Boundless Realms is a divination card. A set of four can be exchanged for a random normal map.
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Boundless Realms can be dropped in the following areas:
The Solaris Temple Level 1 (Act 8) • The Solaris Temple Level 2 (Act 8) • Ivory Temple Map • Temple Map
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Besides The Gambler I think there are a few more cards, and 2 upcoming cards that should be found in ALL maps.
Counter arguments, I can’t come up with any. Depending on the way Boundless Realms is balanced theres no reason these few cards can’t be added to the “drop in any map” pool with The Gunballer, I mean Gambler.
Listed in no particular order:
1x the Incantaction
1x The Doppelganger
1x The King’s Blade
3x Emperor’s Luck
1x Boundless Realms
2x Vinia’s Token
1x Hunters Resolve
2x The Metalsmith’s Gift
1x The Flora’s Gift
1x Destined to Crumble
3x Rain of Chaos
1x Three Faces in the Dark
1x The Lunaris Priestess
3x The Catalyst
1x The Gemcutter
1x Jack in the Box
1x The Scholar
1x The Last One Standing (only one thats really worth anything to my understanding)
Pretty small sample size but could be interesting to some none the less.
I’ll be listing these in alphabetical order. Please note that they’re intended only to serve as brainstorming, not a fully balanced setup.
(Also: I’m generally steering clear of supporter cards.)
Now drops a Magic Map with the exclusive “Unbound” prefix, preventing it from consuming sextant uses when run.
This adds a unique utility to the maps dropped from this card, allowing you to run oddball maps without disrupting sextant arrangement (i.e. if you need a Pantheon power or a tweak to Elder/Shaper positioning). It’s a small tweak, but valuable.
Struck by Lightning
Change the modifier from “Electrocuting” to a new discrete prefix “Voltaic”, with 6–8 to 50–56 flat lightning added to all hits (this is a range slightly inferior to Shaper’s flat lightning and Electrocuting). This majorly boosts the versatility of the modifier and makes the card vaguely desirable instead of vendor trash.
The Carrion Crow
Concise little change here — make the life roll always grant the highest possible life that doesn’t increase the level requirement over the base’s requirement, up to a cap of two tiers down from the maximum that slot can roll (disregarding item level). Boom, instant viable card for good twink or leveling gear.
Change it to grant a “Vivid Crimson Jewel of Endurance” — “of Endurance” is a unique suffix granting 7% increased global defences and 6–10% increased armor. Adjust rarity if necessary.
This creates a much more valuable defensive jewel befitting the florid description — additionally, due to the Crimson base, there can’t be any energy shield abuse.
Add an “of Wild Lands” suffix, randomly granting one modifier from the following: Tempest, Warbands or Talisman. The lattermost modifier has an excellent interaction with Call of the First Ones, allowing talisman upgrade in non-talisman leagues (if you’re determined enough to have gotten five talismans of different types).
The King’s Blade
Introduce an alternate, hybrid prefix entitled “Daresso’s”, with 122–140% increased Physical Damage and 10–15% increased cooldown recovery for attack skills (most notably affecting counterattack skills, Vigilant Strike, and Flicker Strike).
This provides a cool new twist that’s highly thematic and befitting of the Daresso flavor — it encourages craftiness over straight-up firepower, and with the improvement to counterattacks, would be right at home in a Gladiator setup.
Make it a rare Weapon of Crafting (no other affixes). The point of the item is to be fully craftable, so it may as well go all the way. Worst case scenario is you have a crafted weapon — that can’t really screw up balance too badly, can it?