Heroism

Draenei can take up the fight as Warriors, Paladins, Priests, Mages, Hunters, and a class new to the Alliance – Shaman.

Tapping into the raw powers of the elements, Shaman can unleash their Primal Fury to slash their enemies up close, use Heroism to inspire their allies to attack significantly faster, or use Healing Magic to restore the health of their allies.

Heroism Spell Ability

Heroism is a level 50 Alliance shaman ability that increases haste by 30% for all party and raid members for 40 seconds. Heroism is available only to Alliance shamans; Horde shamans instead learn [Bloodlust]. The two spells are identical in every way except for the name, making it one of the bloodlust effects.

Duration 40 seconds
School Nature
Mechanic n/a
Dispel type Magic
GCD category n/a
Cost 21.5% of base mana
Range 0 yards (Self)
Cast time Instant
Cooldown 5 minutes
GCD 0 seconds
Effect #1 Apply Aura: Decrease Attack Speed %
Value: 30% ({term(‘spmod_colon’)}0.25)
Radius: 50000 yards
Effect #2 Apply Aura: Mod Size %
Value: 30%
Radius: 50000 yards
Flags
  • Cannot be used while shapeshifted
  • Not usable in arena

Heroism WoW Classic Spell Ability

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Heroism Tips

  • Heroism is the Alliance equivalent to Bloodlust, which is based off the spell of the same name found in both Warcraft II and Warcraft III, that preceded World of Warcraft. Despite being the exact same effect, [Heroism] was named differently due to “Bloodlust” not being an appropriate sounding term for the Alliance.
  • Bloodlust and Heroism are some of the only faction-specific class abilities in the game.
  • The Draenor navy battleship Heroism is named after this ability.

Bloodlust effect

A bloodlust effect, bloodlust ability, or simply “a bloodlust” (“heroism” may also be used in place of “bloodlust” in any of these cases) is one of several effects that significantly increases haste for 40 seconds for all raid members, with an effective 10 minute cooldown. The true bloodlust effects are the shaman abilities  [Bloodlust] and  [Heroism], the mage spell  [Time Warp], and the hunter pet ability  [Primal Rage] . Those abilities and their associated buffs and debuffs function identically to each other, and are often referred to interchangeably.

The true bloodlust effects are identical except for their names. All “increase melee, ranged, and spell casting speed by 30% for all party and raid members” and last 40 seconds. All are instant cast abilities. The cooldowns are 5 minutes for the player spells and 6 minutes for the pet abilities – however this is usually irrelevant due to their application of a 10 minute debuff to all targets affected, which prevents those characters from being receiving a similar ability’s effects. The debuff is not cleared by death, but is cleared when a raid boss resets due to a wipe.

Bloodlust effects cannot be used in arenas. The 40 second buff provided is magical, which means it can be dispelled and is vulnerable to  [Mass Dispel].

Bloodlust effects play distinctive sounds when used (even if nobody is actually affected due to the debuff) and increase the size of those affected by 30%.

Several effects of “war drum” leatherworking items were similar but inferior to the true bloodlust effects. These items have been phased out entirely past level 90.

Ability Haste Class Level Requirements Debuff Cooldown Cost Sound
 [Bloodlust] +30% Shaman 50 Horde-only Sated 5 min 21.5% of
base mana
Bloodlust_player_cast_head
 [Heroism] Alliance-only Exhaustion Heroism_Cast
 [Time Warp] Mage 80 Temporal Displacement 4% of base mana SPELL_MA_Timewarp_Impact
 [Primal Rage] Hunter 65 Ferocity pet Sated 6 min None Bloodlust_player_cast_head
 [Drums of Rage] +25% Any Any Use does not require
Leatherworking
Level 90 or below
Exhaustion 2 min Consumable item;
stacks to 20
DrumLoop

WoW Classic Guide