Blood Talents Death Knight Talents

Cheap WoW WOTLK Classic Gold

Butchery

  • Ranks: 2
  • Blood talent points required: 0
  • Description: Whenever you kill an enemy that grants experience or honor, you generate up to 10 runic power. In addition, you generate 1 runic power per 5 sec. while in combat.


Subverison

  • Ranks:3
  • Blood talent points required: 0
  • Description: Increases the critical Strike chance of Blood Strike, Heart Strike and Oblierate by 3%, and reduces threat generated while in Blood or Unholy Presence by 8%.


Blade Barrier

  • Ranks:5
  • Blood talent points required: 0
  • Description: Whenever you have no Runes active, your Parry chance increases by 2% for the next 8 sec.


Bladed Armor

  • Ranks:5
  • Blood talent points required: 5
  • Description: You gain 5 attack power for every 1000 points of your armor value.


Bloody Strikes

  • Ranks:3
  • Blood talent points required: 5
  • Description: Increases the bonus damage your Blood Strike and Heart Strike cause to diseased targets by 20%.


Two-Handed Weapon Specialization

  • Ranks:2
  • Blood talent points required: 5
  • Description: Increases the damage you deal with two-handed melee weapons by 2%.


Rune Tap

  • Ranks:1
  • Blood talent points required: 10
  • Description: Converts 1 Blood Rune into 10% of your maximum health. 1 min cooldown.


Dark Conviction

  • Ranks:5
  • Blood talent points required: 10
  • Description: Increases your chance to get a critical strike with melee weapons by 1%.


Death Rune Mastery

  • Ranks:3
  • Blood talent points required: 10
  • Description: Whenever you use a Death Strike, there is a 30% chance that the Frost and Unholy Runes will become Death Runes when they activate.


Improved Rune Tap

  • Ranks:3
  • Blood talent points required: 15
  • Description: Requires 1 point in Rune Tap. Increases the health provided by Rune Tap by 15% and lowers its cooldown by 10 sec.


Spell Deflection

  • Ranks: 3
  • Blood talent points required: 15
  • Description: You have a chance equal to your Parry chance of taking 10% less damage from a direct damage spell.


Vendetta

  • Ranks:3
  • Blood talent points required: 15
  • Description: Heals you for up to 2% of your total maximum health whenever you kill a target that yields experience or honor.


Scent of Blood

  • Ranks:3
  • Blood talent points required: 20
  • Description: You have a 15% chance afner being struck by a ranged or melee hit to gain the Scent of Blood effect, causing your next melee hit to generate 5 runic power. This effect cannont occur more ofen than once every 20 sec.


Veteran of the Third War

  • Ranks:3
  • Blood talent points required: 20
  • Description: Increases your total Strength by 2% and your total Stamina by 1%.


Mark of Blood

  • Ranks: 1
  • Blood talent points required: 20
  • Description: Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 2% of its maximum health. Lasts for 30 sec. Requires 1 Blood rune and 1 Unholy rune. Instant cast, 30 yard range, 3 min cooldown.


Blood Vengenance

  • Ranks:5
  • Blood talent points required: 25
  • Description: Requires 5 points in Dark Conviction. Gives you a 1% bonus to Physical and Shadow damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.


Abominatino's Might

  • Ranks: 2
  • Blood talent points required: 25
  • Description: Your Blood Strikes and Heart Strikes have a 25% chance and your Obliterates have a 50% chance to increase the attack power by 10% of raid members within 20 yards by 10 sec.

Blood Worms

  • Ranks: 3
  • Blood talent points required: 30
  • Description: Your Death Strikes have a 3% chance to cause the target to spawn 2-4 Bloodworms. They attack your enemies, healing your for the amount of damage they deal for 20 sec or until killed.

Hysteria

  • Ranks: 1
  • Blood talent points required: 30
  • Description: Induces a friendly unit inta a killing frenzy for 30 sec, increasesing their physical damage by 20% but causing them to suffer damage equal to 1% of their maximum health every second. 1 Blood rune, 1 Unholy Rune, 30 yard range, Instant cast, 2 min cooldown.

Blood Aura

  • Ranks: 2
  • Blood talent points required: 30
  • Description: All party or raid members within 45 yards of the Death Knight are healed by 1% of the damage they deal.

Sudden Doom

  • Ranks: 5
  • Blood talent points required: 35
  • Description: Your Blood Strikes and Heart Strikes have a 4% chance to make your next Death Coil consume no runic power and critically hit if cast withing 15 sec.

Vampiric Blood

  • Ranks: 1
  • Blood talent points required: 35
  • Description: Increases the amount of health generated through spells and effects by 50% for 20 sec. 1 Blood Rune, 1 min cooldown.

Will of the Necropolis

  • Ranks: 3
  • Blood talent points required: 40
  • Description: Increases your expertise by 4. When you have less than 35% health, your total armor increases by 10%.

Heart Strike

  • Ranks: 1
  • Blood talent points required: 40
  • Description: A brutal attack that instantly strikes the enemy, causing 60% weapon damage plus 72 for each of the Death Knight's diseases on the target and preventing the target from using haste effects for 10 sec. 1 Blood, melee range.

Might of Morgraine

  • Ranks: 3
  • Blood talent points required: 40
  • Description: Increases the critical strike damage bonus of your Blood Strike, Heart Strike, Death Strike, and Blood Boil abilities by 20%.

Blood Gorged

  • Ranks: 5
  • Blood talent points required: 45
  • Description: When you are above 75% health, you deal 2% more damage.

Dancing Rune Weapon

  • Ranks: 1
  • Blood talent points required: 50
  • Description: Unleashes all available runic power to summon a second rune weapon that fights on its own for 10 sec plus 1 sec per 5 additional runic power, doing the same attacks as the Death Knight. 50 runic power, 30 yard range, instant cast, 2 min cooldown.


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