Start | Corastrasza |
---|---|
Level | 80 |
Type | Daily |
World quest | No |
Category | Coldarra |
Rewards | 7 40 |
Previous | Aces High! |
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Corastrasza on the upper ring of the Nexus in Coldarra wants you to ride her drake and kill 5 Scalesworn Elites.
Again we meet, <race>. I confess, your presence is beginning to grow on me.
Am I correct in assuming that you've come to hone your aerial combat skills?
As always, my pets stand ready to bring fiery destruction to the enemy.
Speak, and they shall be at your disposal.
You will receive: 7 40
I noticed some improvements today, <class>. At moments, it was as if you were one with the drake.
You are welcome to practice with my precious pets at your leisure.
Talk to Corastrasza to fly the drake.
I am ready, Lady Corastrasza.
It should be noted that these abilities are the same abilities you will have during Phase 3 of the Malygos fight. People who plan to face Malygos would do well to add this quest to their Daily Routine.
On the drake you'll get six different abilities:
You can only have combo points on a single target. For example, casting Revivify places a combo point on your heal target, and so removes all combo points from your enemy target. Casting Revivify or Engulf in Flames refreshes the duration of your stack already on the target.
This quest WILL be a pain to those who are doing it for the first time. Here are some tips to avoid unnecessary keyboard destruction:
The following macro will help during this quest: /castsequence reset=target Flame Spike, Flame Spike, Engulf in Flames, Revivify
. Simply place it on an action bar and bind it to a key that isn't used while you are on the drake. You can then just spam this macro while fighting. Think of it as easy mode.
Because the Arcane Surge can come up at any moment, you MUST always watch the enemy's cast bar, else you get a nasty surprise. If you're lucky, you may not even see Surge at all. Good luck!
This rotation focuses on stacking the DoTs from Engulf in Flames; once there are two stacks, it deals more damage (per energy) than Flame Spike. The combo points from Flame Spike only increase the duration of Engulf in Flames, not the damage dealt, so there's no point stacking more than two (giving you 10 seconds to rebuild the 80 energy needed for each cycle).
After you've stacked Engulf in Flames a few times, expand the cycle to using three Flame Spikes, to allow more time for energy regeneration. At that point, most of the damage is being done by the stacked Engulf in Flames, and energy may be running low.
This quest is part of a chain: