The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. These skills enable the character to construct armor, weapons, implants as well as other types of useful items and gear.
The Crafting Skills are:
Armormech Icon1 Armormech
Armstech Icon1 Armstech
Artifice Icon1 Artifice
Biochem Icon1 Biochem
Cybertech Icon1 Cybertech
Synthweaving Icon1 Synthweaving
One of the benefits of the crafting system in Star Wars: The Old Republic is the ability to let companions craft for you, as well as specialize them into certain crafting skills. Crafting is done "offstage" by companions. After assigning crafting orders to companions, the player has no further involvement in the process. A player can give simultaneous crafting orders to up to five companions. Each companion can store a queue of up to five crafting tasks. Companion crafting queues will continue even if you go offline.
Companions who have a high affection for the player character will have improved ability to perform their tasks (ex: craft items faster). During a companion's process of crafting, you can contact your crew and cancel a project, regardless of your location within the game. The resources that would have been used are returned to your inventory or mailed to you if you have no inventory space.
Developers have claimed that player involvement will be required when learning rare schematics for the most powerful items, but this currently is not necessary.
The Crafting skills are specialized, so each character can only master one of these six professions.
It is possible to "crit" on crafting items. This can result in crafting an item that is as good as you can get in a raid.
Another important aspect of crafting is the connection to the game community. The SWTOR systems design team felt that having players craft exclusively for their own use would be less entertaining. While the details are not clear, they have invested a good deal of time ensuring that truly dedicated crafters can make a name for themselves and play an important role in the game community.
Reverse engineering will destroy the object but refund some of the resources used to create the object. Upon reversing engineering an item, there is a chance that the player will learn an upgraded pattern of the reverse engineered object. A crafter can only reverse engineer an item whose recipe they already know. If a green quality item is reverse engineered, there is a chance to learn a blue quality version of it. Reverse engineering a blue quality item gives a chance to learn a purple quality version of that item. More details of the progression may be detailed on a crafting skill's page.
The game's UI shows a difficulty level for each recipe according to the character's level. As the character levels, recipes become easier. Completing a recipe generally results in a crafting skill increase. The skill increase awarded is based on the difficulty of the recipe. Difficulties and the skill award for completing a recipe of that difficulty are shown in the table below.
|Orange (most difficult)
||2 or 1
||1 or 2
||1 or 0
Archaeology is the study of crystal formations and archaeological finds. Crystal formations contain crystals that an Artificer can use to construct lightsaber modifications and armor for Force users. Archaeological finds contain artifact fragments of Force-imbued technology. These valuable items contain ancient formulas and algorithms used in the crafting skills Artifice and Synthweaving. Archaeological finds possibly conceal rare datacron components that are used in the creation of attribute-enhancing Matrix Cubes. Archaeologists can send their companions on missions to gather resources.
Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources.
Scavenging is the art of salvaging useful parts and base materials such as metals, alloys and synthetic compounds from potential technological resources - junk piles, fallen droids, abandoned cargo and broken-down vehicles. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. Scavengers can send their companions on missions to gather resources.
Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Common slicing targets include electronic safes, data stations, security mainframes and biometric footlockers. These targets contain items, credits, rare tech schematics used to construct Cybertech gadgets and space upgrades, and mission discovery objects that unlock challenging missions that can potentially yield great rewards. Slicers can send their companions on missions to retrieve these valuable items. Other possible mission rewards include augments that can be slotted into exceptionally crafted items.
Armormech is the ability to work with hard metals, alloys and synthetic materials to construct armor for non-Force users. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech.
Armstech is the ability to work with hard metals, alloys and synthetic materials to craft blasters, blaster modifications and melee weapons. Vendor-purchased fluxes are used during the weapon creation process to refine the materials to ensure suitability. Crafted blasters include blaster pistols, blaster rifles, sniper rifles, assault cannons and shot guns. Blaster modifications include blaster barrels. Melee weapons include vibroblades and electrostaves. Armstechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Scavenging provides crafting resources for Armstech.
Artifice is the delicate skill of constructing lightsaber modifications, enhancements, generators and focii. Lightsaber modifications include color crystals and hilts that augment a Force user's combat attributes. Color crystals determine beam and bolt color for lightsabers and blasters. Enhancements are modification upgrades for weapons and armor. Artificers can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skill Archaeology provides crafting resources for Artifice.
Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. Biochemists can reverse engineer their crafted implants and possibly discover new ways to improve implant creation. The gathering skill Bioanalysis provides crafting resources for Biochem.
Cybertech is the skill to assemble droid armor, earpieces, grenades, armoring, mods and miscellaneous gadgets. Armoring and mods are upgrade modifications that augment combat ability. Earpieces are external mini-computers that are worn on or near the ear. They enhance combat prowess by giving audio and visual feedback to the wearer or through direct neural feedback via an external nerve relay. Cybertechs can reverse engineer their crafted items and possibly discover new ways to improve their creation. The gathering skills Scavenging provides crafting resources for Cybertech.
Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Archaeology provides crafting resources for Synthweaving.
Diplomacy is the art of conducting and managing negotiations. Sending your companions on diplomatic missions can influence your light side or dark side standing. In addition to light side and dark side influence, possible Diplomacy rewards include rare light armor crafting materials used to construct prototype and artifact light armor, and gifts for companions to raise their Affection rating.
Investigation is the skill of researching, gathering, analyzing and decoding secret information. Sending your companions on Investigation missions can yield valuable items in the form of rare medium armor crafting materials used to construct prototype weapons, prototype schematics for all crafts, and gifts for companions to raise their Affection rating.
Treasure Hunting is the ability to track down and recover valuable items by following a series of clues. Companions sent on Treasure Hunting missions can return with rare gemstones used to construct prototype and artifact earpieces, focii and generators, and blasters and electro weapons. Other possible rewards include lockboxes that can contain valuable items or credits and gifts for companions to raise their Affections rating.
Underworld Trading entails the exchange of goods and services on the galactic black market. Sending your companions on Underworld Trading missions can yield rare Biochem materials used to construct prototype and artifact implants, rare underworld metals used to construct prototype and artifact droid and heavy armor, and weapon and armor modifications. Other possible rewards include gifts for companions to raise their Affection rating.