Dungeons are a gameplay feature of Diablo IV.
Dungeons remain randomized, similar to previous titles. New features have been implemented, such as seamless floor transitions, as well as transition scenes. These are scenes that allow the developers to connect two different tile-sets together in the same dungeon, while keeping it randomized.
Over 150 dungeons will feature in the game. Some dungeons are tied to the game’s main storyline, others to side quests. However, the majority of dungeons are self-contained in terms of plot. Some “mini dungeons” exist that are only one room. Completing a dungeon grants the player renown.
Some strongholds become dungeons after being cleared out the first time. After completing the game’s main quest, players will gain access to “Nightmare Dungeons.” These are remixed versions of dungeons, filled with stronger monsters, new objectives, and other afflictions. Upon completion, each dungeon grants the player an aspect; each aspect is unique to the dungeon it is found in.
Diablo 4 Gold, Items, Boosting
Similar to any other activity in Diablo 4, completing a Dungeon grants your character Experience and Gold. Dungeons have the second-highest Renown reward in the game: 20 points on completion. These 3 rewards make Dungeons a prime target for you to farm already, but there is more.
Most Dungeons unlock a Legendary Aspect in the Codex of Power, which you can put on a rare item. The imbued power can make a big difference to your characters’ power, but is also costly to use. Focus on those that grant generic or class specific aspects that empower your build! 115 Aspects can be found across all Dungeons in Diablo 4:
Dry Steppes | Fractured Peaks | Hawezar | Kehjistan | Scosglen |
21 | 23 | 23 | 23 | 25 |
Most Dungeons have 2-3 core objectives mixed with some quest steps that tell you to go to certain spots within. The majority of Dungeons finish in an epic battle against a Boss (more on them later). Here is a sample list of objectives we have seen in the Press Preview:
Fractured Peaks has 24 Dungeons, only 23 were accessible in the press preview. Looking at the count of Legendary Aspects in the Codex of Power, there must be at least 115 Dungeons in Diablo 4. They also contain a ton of Elite monsters that are a great source for gear.
Some Dungeons can only be entered once a Stronghold has been cleared. In Fractured Peaks, 1 is unlocked in Nostrava and 2 in Malnok. Others are placed in locked areas and become available once you have progressed through the main story far enough.
Dungeons have a specific set of 1-2 monster families that spawn within. If Vampires and Fallen spawned in it before, then you can bet it always does.
There are always 2 Shrines per instance to help you clear it quickly. They are worth picking up because all of them grant +35% Movement Speed and various other powerful effects!
Some Side Quests lead you into specific ones for an objective. These are always within the area of the first 2 objectives. When a Side Quest brings you into a Dungeon, it is always worth completing it for the Renown points and Codex of Power entries.
Nightmare Dungeons are one of the many endgame systems in Diablo 4. You can craft Nightmare Sigils at the Occultist, which create an empowered version of certain Dungeons when activated with much harder enemies. The higher Tier you go, the harder they get. A sneak peek into the Achievement System tells us that only a small percentage are in the Nightmare Dungeon pool. Each Sigil tier has its own list of possible ones:
Dungeons will be separate, instanced experiences. While you won’t see wandering adventurers alongside you as you delve an abandoned ruin, you can opt to bring up to a party of four players in to tackle tougher challenges for greater rewards.
As has become hallmark to Diablo, Dungeons are randomized experiences, including both their layouts and the events that might occur within them. They can be interior or exterior landscapes, may mix and match between different tilesets, and offer totally seamless exploration; moving from one level or scene to another is now a natural, loading screen-free process.
We’re also introducing Dungeon Objectives, which help guide your adventure and offer greater rewards and increased danger. As you complete Dungeon Objectives, the goals you have will continue to update, and the Dungeon itself might respond by sending tougher enemies and challenges your way. Each Objective has been custom designed to give their Dungeons their own identity and character, and there are hundreds of dungeons with tons of events, ensuring each delve is a unique one!
We’re also evolving endgame Dungeons by building them around three pillars: variety, strategic depth, and player agency. One new system we’re sharing today is what we’re calling Keyed Dungeons. By finding a key out in the world of Sanctuary, you can upgrade an existing Dungeon into a special endgame version with increased difficulty, greater rewards, and dungeon affixes. Between the natural randomization, knowing the strength and affixes you’re going to face, and choosing your skills and equipment in advance, we’re hitting all three of these pillars for a unique, ever-evolving endgame.
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