Seal of Blood - BC Classic

Seal of Blood changes in BC Classic

Changes: Seal of Blood will be available to both factions.

Original behaviour: Only blood elf paladins had access to Seal of Blood.

Reason: To better balance both factions. Overall, Seal of Blood just deals more damage and it’s a big incentive to roll Horde over Alliance.

Seal of Blood Guides

Seal of Blood(Rank 1): 210 mana, Instant.

All melee attacks deal additional Holy damage equal to 35% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. Unleashing this Seal's energy will judge an enemy, instantly causing 295 to 326 Holy damage at the cost of health equal to 33% of the damage caused.

  • In numerous calculations from a retribution perspective, Seal of Blood has been proven to do significantly more damage than  [Seal of Command] or  [Seal of Vengeance]. The difference between Seal of Command and Seal of Blood is usually a margin of more than 15%.
  • This is NOT a good tanking seal. The main reason is that it depends on the damage-per-strike of the wielded weapon to be effective, which begs for the use of a 2-handed weapon, but tankadins need to wield a 1-handed weapon and a shield in order to be tough and effective. If a paladin stacks enough strength and attack power for the seal’s damage to be effective even with a 1-handed weapon, his survivability will suffer. Synergy effect with  [Spiritual Attunement] is not a valid reason to use this seal, as there are many proper ways to handle mana deficit situations for tankadins.

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Seal of Blood Notes

  • The Seal is based on the melee mechanics for hit and crit.
  • The seal only scales with weapon damage, not spell damage. It therefore heavily favors melee-geared Paladins (mostly Retribution Paladins), rather than spelldamage-geared Paladins. Note that the Judgement does scale with spell damage.
  • This seal is counted as a second melee strike in terms of game mechanics, meaning that the damage it deals can miss, be dodged, be blocked, and be parried. Since it deals non-physical damage, it can also be partially resisted when used against mobs that are higher level than the player. It will NOT activate  [Judgement of Light] and  [Judgement of Wisdom] nor any other weapon proc (fiery, mongoose, life steal procs, etc).
  • When using a fast 2-hander, this seal deals more DPS than  [Seal of Command]. Also, the fact that it can crit makes it shine in a raid situation since  [Vengeance] is similar to a fury warrior’s Flurry (warrior talent) in terms of how it increases the paladin’s DPS.
  •  [Blessing of Sanctuary] will not mitigate backlash damage caused by this seal. Neither will  [Divine Shield] make you immune to this damage. The proc effect from  [Uther’s Strength] will absorb this damage, and it seems  [Improved Righteous Fury] or  [Spell Warding] might help mitigating this damage. Killing yourself with this damage counts as a suicide.
  • Seal of Blood’s damage inflicted to the user is not capable of causing a  [Reckoning] proc.
  • The Paladin Retribution talents  [Sanctified Seals],  [Vengeance], and  [Crusade] all affect the damage dealt by this seal (prior to patch 2.1.2 there was a bug that would cause it to doubly affect the returned damage component of this seal, making the returned damage more than the 10% stated on this seal’s tooltip).
  • In parses, the % crit may sometimes seem off. This is normally because of the backlash (self-damage), which cannot crit. Generally, in these cases you can double the posted crit rate to determine the actual crit rate.

Seal of Blood Buff

Seal of Blood(Magic): Melee attacks deal additional Holy damage at the cost of health. 30 seconds remaining.

Details on spell

Duration 30 seconds
School Physical
Mechanic n/a
Dispel type Magic
cost 210 mana
Range 0 yards (Self Only)
Cast time Instant
Cooldown n/a
Effect #1 Apply Aura: Dummy
Value: 40
Effect #2 Apply Aura: Dummy
Value: 10
Effect #3 Apply Aura: Dummy
Value: 31898

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