Enchantments

6.4 Enchantments

Enchant FAQ by Slant

Rogue enchant priorities

Combat rogue mainhand PvE:
crusader ¡Ý lifesteal > +15 agil >> +5dam > fiery ¡Ý +15str >>> unholy = icy

Combat rogue mainhand PvP:
lifesteal ¡Ý crusader > fiery > +15agil >> +5dam ¡Ý +15str >>> unholy = icy

Dagger rogue mainhand PvE:
+15 agil = crusader ¡Ý lifesteal = +5dam ¡Ý fiery > 15 str >>> unholy = icy

Dagger rogue mainhand PvP:
+5dam = +15 agil = lifesteal ¡Ý crusader = fiery > 15 str >>> unholy = icy

Offhand (all):
+15 agil ¡Ý lifesteal ¡Ý crusader > fiery > 15 str >>>>> +5dam > unholy = icy

> better than
>> much better than
>> much much better than
¡Ý better than or equal to (very close)
= equal to

Rogues, Instant Attacks and Procs

  • Rogues have a real advantage when it comes to mainhand weapon procs. Procs are calculated as procs per minute, however this is internally expressed as a percentage value per attack. This means that when you spam 3 sinister strikes in the beginning of a fight your fiery enchant has a 84% chance to proc with a 2.80 speed weapon.
  • Mainhand weapon procs tend to go off roughly 2X as often as their procs per minute would infer for combat rogues.
  • Mainhand weapon procs tend to go off roughly 1.5X as often as their procs per minute would infer for dagger rogues.

    Crusader
  • 75-125 point heal and +100 strength for 15 seconds
  • crusader works on both weapons dual-wielding now. You will get two different icons (one per weapon)
  • crusader is by far the best weapon buff for non-rogues and hunters as they get 2 attack per strength
    rogues get 1 attack per strength, so 100 attack or 7.14dps
  • 7.14dps = +7.14dps on mainhand and +3.6 offhand (or +5.36dps offhand with imp dual wielding) the 7.14dps also adds to instant attacks. This is calculated by (weaponspeed * 7.14)= damage added to instants
  • crusader is a buff so it isn't resistible, thus it is the best mainhand enchant for PvE raids
  • crusader has a low proc-rate and a duration, so it is much less useful in PvP and soloing where it seems to always proc at the end of a fight
  • crusader procs at a rate of 1 proc per minute. Thus a 2.80 speed weapon would proc 1/(60/2.80)= 4.67% chance per proc

    Lifesteal
  • 30 point heal and 30 point shadow (since patch 1.9) damage per proc
  • lifesteal procs at a rate of 6 procs per minute. Thus a 2.80 speed weapon would proc 6/(60/2.80)= 28.00% chance per proc
  • lifesteal is better than crusader for PvP and soloing as it is atomic damage and healing
  • lifesteal does 3dps and heals 3hps per hand with auto-attack alone

    Fiery
  • 40 point fire damage per proc
  • fiery does 4dps with auto attack alone
  • fiery procs at a rate of 6 procs per minute. Thus a 2.80 speed weapon would proc 6/(60/2.80)= 28.00% chance per proc

    15 agil
  • 15 agil = 15 attack = +1.07dps to mainhand and 0.54dps to offhand (0.80dps to offhand with imp dual wield)
  • 15 agil = 0.52% crit = 1.03% dodge

    15 str
  • 15 str = 15 attack = +1.07dps to mainhand and 0.54dps to offhand (0.80dps to offhand with imp dual wield)

    5 damage
  • adds a flat 5 damage to every attack
  • dps added is 5 / (speed of weapon), so on a 2.00 speed weapon like the barman shanker it would add 2.5dps to mainhand only
  • useful for mainhand dagger rogues only

    Demonslaying
  • 75-125 holy damage against demons and a 5 second stun
  • don't know proc-rate
  • useful if you're grinding on satyrs, basically

    Unholy/Icy
  • unholy is worthless and icy has a very low proc-rate, don't bother

    Maelstrom/Heroism Cards
  • No real tests have been performed yet for these procs. Hearsay says they are 1 proc per minute per hand. If this is true, they are worthy of being purple.

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