Crew Skills Swtor

The Star Wars™: The Old Republic™ galaxy is rich with valuable resources, high-tech schematics, and intriguing opportunities, but what hero has time to devote themselves personally to so many pursuits? That’s where your crew comes in. The Crew Skills system allows you to take advantage of everything the galaxy has to offer without getting in the way of your adventure! You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. Crew skills keep you in the action while you take advantage of all the galaxy has to offer.

Your Starship is home base for you and your crew. While you’re exploring the galaxy and progressing through your storyline, you can relay orders back to the ship. You’ll be able to assign tasks to your companions to gather resources, to craft items at the ship’s workstation, or to embark on special missions. As you get to know your Companions, you’ll earn “Companions Influence” which increases their efficiency skills across the board.

You will be able to select three Crew Skills for your team to train on each of your characters, with one Crafting Skill supported by a combination of Gathering and Mission Skills.

Gathering Skills

As you explore planets in the galaxy, you’ll discover a variety of exotic resources and valuable pieces of information. With the right training, you and your crew will be able to scavenge for raw materials, slice computer systems, and track down valuable artifacts. The resources and information you gather can be sold on the open market for a profit, or your crew can use them to craft useful and valuable items. If you like, you can select Gathering skills for all three of the Crew Skill slots available to your team.

Gathering Skills include:

  • Archaeology

    – the ability to seek out imbued items like Lightsaber crystals and ancient artifacts

  • Bioanalysis

    – the practice of collecting genetic material from creatures and plants

  • Scavenging

    – the art of recovering useful materials and parts from old or damaged technology

  • Slicing

    – a skill in accessing secured computer systems and lockboxes to acquire valuable data and rare schematics

Crafting Skills

Whether your team gathers resources or you acquire them through other means, they’ll be the cornerstone of crafting. Depending on how you choose to specialize, your crew will be able to construct armor, weapons, implants, or other types of useful items and gear. You can use these items yourself or put them up on the open market for profit. You’ll receive Crew Skill reports even while you’re away from the ship, and if one of your companions returns with the schematics for a valuable item, you can assign someone else to start crafting the item right away on the ship’s workstation without having to return to the ship! Crafting skills are very specialized disciplines; for your three Crew Skills slots, you’ll be able to select one Crafting skill for your crew to master.

Crafting Skills include:

  • Armortech

    – the ability to work with hard metals and electronic shielding to construct all types of personal armor

  • Armstech

    – the skill of constructing blasters, blaster rifles and upgrades

  • Artifice

    – the delicate work of constructing Jedi and Sith artifacts

  • Biochem

    – the engineering of performance-enhancing chemical serums and biological implants

  • Cybertech

    - the technical expertise to construct gadgets and components for Droids and high-tech armors

  • Synthweaving

    – the art of creating lighter outfits and armors that are imbued with supernatural qualities

Mission Skills

Mission skills are a unique addition to the Crew Skills system. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. When you use a mission skill, you’ll select a companion, choose a mission from an ever-changing pool, and send that companion out after the prize. You can choose from a variety of mission skills – is your crew into conducting research? Participating in diplomatic missions? Trading in illicit goods? There are many options, each with their own set of benefits and rewards. Some can even earn you light or dark side points. As with the other skills, your companions complete these missions on their own time and bring the rewards back when they’re done. Any number of your Crew Skills can be a Mission skill, so get ready to put your team to work!

Mission Skills include:

  • Diplomacy

    – the art of conducting and managing negotiations

  • Investigation

    – the skill of examining evidence and following clues to discover valuable secrets

  • Treasure Hunting

    – the ability to track down and recover valuable items by investigating a series of clues

  • Underworld Trading

    – expertise in the trading of illegal goods and services

Crew Skills

The Crew Skills system in Star Wars: The Old Republic consist of three types of skills, each with multiple focus areas:

Crafting Skills Gathering Skills Mission Skills
Armormech Archaeology Diplomacy
Armstech Bioanalysis Investigation
Artifice Scavenging Treasure Hunting
Biochem Slicing Underworld Trading

Gathering and Crafting skills are more closely related, the discoveries found during gathering tasks often being used in crafting tasks. Free to play players will have 1 crew slot, preferred players will have 2, and subscribers have all 3. You may choose to use your skill slots in any combination, but only one Crafting Skill may be selected to master. Crew skills can also affect gameplay by helping a character find alternative routes through a scenario (e.g., Archeology helping spot hidden levers to different areas, Slicing to use droids in an area to assist the player).

