Blood Talents Death Knight Talents
Butchery
- Ranks: 2
- Blood talent points required: 0
- Description: Whenever you kill an enemy that grants experience or honor, you generate up to 10 runic power. In addition, you generate 1 runic power per 5 sec. while in combat.
Subverison
- Ranks:3
- Blood talent points required: 0
- Description: Increases the critical Strike chance of Blood Strike, Heart Strike and Oblierate by 3%, and reduces threat generated while in Blood or Unholy Presence by 8%.
Blade Barrier
- Ranks:5
- Blood talent points required: 0
- Description: Whenever you have no Runes active, your Parry chance increases by 2% for the next 8 sec.
Bladed Armor
- Ranks:5
- Blood talent points required: 5
- Description: You gain 5 attack power for every 1000 points of your armor value.
Bloody Strikes
- Ranks:3
- Blood talent points required: 5
- Description: Increases the bonus damage your Blood Strike and Heart Strike cause to diseased targets by 20%.
Two-Handed Weapon Specialization
- Ranks:2
- Blood talent points required: 5
- Description: Increases the damage you deal with two-handed melee weapons by 2%.
Rune Tap
- Ranks:1
- Blood talent points required: 10
- Description: Converts 1 Blood Rune into 10% of your maximum health. 1 min cooldown.
Dark Conviction
- Ranks:5
- Blood talent points required: 10
- Description: Increases your chance to get a critical strike with melee weapons by 1%.
Death Rune Mastery
- Ranks:3
- Blood talent points required: 10
- Description: Whenever you use a Death Strike, there is a 30% chance that the Frost and Unholy Runes will become Death Runes when they activate.
Improved Rune Tap
- Ranks:3
- Blood talent points required: 15
- Description: Requires 1 point in Rune Tap. Increases the health provided by Rune Tap by 15% and lowers its cooldown by 10 sec.
Spell Deflection
- Ranks: 3
- Blood talent points required: 15
- Description: You have a chance equal to your Parry chance of taking 10% less damage from a direct damage spell.
Vendetta
- Ranks:3
- Blood talent points required: 15
- Description: Heals you for up to 2% of your total maximum health whenever you kill a target that yields experience or honor.
Scent of Blood
- Ranks:3
- Blood talent points required: 20
- Description: You have a 15% chance afner being struck by a ranged or melee hit to gain the Scent of Blood effect, causing your next melee hit to generate 5 runic power. This effect cannont occur more ofen than once every 20 sec.
Veteran of the Third War
- Ranks:3
- Blood talent points required: 20
- Description: Increases your total Strength by 2% and your total Stamina by 1%.
Mark of Blood
- Ranks: 1
- Blood talent points required: 20
- Description: Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 2% of its maximum health. Lasts for 30 sec. Requires 1 Blood rune and 1 Unholy rune. Instant cast, 30 yard range, 3 min cooldown.
Blood Vengenance
- Ranks:5
- Blood talent points required: 25
- Description: Requires 5 points in Dark Conviction. Gives you a 1% bonus to Physical and Shadow damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Abominatino's Might
- Ranks: 2
- Blood talent points required: 25
- Description: Your Blood Strikes and Heart Strikes have a 25% chance and your Obliterates have a 50% chance to increase the attack power by 10% of raid members within 20 yards by 10 sec.
Blood Worms
- Ranks: 3
- Blood talent points required: 30
- Description: Your Death Strikes have a 3% chance to cause the target to spawn 2-4 Bloodworms. They attack your enemies, healing your for the amount of damage they deal for 20 sec or until killed.
Hysteria
- Ranks: 1
- Blood talent points required: 30
- Description: Induces a friendly unit inta a killing frenzy for 30 sec, increasesing their physical damage by 20% but causing them to suffer damage equal to 1% of their maximum health every second. 1 Blood rune, 1 Unholy Rune, 30 yard range, Instant cast, 2 min cooldown.
Blood Aura
- Ranks: 2
- Blood talent points required: 30
- Description: All party or raid members within 45 yards of the Death Knight are healed by 1% of the damage they deal.
Sudden Doom
- Ranks: 5
- Blood talent points required: 35
- Description: Your Blood Strikes and Heart Strikes have a 4% chance to make your next Death Coil consume no runic power and critically hit if cast withing 15 sec.
