Wrath Classic If He Cannot Be Turned (Horde)

If He Cannot Be Turned (Horde)

StartBaron Sliver
EndKoltira Deathweaver
Requires Level 80
World questNo
Experience27550 XP
(this quest may give money at max level)
Rewards14 80
PreviousFree Your Mind
NextThe Shadow Vault

Were you looking for  [80] If He Cannot Be Turned (Alliance)?

Completing this quest results in Shadow Vault becoming a friendly (or neutral) quest hub.

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Defeat General Lightsbane and then report your success back to Koltira Deathweaver aboard the gunship, Orgrim's Hammer.

  •  General Lightsbane slain


Death knights, such as General Lightsbane, are held on too tight of a leash to be able to be turned from the Lich King's will except under the most extraordinary circumstances.

The general keeps himself within the vault overseeing the creation of new weapons. Disturb one of his weapon racks at the northern forge and I assure you, he will come. I'll send Vile, Lady Nightswood, and The Leaper in to help you.

If we are to finally own The Shadow Vault, General Lightsbane must fall!


You will receive: 14 80


General Lightsbane and his forces are defeated? The Shadow Vault is taken?

Quest progression

  1.  [80] It's All Fun and Games /  [80] It's All Fun and Games
  2.  [80] I Have an Idea, But First...
  3.  [80] Free Your Mind
  4.  [80] If He Cannot Be Turned /  [80] If He Cannot Be Turned
  5.  [80] The Shadow Vault /  [80] The Shadow Vault
  6.  [80] The Duke
  7.  [80] Honor Challenge
  8.  [80] Shadow Vault Decree
  9.  [80] Get the Key
  10.  [80] Let the Baron Know