Karazhan Guide: Opera Halls ~ Opera Event

Having defeated the Maiden of Virtue, all that's left to do in this "Wing" of Karazhan is the Opera Event! Head back to the second floor of the Ball Room and go to the very end of the room, a few more spectral dancers and valets will be on your way, then you will fight the Opera's trash monsters.

Trash Monsters

Spectral Performer. These monsters do 2500~3300 damage when they die if they use their Curtain Call ability, as for normal abilities, they use Spotlight to increase the damage done by anyone in the light by 20%, and Bad Poetry, which will make someone sleep for 10 seconds. Kill them quickly as they cannot be Crowd Controlled.


Phantom Stagehand. Throws axes that hit for 2000-2500, cannot be shackled


Ghostly Philanthropist. Uses Ill Gift that does 3000 damage and gets him 1500 mana back. Can't be shackled.


Spectral Patron. Non-elite monsters that come in packs; kill them with AoE spells!


Skeletal Usher Formerly the greatest foes in Karazhan, these like to use Ice Tomb to freeze their current target for 8 seconds, non dispellable. As of the latest 2 patches, you may now shackle them, and they hit a lot weaker! Still, make sure to dispatch them one at a time as soon as possible.

As you reach the end of the road, you will find Barnes the Stagemaster - be aware you must have killed Moroes by this time or he will not be here to let you continue on to the Opera Event. He will then let you walk into the scenario and introduce...

The Opera Event

Quick Facts

The Opera Event has 3 possible encounters, all challenging in their own way. You may get:

A) The Big Bad Wolf

B) The Wizard of Oz

C) Romulo and Julianne (Romeo and Juliet)

The Big Bad Wolf

Abilities

Terrifying Howl - AoE Fear every 25-35 seconds

Little Red Riding Hood - Turns a random member of your raid into a small red gnome girl - you cannot attack or use spells, your armor and resistances are also reduced to 0. The Big Bad Wolf will stop attacking the main tank and go after this person, as the little red riding hood you must run from him in a full circle quickly, avoiding being hit by him until the transformation wears off. Once it does, the wolf will go back to the tank or whoever has highest aggro.

Strategy

Not much strategy here is required - have your tank build threat as usual at the start, watch out for his fears every half a minute and DPS him down. When he casts the Little Red Riding Hood debuff on someone, have that person run and BoP / Heal / Assist him/her so he lives! Also, call off most if not all DPS on the wolf as this transformation is going on, since your tank will likely not have time to continue building aggro until the wolf stops chasing Red Riding Hood.

Once you have the timing down, you will have defeated the Big Bad Wolf and finished everything in this side of Karazhan!

The Wizard of Oz

Abilities

The Wizard of Oz event is unique in the fact it has you kill 4 boss monsters first, then the final boss when the rest are dead. Monsters you will fight are:

Dorothee - Water Bolt (1500-2500 Frost Damage to a random raid member, not interruptible), AoE Fear, Summon Tito. She will enrage if Tito dies while she lives.

Tito - Silence/Pacify Yip for 2 seconds.

Tinhead - Cleave (up to 3)

Roar - AoE Fear - Susceptible to Fear effects (but not Death Coil)

Strawman - Stun - susceptible to fire damage, will make him be disoriented when struck with fire abilities.

The Crone - Cyclone - kicks players up in the air, interrupting casting, must be avoided by moving out of the way. Chain Lightning - attack that hits people successively if they're close to one another for increasing nature damage, spread out!

Strategy

Dorothee will attack the raid first, but isn't tankable. Have your tank watch out for Tinhead and Roar initially, Tinhead will begin to rust over time and will be able to be kited once enough rust has gathered, and Roar is able to be feared around by priests, hunters, or warlocks to keep him under control.

Strawman should be killed first since he's prone to fire damage and to be quickly killed, those without fire damage can attack Dorothee - once Dorothee and Strawman are dead, kill Tito off, and regain control of Roar, move him away from the raid so people don't get feared, and have a second tank ready to pick him up once he uses his AoE fear.

Finally, kill off Tinman.

Once every monster is dead, the Crone will appear - send your main tank in, and spread out to avoid her Chain Lightning and Cyclones. Watch out for her cyclones and burn her down as fast as possible, she does not have a lot of health.

Romulo and Julianne

This event has you fight Julianne alone first, then Romulo alone, and finally both together.

Abilities

Julianne - Eternal Affection: Heals a great amount of HP to herself or an ally. Interrupt at all costs. 2 second cast.
Powerful Attraction: Stuns for 6 seconds, 1.5 second cast.
Blinding Passion: Holy. 6000 holy damage over 15 seconds to someone, with 1500 dealt as direct damage initially.
Devotion: Holy damage and casting time increased by 50% - dispel this quickly before it becomes a problem.