Each of the Crew Skills can be learned by your companions. In the SWTOR system, companions will have the ability to gather resources while a player is in combat, as well as craft items at a player's ship while the player is engaged in other quests or even offline and they can take the materials needed straight from the cargo hold when doing so. In addition, companion characters can undertake their own missions. These missions can result in a variety of rewards involving loot, credits, and diplomacy advantages.[1]

Crew Skill Bonus Attributes

Companions that players meet during class missions, will join the crew of your starship at certain points. Companions will have a bonus to their crafting, mission, and gathering Crew Skills. These bonuses come as benfits to either Efficiency or Critical:

Efficiency means that a companion will complete missions faster
Critical gives the players companion a critical chance to make an improved version of the item being crafted or to gather items that are rare and otherwise wouldnt have been found on a mission.



Each Imperial character is also given the 2V-R8 starship protocol droid, after acquiring a ship,Republic players receive C2-N2 as a ship droid.

The 2V-R8 provides no bonus to crew skills, however, it can still craft and gather like other companions. The Bounty hunter will find 2V-R8 on the D5-MANTIS; The Sith Warrior and Inquisitor meet 2V-R8 on the FURY; and the Imperial Agent meets the droid on board an unregistered X-708 PHANTOM, all this holds true for C2-N2 on the republic side.

Affection effects a companions ability to perform crew skills, and can be gained through conversations with a companion present or by giving a companion gifts.

In the tables below, E = Efficiency and C = Critical.
Each companion is listed in the order that you meet them during your class quests.

Crew Skills Bonuses: Sith and The Empire

Vette +5 Underworld Trading E +5 Treasure Hunting C
Malavai Quinn +10 Armstech E +10 Diplomacy E
Jaesa Willsaam +5 Archaeology E +5 Synthweaving C
Lieutenant Pierce +10 Cybertech E +2 Investigation C
Broonmark +2 Bioanalysis C +10 Scavenging E
Khem Val +15 Artifice E +5 Investigation E
Andronikus Revel +2 Slicing C +2 Underworld Trading C
Ashara Zavros +10 Synthweaving E +10 Diplomacy E
Talos Drellik +5 Treasure Hunting E +5 Archaeology C
Xalek +10 Bioanalysis E +2 Scavenging C
Mako +15 Slicing E +5 Cybertech E
Gault +10 Underworld Trading E +2 Biochem C
Torian Caldera +10 Investigation E +2 Bioanalysis C
Blizz +1 Armstech C +15 Armortech E
Skadge +2 Treasure Hunter C +10 Scavenging E
Kaliyo Djannis +10 Armstech E +2 Underworld Trading C
Vector Hyllis +5 Diplomacy C +5 Bioanalysis E
Doctor Lokin +15 Biochem E +10 Investigation E
Ensign Raina Temple +10 Scavenging E +2 Armormech C
SCORPIO +10 Cybertech E +2 Slicing C

Crew Skills Bonuses: The Republic

Lt. Iresso +2 Armstech C +2 Scavenging C
Nadia Grell +2 Diplomacy C +10 Synthweaving E
Qyzen Fess +5 Bioanalysis E +15 Archaeology E
Theran Cedrex +10 Cybertech E +10 Slicing E
Zenith +1 Underworld Trading C +15 Investigation E
Doc +5 Biochemistry C +5 Underworld Trading E
Kira Carsen +1 Treasure Hunting C +5 Synthweaving C
Lord Scourge +10 Archaeology E +10 Artifice E
Sergeant Rusk +10 Armstech E +10 Scavenging E
T7-O1 +2 Slicing C +10 Bioanalysis E
Akaavi Spar +2 Bioanalysis C +10 Armormech E
Bowdaar +10 Cybertech E +10 Scavenging E
Corso Riggs +5 Armstech C +5 Underworld Trading E
Guss Tuno +2 Treasure Hunting C +10 Archaeology E
Risha +1 Slicing C +15 Diplomacy E
Aric Jorgan +2 Diplomacy C +10 Armstech E
Elara Dorne +10 Bioanalysis E +10 Biochemistry E
M1-4X +5 Scavenging C +5 Cybertech E
Yuun +10 Investigation E +10 Slicing E
Tanno Vik +5 Armormech C +1 Underworld Trading C