Raids and Dungeons
- Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
- Hellfire Citadel:Shattered Halls
- Removed a problematic chest.
- The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
- Shattered Hand Gladiators will no longer break players' stealth when engaged in combat.
- Serpentshrine Cavern
- Boss creatures have received additional tuning and polish.
- Tempest Keep: Arcatraz
- Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
- Protean Spawn now deal less damage.
- The damage dealt by Wrath-Scryer Soccothrates' "Immolation" and "Knock Away" abilities has been reduced.
- Auchindoun: Shadow Labyrinth
- Cabal Zealots are now more threatening while under the effect of Shape of the Beast.
- Reduced the chance of a Cabal Assassin ambush.
- Tempest Keep: Botanica
- Sunseeker Gene-Splicers' Death and Decay now deals significantly less damage and casts less frequently.
- Mutate Fleshlashers now deal less melee damage.
- Mutate Horrors and Fear-Shriekers now have less health.
- Sunseeker Researchers will now cast shocks less frequently.
- Sunseeker Chemists are now Paladin type instead of Warrior type.
- The Blue Seedlings in the High Botanist Freywinn encounter now slow players instead of immobilizing them.
- High Botanist Freywinn will now plant seedlings at a slightly reduced rate.
- Tempest Keep: Mechanar
- Gatewatcher Iron-Hand now wields a Jackhammer.
- Gatewatcher Iron-Hand is now more vocal when perfoming his Jackhammer attack.
- Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
- Caverns of Time
- Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
- A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
- Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
- Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
- Karazhan
- Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
- Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
- Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
- Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
- Nightbane's Restless Skeletons are now immune to non-holy magical damage.
- Restless Skeletons no longer have immolation.
- Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
- Some minor issues with the Library Tomes have been corrected.
- The use of Divine Shield, Ice Block, or Cloak of Shadows will no longer prematurely detonate the Shade of Aran's Flame Wreath.
- Restless Skeletons will now summon a player if they are unable to path to that player, and deal more melee damage.
- The cooldown of Bellowing Roar has been adjusted to be a more consistent value.
- Fixed the credits to display properly.