Hunter Survival Talents

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Hunter Talents Introduction Beast Mastery Talents Marksmanship Talents Survivalist Talents Hunter Talent Builds

Overview
Not about necessarily improving your hand-to-hand combat ability, but about getting out of combat and staying out of it, which covers traps and a lot of agility-based abilities. Also adds more burst damage because of the talents based around extra crit bonuses and damage dealing.

NOTE: With traps being visible in patch 1.10, that has changed some people's gameplay using them in PvP.


Tier 1 - No Prerequisites
Monster Slaying - rank 3/3 (Increases all damage caused against Beast, Giants, and Dragonkin targets by 1/2/3% and increases critical damage caused against Beasts, Giants, and Dragonkin targets by an additional 1/2/3%.)
Decent ability; adds about 300 to a 2,000 point crit and even less for a non-crit. At a 250 point Auto Shot hit, it adds about 8 points of extra damage. It does NOT increase crit chance, only damage for any attacks you do against them - normal shot, special shots, traps, and so on.

Humanoid Slaying - rank 3/3 (Increases all damage caused against Humanoid targets by 1/2/3% and increases critical damage caused against Humanoid targets by an additional 1/2/3%.)
Decent ability; adds about 300 damage to a 2,000 point crit and even less for a non-crit. At a 250 point Auto Shot hit, it adds about 8 points of extra damage. Some say it is a decent place to put points in if you need to go further down the tree and don't like the other talents in the tree and want to get involved in PvP. It does NOT increase crit chance, only damage for any attacks you do against them - normal shot, special shots, traps, and so on. It does work in PvP.

Q u o t e:
Note from Seluhir of the Shattered Hand server on Monster and Humanoid Slaying:

On a 1000 damage attack, you'll gain 30 base damage, making it deal 1030 damage. Doesn't seem like much. When it crits, however, you'll ACTUALLY do 2120 damage, not 2060; effectively adding 12% crit damage.

Hawk Eye - rank 3/3 (Increases the range of your ranged weapons by 2/4/6 yards.)
A must-have for the Survival tree. This gives us an extra 6 yards of safety where only other Hunters can reach us in PvP, plus it also gives us more distance in PvE from the target, keeping us out of most AoEs. In fact, it is a major staple in most builds for the distance it allows you to have from your target.

Savage Strikes - rank 2/2 (Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10/20%.)
Hunters aren't built to be involved in too much hand-to-hand, but could be useful if you like both Raptor Strike and Mongoose Bite, plus you use them a lot. Exceedingly helpful if mobs or the other faction get into melee-combat range. That jump in crit chance, on top of any other crit bonuses you might have can make players want to avoid getting into close-combat range with you.


Tier 2 - Requires 5 points in Survival talents
Entrapment - rank 5/5 (Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5/10/15/20/25% chance to entrap the target, preventing them from moving for 5 sec.)
If you love using traps or being involved in PvP, this is pretty helpful. With the 2.0 patch, we now have the ability to lay down a trap in the middle of combat. Putting down a trap is still instant, but it takes two seconds to arm itself. If something runs over it within those two seconds, it won't go off. After that, it will. Some say it's definitely worth putting at least 1 point into it just for the chance it might proc in a Frost Trap. This talent is very helpful for kiting mobs - Frost for one or two and Explosive for a big group to whittle them down.
A warning though - in PvE, if a Frost Trap captures a monster, they will initiate a melee attack on the nearest player. If it is a cloth wearer, it could be messy.

Deflection - rank 5/5 (Increases your Parry chance by 1/2/3/4/5%.)
An excellent talent in the Survivalist tree. Add this in with Counterattack, and you'll be able to keep the target in a near stun-lock. Great for PvP.

Q u o t e:
From Jeddite of Deathwing:
The base Parry rate for a Hunter is 5% and that Parry can be increased only (currently) by talents or specific equipment bonuses. 5/5 Deflection increases a Hunter's Parry rate from a statistical 1-in-20 attacks to 1-in-10 attacks.


Improved Wing Clip - rank 3/3 (Gives your Wing Clip ability a 7/14/20% chance to immobilize the target for 5 sec.)
An excellent ability if you want to be involved in PvP or expect to get into hand-to-hand combat a lot.


Tier 3 - Requires 10 points in Survival talents
Clever Traps - rank 2/2 (Increases the duration of Freezing and Frost trap effects by 15/30% and the damage of Immolation and Explosive trap effects by 15/30%.)
It can be great for PvP, except that Freezing Trap will only last a max of 15 seconds (20 seconds at level 60), with or without this talent. For PvE, the extra 6 seconds is great. Plus, the extra damage on Immolation Trap and Explosive Trap is always good for both PvE and PvP. People have said many underestimate the power of this talent as the Freezing and Frost trap can be a big help in PvP.

Survivalist - rank 5/5 (Increases total health by 2/4/6/8/10%.)
Can help some if you rarely get buffed. Gives 200 extra hit points to someone with 2,000 hit points.

