Changes: Seal of Vengeance will be available to both factions.
Original behaviour: Only Alliance paladins had [Seal of Vengeance].
Reason: To better balance both factions.
Seal of Vengeance(Rank 1): Level: 64, 250 mana, Instant.
Fills the Paladin with holy power, granting each melee attack a chance to cause 150 Holy damage over 15 sec. This effect can stack up to 15001 times. Only one Seal can be active on the Paladin at any one time. Lasts 15 sec. Unleashing this Seal’s energy will judge an enemy, instantly causing 120 Holy damage per application of Holy Vengeance.
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This is a valuable seal for Tankadins, as the full 5 stack will do more holy damage (and therefore threat) per second than [Seal of Righteousness]. Additionally, [Hammer of the Righteous] can be used to maintain the DoT on up to three (four with the Glyph) targets at the same time.
It can also be useful in PvP against rogues who use [Vanish], as the Damage Over Time component will force them out of [Stealth].
This seal is listed as magic, not melee so it can not miss, but it can, however, be resisted.
In PvP situations, it is not unknown for paladins who use this seal to carry a fast, 1 handed weapon (and normally a shield) to build up debuff stacks as fast as possible, then change to their slow, hard hitting 2h weapon after they reach 5 stacks to do burst damage.
Up to patch 3.2 this seal was used as a tanking seal.
This is very useful while tanking as it allows the paladin to switch targets while still maintaining aggro, and it allows the paladin to generate instant threat in the event of a threat wipe.
Since patch 3.2 it became the main DPS seal for Retribution Paladins against mobs with big amount of HP (bosses)
In PVP its usage is now limited – due to long time of stacking DOT.
Seal of Vengeance(Magic): Melee attacks have a chance to cause 150 Holy damage over 15 sec.
30 seconds remaining.
|Range||0 yards (Self Only)|
|Effect #1||Apply Aura: Dummy
|Effect #2||Apply Aura: Dummy