Vampiric Blood
- Ranks: 1
- Blood talent points required: 35
- Description: Increases the amount of health generated through spells and effects by 50% for 20 sec. 1 Blood Rune, 1 min cooldown.
Will of the Necropolis
- Ranks: 3
- Blood talent points required: 40
- Description: Increases your expertise by 4. When you have less than 35% health, your total armor increases by 10%.
Heart Strike
- Ranks: 1
- Blood talent points required: 40
- Description: A brutal attack that instantly strikes the enemy, causing 60% weapon damage plus 72 for each of the Death Knight's diseases on the target and preventing the target from using haste effects for 10 sec. 1 Blood, melee range.
Might of Morgraine
- Ranks: 3
- Blood talent points required: 40
- Description: Increases the critical strike damage bonus of your Blood Strike, Heart Strike, Death Strike, and Blood Boil abilities by 20%.
Blood Gorged
- Ranks: 5
- Blood talent points required: 45
- Description: When you are above 75% health, you deal 2% more damage.
Dancing Rune Weapon
- Ranks: 1
- Blood talent points required: 50
- Description: Unleashes all available runic power to summon a second rune weapon that fights on its own for 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the Death Knight. 50 runic power, 30 yard range, instant cast, 2 min cooldown.
- Keristrasza Loot Table And Abilities Strategy
- The Nexus Introduction & Zone Description
- Malygos
- General Gjarngrin Abilities
- Ionar Abilities
- Volkhan Abilities
- Maiden of Grief Loot Table And Abilities
- Krystallus Loot Table And Abilities
- Sjonnir the Ironshaper Loot Table And Abilities
- Slad’ran Abilities
- Moorabi Abilities
- Drakkari Colossus Abilities
- Gal’darah Abilities
- Trollgore And Abilities Strategy
- Novos the Summoner And Abilities Strategy
- King Dred And Abilities Strategy
- The Prophet Tharon’ja And Abilities Strategy
- Krik’thir the Gatewatcher And Abilities Strategy
- Hadronox Loot Table And Abilities Strategy
- Anub’arak Strategy
- Meathook Loot Table Abilities
- Chrono-Lord Epoch Abilities
- Mal’Ganis
- Prince Malchezaar Class Requirements And Abilities Strategy
- Netherspite Class Requirements And Abilities Strategy
- Nightbane Class Requirements And Abilities Strategy
- The Chess Event Class Requirements And Abilities Strategy
- Terestian Illhoof Class Requirements And Abilities Strategy
- Shade of Aran Class Requirements And Abilities Strategy
- The Curator Class Requirements And Abilities
- The Opera Event Big Bad Wolf Romulo And Julianne
- Maiden of Virtue Abilities And Strategy
- Moroes Abilities Strategies
- Attumen The Huntsman - Karazhan Strategies
- Utgarde Keep (70-72)
- Lair Strategy Guide
- Gruul’s Lair Guide - Gruul’s Lair Strategy
- Caverns of Time: Old Hillsbrad Foothills
- Blood Furnace Guide
- Stuff from Pick Pocketing
- Pick Lock Spell Details
- Pickpocketing Battered Junkboxes
- Where do I train my wow lockpicking?
- How do I WOW lockpick?
- HiredKiller’s Dummies Guide to Lockpicking 300
- Famous Death Knights Saint Kargoth
- Death Knight Soul Weapons
- the death knight History
- Knowledge of the Death Knight
- Death knights Ecology
- Death knights in various campaign settings
- Death Knight Spells And Abilities
- Season 4 Requirements and Arena Changes
- Arena Communication and Awareness
- Arena Strategy
- Useful Arena spells to focus
- Chezzik’s 1-375 Tailoring guide
- What’s the deal with the gem requirements on meta gems?
- What are the mats for crafted gems?
- What gems can jewelcrafters make?
- What types of gems are there?
- DROPPED GEMS level 70 instances
- Uncommon (green) gems
- The list of uncut gem names
- What ingredients does Leatherworking use?
- Can I make bags with Leatherworking?
- What kind of things can I make with Leatherworking?
- What’s good about Leatherworking?
- An In-Depth Guide to the Auction House
- Velgard’s Guide to Engineering