Draenei can take up the fight as Warriors, Paladins, Priests, Mages, Hunters, and a class new to the Alliance – Shaman.
Tapping into the raw powers of the elements, Shaman can unleash their Primal Fury to slash their enemies up close, use Heroism to inspire their allies to attack significantly faster, or use Healing Magic to restore the health of their allies.
Heroism is a level 50 Alliance shaman ability that increases haste by 30% for all party and raid members for 40 seconds. Heroism is available only to Alliance shamans; Horde shamans instead learn [Bloodlust]. The two spells are identical in every way except for the name, making it one of the bloodlust effects.
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Cost | 21.5% of base mana | |||||||||||||
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Range | 0 yards (Self) | |||||||||||||
Cast time | Instant | |||||||||||||
Cooldown | 5 minutes | |||||||||||||
GCD | 0 seconds | |||||||||||||
Effect #1 | Apply Aura: Decrease Attack Speed % Value: 30% ({term(‘spmod_colon’)}0.25) Radius: 50000 yards |
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Effect #2 | Apply Aura: Mod Size % Value: 30% Radius: 50000 yards |
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A bloodlust effect, bloodlust ability, or simply “a bloodlust” (“heroism” may also be used in place of “bloodlust” in any of these cases) is one of several effects that significantly increases haste for 40 seconds for all raid members, with an effective 10 minute cooldown. The true bloodlust effects are the shaman abilities [Bloodlust] and [Heroism], the mage spell [Time Warp], and the hunter pet ability [Primal Rage] . Those abilities and their associated buffs and debuffs function identically to each other, and are often referred to interchangeably.
The true bloodlust effects are identical except for their names. All “increase melee, ranged, and spell casting speed by 30% for all party and raid members” and last 40 seconds. All are instant cast abilities. The cooldowns are 5 minutes for the player spells and 6 minutes for the pet abilities – however this is usually irrelevant due to their application of a 10 minute debuff to all targets affected, which prevents those characters from being receiving a similar ability’s effects. The debuff is not cleared by death, but is cleared when a raid boss resets due to a wipe.
Bloodlust effects cannot be used in arenas. The 40 second buff provided is magical, which means it can be dispelled and is vulnerable to [Mass Dispel].
Bloodlust effects play distinctive sounds when used (even if nobody is actually affected due to the debuff) and increase the size of those affected by 30%.
Several effects of “war drum” leatherworking items were similar but inferior to the true bloodlust effects. These items have been phased out entirely past level 90.
Ability | Haste | Class | Level | Requirements | Debuff | Cooldown | Cost | Sound |
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[Bloodlust] | +30% | Shaman | 50 | Horde-only | Sated | 5 min | 21.5% of base mana |
Bloodlust_player_cast_head |
[Heroism] | Alliance-only | Exhaustion | Heroism_Cast | |||||
[Time Warp] | Mage | 80 | Temporal Displacement | 4% of base mana | SPELL_MA_Timewarp_Impact | |||
[Primal Rage] | Hunter | 65 | Ferocity pet | Sated | 6 min | None | Bloodlust_player_cast_head | |
[Drums of Rage] | +25% | Any | Any | Use does not require Leatherworking Level 90 or below |
Exhaustion | 2 min | Consumable item; stacks to 20 |
DrumLoop |