Deterrence - rank 1/1 (When activated, increases your Dodge and Parry chance by 25% for 10 seconds. A requirement for Counterattack 1/1 points. (5 minute cooldown. Instant.))
This, plus the Deflection + Imp. Aspect of the Monkey + and Counterattack can almost make you Neo. Not quite, but pretty damned close. Especially helpful for when you need to get away from someone beating your head in with a stick. Or a stone.


Tier 4 - Requires 15 points in Survival talents
Trap Mastery - rank 2/2 (Decreases the chance enemies will resist trap effects by 5/10%.)
Helpful if you like traps, but not so much if you don't. Good combo w/ Entrapment and Trap Efficiency in PvP. Some don't like it even with the other two because their traps are rarely resisted.

Surefooted - rank 3/3 (Increases hit chance by 1/2/3% and increases the chance movement imparing effects will be resisted by 5/10/15%.)
Very helpful for PvP and adds to your overall DPS. A very solid ability.

Improved Feign Death - rank 2/2 (Reduces the chance your Feign Death ability will be resisted by 2/4%.)
Not much use until end-game, and almost none in PvP. If you are raiding end-game content, this could be helpful to ensure safer pulls if you are the one going in, pulling the targets, and then feigning death if you overpull so you can start again.


Tier 5 - Requires 20 points in Survival (Counterattack also requires 1 point in Deterrence)
Survival Instincts rank 2/2 (Reduces all damage taken by 2/4%.)
A nice addition to helping you stay up and going. Nothing dramatic and can be skipped, but also can be helpful.

Killer Instinct - rank 3/3 (Increases your critical strike chance with all attacks by 1/2/3%. A requirement for Wyvern Sting.)
Anything that adds to your critical strike chance is very helpful in the long run. Killer Instinct is the same as Mortal Shots when it comes to DPS in the long run.

Counterattack - rank 1/1 (A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. (45 Mana. 5 yd. range. Instant cast. 5 sec. cooldown.))
This is viewed as the reason to put 21 points into the Survival tree and not 31 points in another tree. Deflection + Counterattack adds a LOT of survivability. This is a debated ability - some say it is quintessential while others think it isn't as good as it seems. Your mileage may vary. At rank 3, it does 110 point of base damage without any bonuses from talents. (NOTE: Imp. Aspect of the Monkey only helps with Dodging attacks, not parrying attacks.)

Tier 6 Requires 25 points in Survival talents
Resourcefulness ¨C rank 3/3 (Reduces the mana cost of all traps and melee abilities by 20/40/60% and reduces the cooldown of all traps by 6 sec.)
If you are going for a Survival/PvP build, this talent is probably rather important for your build. Note that it is only truly useful in melee combat or the cost of your traps, not any of your ranged abilities.

Lightning Reflexes - rank 5/5 (Increases your Agility by 3/6/9/12/15%.)
Great talent, but not as helpful if you don't have very solid +AGI gear. Still a very well-respected and liked talent overall. Helps a lot in the higher end-game.


Tier 7 - Requires 30 points in Survival talents
Thrill of the Hunt ¨C rank 3/3 (Gives you a 33/66/100% chance to regain 40% of the mana cost of any shot when it critically hits.)
A somewhat useful talent. Useful when using your Stings, Aimed Shot, Multi-Shot, Volley, and Arcane Shot. If you are in hand-to-hand combat, this won¡¯t make any difference.

Wyvern Sting - rank 1/1 (A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time. Requires 3/3 points in Killer Instinct. (115 Mana. 8-35 yd. range. Attack speed. 2 min. cooldown.))
Considered the 31 point talent of the Survival talent tree. At rank 3, it does 600 damage. Situational and countered by Will of the Forsaken & Abolish Poison. Due to its needing distance (like most shots), it isn't good for close range emergency escapes. It is very good for initial crowd control and against healers. Also helpful against casters and Warriors to take them out of the fight early. Long cooldown makes it not as useful as it could be. Does give time to line up an Aimed Shot and send your pet into attack though.

Expose Weakness ¨C rank 3/3 (Your ranged criticals have a 10/20/30% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the Attack Power of all attackers against that target by 25% of your Agility for 7 sec.)
This ability will be a big help in raiding or long battles. It is still helpful in shorter battles, but not as crucial in raid encounters.


Tier 8 ¨C Requires 35 points in Survival talents
Master Tactician ¨C rank 5/5 (Your successful ranged attack have a 6% chance to increase your critical strike chance with all attacks by 2/4/6/8/10% for 8 sec.)
This ability helps make your damage output somewhat comparable to a Marksmanship build. A requirement to take Readiness.


Tier 9 ¨C Requires 40 points in Survival talents and 5 points in Master Tactician
Readiness ¨C rank 1/1 (When activated, this ability immediately finishes the cooldown of your other Hunter abilities. Instant cast with a 5 minute cooldown.)
A great emergency ability - if you are in PvP and you need to use another Wvyern Sting or lay down another trap. In PvE, you could use it for the same reasons or if you do a really bad pull and your Feign Death was seen through. The choice here would be whether you want to pass up Scatter Shot from the Marksmanship talents or Intimidation from the Beast Mastery talents. This talent choice comes down to a playstyle decision. A very good talent, but possibly would have been better as a 35 point talent.


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