Romulo - Backward Lunge - strikes at an enemy behind him for quite a bit of damage
Deadly Swathe: strikes enemies infront of him for ~2000-3000, up to 3 enemies.
Poisoned Thrust: Lowers stats by 10%, can stack - this ability can be de-poisoned.
Daring: Romulo's version of Devotion, 35% increased damage output and casting time, dispel quickly.

Strategy

For the first two phases, it is recommended you hold back your mana and attacks and burn both of them down moderately slow so you don't waste a lot of DPS/Healer mana, and as the third phase starts, spread both of them away from each other, and have melee focus on Julianne, and casters on Romulo. Once they're both very low on health, you must kill them both quickly and within 10 seconds of each other, or they will revive with full health. Make sure to be coordinated perfectly or you will suffer!

Once you're done with the Opera Event, let's see what our loot can be!

Loot

Big Bad Wolf Event

Big Bad Wolf's Head
Mail - Head
659 Armor
+42 Stamina
+40 Intellect
Equip: Improves spell critical strike rating by 28.
Equip: Increases damage and healing done by magical spells and effects by up to 47.


Big Bad Wolf's Paw
Unique
Fist Weapon - Main Hand
87.6 damage per second
+17 Agility
+18 Stamina
Equip: Improves critical strike rating by 20.


Red Riding Hood's Cloak
Back
97 Armor
+16 Stamina
+22 Intellect
Equip: Increases healing done by spells and effects by up to 48.
Equip: Restores 7 mana per 5 sec.


Wolfslayer Sniper Rifle
Gun
(79.1 damage per second)
+15 Agility
Durability 90 / 90
Requires Level 70
Equip: Increases attack power by 32.

Wizard of Oz Event

Blue Diamond Witchwand
Wand
161.0 damage per second
+13 Intellect
+11 Spirit
Equip: Increases healing done by spells and effects by up to 29.


Legacy
Axe - Two-Hand
114 damage per second
+40 Agility
+46 Stamina
Equip: Increases attack power by 80.
Equip: Restores 8 mana per 5 sec.
"Legend tells of this axe being wielded by Draenei exarchs since the time of their banishment from Argus."


Ruby Slippers
Cloth - Feet
+33 Stamina
+29 Intellect
Equip: Improves spell hit rating by 16.
Equip: Increases damage and healing done by magical spells and effects by up to 35.
Use: Returns you to <home location>. Speak to an Innkeeper in a different place to change your home location.
"There's no place like home."


Wicked Witch's Hat
Cloth - Head
+37 Stamina
+38 Intellect
Equip: Improves spell critical strike rating by 32.
Equip: Increases damage and healing done by magical spells and effects by up to 43.

Romulo and Julianne Event

Blade of the Unrequited
Unique
Dagger - One-Hand
87.5 damage per second
+13 Stamina
Red Socket & Yellow Socket & Blue Socket
Socket Bonus: +8 Attack Power
Equip: Improves critical strike rating by 9.
Equip: Increases attack power by 18.


Masquerade Gown
Cloth - Chest
+34 Stamina
+32 Intellect
Equip: Increases healing done by spells and effects by up to 88.
Equip: Chance on spell cast to increase your Spirit by 145 for 15 secs.


Despair
Sword - Two-Hand
105.6 damage per second
+37 Strength
Chance on hit: Attempts to impale the target, causing 600 damage.


Romulo's Poison Vial
Unique
Trinket
Equip: Your melee and ranged attacks have a chance to inject poison into your target dealing 222 to 332 Nature damage.
Equip: Improves hit rating by 35.

Items from all events

Trial-Fire Trousers
Cloth - Legs
+42 Stamina
+40 Intellect
Yellow Socket (3)
Socket Bonus: +5 Spell Damage
Equip: Increases damage and healing done by magical spells and effects by up to 49.


Earthsoul Leggings
Leather - Legs
+25 Stamina
+30 Intellect
+24 Spirit
Yellow Socket & Blue Socket (2)
Socket Bonus: +4 Spirit
Equip: Increases healing done by spells and effects by up to 81.


Eternium Greathelm
Plate - Head
1178 Armor
+31 Strength
+48 Stamina
Red, Yellow and Blue Sockets
Socket Bonus: +4 Dodge Rating
Equip: Increases defense rating by 34.


Ribbon of Sacrifice
Unique
Trinket
Use: For the next 20 seconds, your direct heals grant Fecundity to your target, increasing the healing received by the target by up to 30. Fecundity lasts 10 seconds and stacks up to 5 times.
Equip: Increases healing done by spells and effects by up to 73.

Beastmaw Pauldrons
Mail - Shoulder
609 Armor
+24 Agility
+22 Stamina
+23 Intellect
Equip: Increases attack power by 46.
Equip: Restores 8 mana per 5 sec.


Libram of Souls Redeemed
Unique
Libram
Equip: Increases the benefit your Flash of Light and Holy Light spells receive from Blessing of Light by 105.


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