6.4 Enchantments
Enchant FAQ by Slant
Rogue enchant priorities
Combat rogue mainhand PvE:
crusader ¡Ý lifesteal > +15 agil >> +5dam > fiery ¡Ý +15str >>> unholy = icy
Combat rogue mainhand PvP:
lifesteal ¡Ý crusader > fiery > +15agil >> +5dam ¡Ý +15str >>> unholy = icy
Dagger rogue mainhand PvE:
+15 agil = crusader ¡Ý lifesteal = +5dam ¡Ý fiery > 15 str >>> unholy = icy
Dagger rogue mainhand PvP:
+5dam = +15 agil = lifesteal ¡Ý crusader = fiery > 15 str >>> unholy = icy
Offhand (all):
+15 agil ¡Ý lifesteal ¡Ý crusader > fiery > 15 str >>>>> +5dam > unholy = icy
> better than
>> much better than
>> much much better than
¡Ý better than or equal to (very close)
= equal to
Rogues, Instant Attacks and Procs
 Rogues have a real advantage when it comes to mainhand weapon procs. Procs are calculated as procs per minute, however this is internally expressed as a percentage value per attack. This means that when you spam 3 sinister strikes in the beginning of a fight your fiery enchant has a 84% chance to proc with a 2.80 speed weapon.
 Mainhand weapon procs tend to go off roughly 2X as often as their procs per minute would infer for combat rogues.
 Mainhand weapon procs tend to go off roughly 1.5X as often as their procs per minute would infer for dagger rogues.
Crusader
 75125 point heal and +100 strength for 15 seconds
 crusader works on both weapons dualwielding now. You will get two different icons (one per weapon)
 crusader is by far the best weapon buff for nonrogues and hunters as they get 2 attack per strength
rogues get 1 attack per strength, so 100 attack or 7.14dps
 7.14dps = +7.14dps on mainhand and +3.6 offhand (or +5.36dps offhand with imp dual wielding) the 7.14dps also adds to instant attacks. This is calculated by (weaponspeed * 7.14)= damage added to instants
 crusader is a buff so it isn't resistible, thus it is the best mainhand enchant for PvE raids
 crusader has a low procrate and a duration, so it is much less useful in PvP and soloing where it seems to always proc at the end of a fight
 crusader procs at a rate of 1 proc per minute. Thus a 2.80 speed weapon would proc 1/(60/2.80)= 4.67% chance per proc
Lifesteal
 30 point heal and 30 point shadow (since patch 1.9) damage per proc
 lifesteal procs at a rate of 6 procs per minute. Thus a 2.80 speed weapon would proc 6/(60/2.80)= 28.00% chance per proc
 lifesteal is better than crusader for PvP and soloing as it is atomic damage and healing
 lifesteal does 3dps and heals 3hps per hand with autoattack alone
Fiery
 40 point fire damage per proc
 fiery does 4dps with auto attack alone
 fiery procs at a rate of 6 procs per minute. Thus a 2.80 speed weapon would proc 6/(60/2.80)= 28.00% chance per proc
15 agil
 15 agil = 15 attack = +1.07dps to mainhand and 0.54dps to offhand (0.80dps to offhand with imp dual wield)
 15 agil = 0.52% crit = 1.03% dodge
15 str
 15 str = 15 attack = +1.07dps to mainhand and 0.54dps to offhand (0.80dps to offhand with imp dual wield)
5 damage
 adds a flat 5 damage to every attack
 dps added is 5 / (speed of weapon), so on a 2.00 speed weapon like the barman shanker it would add 2.5dps to mainhand only
 useful for mainhand dagger rogues only
Demonslaying
 75125 holy damage against demons and a 5 second stun
 don't know procrate
 useful if you're grinding on satyrs, basically
Unholy/Icy
 unholy is worthless and icy has a very low procrate, don't bother
Maelstrom/Heroism Cards
 No real tests have been performed yet for these procs. Hearsay says they are 1 proc per minute per hand. If this is true, they are worthy of being purple.
