The Grand Melee (Horde)

The Grand Melee (Horde)

StartMount masters
Level80
TypeDaily
World questNo
CategoryArgent Tournament
Experience22050 XP
(this quest may give money at max level)
Reputation+250 The Sunreavers
Rewards[Valiant's Seal]
13 23
PreviousA Valiant Of Silvermoon
A Valiant Of Undercity
A Valiant Of Orgrimmar
A Valiant Of Thunder Bluff
A Valiant Of Sen'jin
NextThe Valiant's Charge

Quest givers

The following NPCs offer this quest to valiants of the Argent Tournament who have yet to complete The Valiant's Charge:

  •   Gahju <Master of Raptors>
  •   Handler Dretch <Master of Horses>
  •   Aneera Thuron <Mistress of Hawkstriders>
  •   Anka Clawhoof <Mistress of Kodos>
  •   Morah Worgsister <Mistress of Wolves>

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Objectives

Bring 3 Marks of the Valiant to <Mount master/mistress> at the Argent Tournament Grounds

  •  [Mark of the Valiant] (3)

Description

The grand melee is the most important of the tournament's competitions. We know everyone's looking forward to seeing us in the competition. To that end, we've been honing our skills against the valiants representing the other Horde capitals.

I suggest you do the same.

Go to the stables on the southwestern side of the coliseum, equip a lance from the lance rack, mount the stabled hawkstrider, and challenge the valiants. They wait in the Horde Valiants' Ring just outside our tent.

Rewards

You will receive: 13 23
[Valiant's Seal]

Progress

Have you completed your training for the grand melee?

Completion

Training against the other valiants will sharpen your claws and hone your battle instincts. When the competition begins, you will be ready.

Notes

Any valiant can be challenged and will give marks, regardless of if they're Horde or Alliance

The valiants all fight the same way, starting the fight with two stacks of Defend.

Most of the time the valiants will stay in Thrust range preferring to melee. As long as the player has three stacks of Defend up, let them. The valiant will eventually tire of Thrusting for insignificant amounts of damage and run away to gain enough range to toss a Shield-Breaker followed by a Charge. Let the valiant get some distance, fire off a Shield-Breaker as soon as it is in range, then quickly close to melee distance to keep the valiant from firing off a Shield-Breaker shot of its own.

Rinse and repeat.

Quest progression

  1.  [80] The Argent Tournament
    •  [80] Mastery Of Melee
    •  [80] Mastery Of The Charge
    •  [80] Mastery Of The Shield-Breaker
  2.  [80] Up To The Challenge and complete the daily quests listed below to earn enough [Aspirant's Seals] to continue. (15 seals at 5 per day)
    •  [80 Daily] A Blade Fit For A Champion -or- The Edge Of Winter -or- A Worthy Weapon
    •  [80 Daily] Training In The Field
    •  [80 Daily] Learning The Reins
  3.  [80] The Aspirant's Challenge
  4. Players will be offered one of these quests based on their race:
    •  [80] A Valiant Of Silvermoon
    •  [80] A Valiant Of Undercity
    •  [80] A Valiant Of Orgrimmar
    •  [80] A Valiant Of Thunder Bluff
    •  [80] A Valiant Of Sen'jin
  5.  [80] The Valiant's Charge and complete the daily quests listed below to earn enough [Valiant's Seals] to continue. (25 seals at 5 per day)
    •  [80 Daily] A Blade Fit For A Champion -or- The Edge Of Winter -or- A Worthy Weapon
    •  [80 Daily] A Valiant's Field Training
    •  [80 Daily] The Grand Melee
    •  [80 Daily] At The Enemy's Gates
  6.  [80] The Valiant's Challenge
  7.  [80] A Champion Rises

After completing "The Valiant's Challenge", the following quests open up allowing players to repeat the valiant stage of daily quests (steps six and seven) for the other factions with which they have not yet earned the right to champion:

  •  [80] Valiant Of Silvermoon
  •  [80] Valiant Of Undercity
  •  [80] Valiant Of Orgrimmar
  •  [80] Valiant Of Thunder Bluff
  •  [80] Valiant Of Sen'jin

Patch changes

  • Patch 3.1.0 (14-Apr-2009): Added.