The Dragon Isles Awaken 11.28.2022. The Dragon Isles are the ancestral homeland of Azeroth's dragonflights, and the primary setting for the World of Warcraft: Dragonflight expansion.
The dragonflights of Azeroth have returned, called upon to defend their ancestral home, the Dragon Isles. Surging with elemental magic and the life energies of Azeroth, the Isles are awakening once more, and it’s up to you to explore their primordial wonder and discover long-forgotten secrets.
Players will get to the Dragon Isles via boats from Stormwind City and Orgrimmar, accompanying an expedition of the Explorers' League and the Reliquary to the rediscovered land.
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Four of them are leveling zones, while the fifth, the Forbidden Reach, is the starting zone for dracthyr evokers. Players have to go through the zones in order, starting in the Reach/Shores, and ending in Thaldraszus. The progression is vertical, with the Shores being located at the base of the Isles, while Thaldraszus is located at its apex. The expansion's storyline runs through each of the zones sequentially. Exploration within the zones themselves, however, is comparatively non-linear.
Discover the Dragon Isles and explore four new zones—the Waking Shores, roiling with elemental power; the vast expanse of the Ohn’ahran Plains; the frosty peaks of the Azure Span; and the majestic spires and temples of Thaldraszus—each themed around and revealing more about the ancient dragon aspects.
|Races|| Dragon |
|Affiliation||Dragonflights, Valdrakken Accord, Primalists, Titans, Maruuk Centaur, Iskaara Tuskarr, Dragonscale Expedition, Kirin Tor, Furbolg tribes, Gnoll tribes|
The Dragon Isles are a lush and primal place bursting with elemental magic and the life energies of Azeroth, and once served as the dragonflights' broodlands and the center of their kingdom when Azeroth was young. During the Great Sundering, much of the land's magic was drained away and the dragons were forced to leave their homeland in the care of the titanic watchers, the drakonid, the dragonspawn, and the dryads that were left behind. The watchers used the Beacon of Tyrhold to hide the Isles away from all outsiders, as well as the dragons themselves. When a time came when elemental energy resurged and the dragons could be drawn home to reestablish their kingdom, the watchers would light the Beacon and reveal the Isles to the world once more.
Having been hidden away for more than 10,000 years, the Dragon Isles are a place that few have heard of and even fewer have been to. The Black Prince Wrathion long searched for the Isles, but was unable to find them as other dragons were not forthcoming in information. An "ancient home for all dragonflights" is mentioned in legends concerning the Dragon Riders of Loreth'Aran.
The Dragon Isles are the ancestral home of the dragonflights of Azeroth. When the world was broke apart in the Great Sundering, magic drained away and the land went dormant. As the Dragon Isles awaken, so too do old feuds and long-dormant threats.
The Waking Shores
On invitation by Alexstrasza, heroes of the Horde and Alliance arrive to aid the red dragonflight in this vibrant, roiling land. Here, Wrathion will call upon Azeroth’s champions to help him reclaim the black dragonflight’s citadel from enemy hands.
These verdant grasslands are home to the mighty Maruuk centaur tribes, who long ago forged a bond with the green dragonflight. But since the death of Ysera, the green dragons face an uncertain future.
The Azure Span
Holding the magical archives of the blue dragonflight, the Azure Span stretches from coastal tuskarr villages through a sprawling forest tundra, all the way to looming spires of ice and snow. Tribes of gnolls and furbolgs call these ancient lands home.
The seat of power for the Aspects and their flights, Thaldraszus stands as the shining beacon of the dragons’ kingdom. It is also here that the bronze dragonflight watches over the timeways, ensuring both the past and future of Azeroth remains secure.
Located off the coast of the Dragon Isles, the Forbidden Reach was fashioned by Neltharion the Earth-Warder to serve as a training ground for his ultimate soldiers, the dracthyr. But in the aftermath of a terrible battle, the island has lain dormant and abandoned for ages–until the return of an ancient enemy causes the dracthyr to stir.
As Azeroth continued to awaken, her "primal forces" manifested upon the Dragon Isles. The Beacon of Tyrhold was re-lit, and the dragons returned to the islands. Working together, the Alliance and Horde dispatched the Explorers' League and Reliquary to conduct a scientific expedition to the newly re-emerged islands. This was explicitly not a military venture, with both factions joining forces to form the Dragonscale Expedition.
In the Dragon Isles there are creatures with draconic elements to them because of the magic of the space–the draconic energy causing evolutions to the creatures over the years to give some of them scales, frills, or additional spikes. Some of the known such creatures are argali, hornswog, a specific type of mammoth on the Dragon Isles and ottuk.