Following on from our Warrior class guide, in this DPS build guide we’ll provide you with all the information you need to load out your Warrior and maximise your damage. In its current form the Warrior is unquestionably the most potent class in WildStar. With the Engineer as the nearst competition in terms of damage, followed by Spellslinger, the Warrior is currently in high demand across all areas of the game. It isn't uncommon to see a well geared Warrior two-shot opposing players. Their combination of leaps, knockdowns, grapples and tethers - simply put - makes them a pain in the backside.
This is your bread and butter skill that costs no Kinetic Energy and can be spammed repeatedly. At Tier 8 it has a chance to reduce a variety of skills cooldowns meaning you should use it as often as humanly possible.
Rampage is your go-to DPS skill that allows you to swing multiple times at an enemy. It's best to be used while your opponent is grappled or knockdowned so you can successfully hit them with all swings.
Smackdown is a "free" skill that requires no Kinetic Energy and is only used to reduce your opponents resistances by 10%. You should use it as often as you're able.
You can only use Breaching Strikes after you've critically hit an opponent. What's great about Breaching Strikes is that it pierces armor, hits 2 targets and at Tier 4 has a 30% chance not to trigger a cooldown.
This skill (when facing against it) drives me insane. It rushes the Warrior forward and reduces the damage they take by 30%. It's brilliant for escaping and closing the gap.
Kick is your go-to skill when you want to spike an opponent. It knocks down up to 5 foes and prevents any action (exception dash) while also breaking an Interupt Armor. Use it with Rampage.
Grapple allows the Warrior to pull a target towards them while rooting them for 1.2 seconds. Not only that but it also destroys an Interupt Armor. It's brilliant for stoping players from escaping or for pulling them towards you in order to keep them in place. Grapple also has a wide telegraph so it's pretty hard to miss with.
If Warrior didn't hit hard enough already, Power Link increases yours and 4 party members damage by 18%. At Tier 4 it gains an additional 2.5% damage increase, taking the total to 20.5%.
Unlike most classes, as a Warrior you'll pick up quite a lot of the Tier 2 Assault AMPs. They're all amazing AMPs that massively increase your damage. Detonate alone can hit for over 8,000 damage at level 50 (a huge amount!) while Bloodlust and Power Hitter just allow you to get stronger and stronger in a short window as you critically hit opponents.
It's actually pretty simple to kill anyone (or anything) quickly as a Warrior. All you need to remember is that for your highest spikes you'll need the Kinetic Energy before unleashing it. The best way of disposing of your opponents quickly is to utilise your CC skills to keep them in place before unleashing all your DPS skills.
Currently run t8 Aug blade, t8 whirlwind, t8 rampage. Base savage strike, breaching strikes, relentless strikes, tremor, and either leap or an int. For fights that are long and don't need an int or movement bring smack down.
I am on mobile so the rotation might be hard to explain. Savage strike, 2 relentless strikes, do 2 rampage hits turn on your Aug blade and finish rampage. Tremor, breaching strikes, rampage, hit your innate and gadget then rampage again. Tremor, breaching, whirlwind, rampage. When you hit your innate your kinetic energy should be above 750, if it isn't savage strike to get it above. After you rampage the second time post innate do savage strike and turn off Aug blade. Do 2 relentless, rampage, breaching, Tremor, whirlwind. Right when whirlwind starts turn your Aug blade on again. Rampage, turn off aug blade, savage strike, 2 relentless, 2 rampage hits turn on Aug blade and repeat what I started with.
Principles are after you innate your Aug blade stacks will be high so you have to have it off for the upcoming rampage hits. Your KE should be above 750 for all rampages. The only rampage that won't be above 750 is the very first one you ever do. If you can bring smack down replace the second relentless strike with smack down for the innate cool down reduction. Keep your Aug blade stacks at or below 8 when not innating, while innating you can go to 12 or 13. If you want to check logs Ghost Budden, Glacial Sandals, and Homd Kaspator all use this rotation. Hope this is readable and helps.
This is going to change with the introduction of RMT. You need to have enough critical hit rate to always get breaching strikes btw.
(Note: this guide is out of date, but it will give you some basics. some skills and amps still apply for the leveling process. This guide maybe updated once f2p is released)
The Smackdown: How to level your Warrior
a leveling guide by the LBM
My goal and focus is to share my experience from CBT/OB as a leveling PvE focused warrior. A good end game guide also to reference is made by Shunn, peep out his guide here . This guide will focus only on (Assault) Leveling via PvE.
Role: Melee DPS
Path: Pick your style of play. I liked to hack and slash so I chose soldier.
Primary Attribute: Brutality (DPS)
Priority for DPS Stats: Brutality, Finesse, Moxie
Assault and Utility: In my opinion, I believe you will always have these skills on your bar, the other three skills will determine your play style and situation.
Relentless Strikes (RS) – First skill learned. Spam away, your main builder
Rampage- Learned at level 2; this is your bread and butter (or margarine if you are vegan)
Breaching Strikes (BS) – Learned at level 21, this is the jam on your bread and butter when you crit!
Kick- Learned at Level 3; used to interrupt and as your Main Movement of Opportunity (MoO) initiator
Grapple- Learned at level 13; used to interrupt and gather ranged mobs into your cone of death
The warrior can seem very spammy but you need to take advantage of your Movements of Opportunity (MoO).
A MoO is when an opponent is casting and you interrupt them. Using kick and grapple will create your MoO. You know when you created a MoO when you see flying purple colored numbers. Remember…You don’t always have to wait for a MoO to kick, it’s just more beneficial.
BASIC CORE: Relentless Strike (build up your KE) once you see a MoO -> Kick-interrupt -> Rampage x4
Levels 6-20- Using savage strikes, Relentless Strike (build up your KE) once you see a MoO -> Kick-interrupt -> Smackdown -> Savage Strikes -> Rampage x4
Levels 21+ Now, with the same basic rotation combo, you'll see some yellow numbers flying somewhere, that’s a critical hit, now you can use your Breaching Strikes.
Relentless Strike (build up your KE) once you see a MoO or Crit -> Kick-interrupt -> Smackdown -> Breaching strikes- > Rampage x4
NOTE: When it comes to RipSaw and smackdown, use it freely when spamming RS-KE builder.
Some people don't like grapple but I use it for the interrupt and when I'm just questing to gather ranged mobs! It comes in handy also because you can remove 2 interrupt armors as the DPS. Again this fit my play style, this may not fit yours. I always try to fight 2 minimum, but 3-4+, as many mobs as possible. You will see later levels that once you start criting your TTK comes down a lot. Again, try a solo mob first and then work your way to more mobs. More mobs leads to more MoOs and more chances to crit which can get you shorter TTKs. Now for the meat and potatoes (beans and rice if you’re vegan) As a Warrior I recommend going into the Northern Wilds/ Crimson Isle for one reason, the Radiate AMP. If not no problem, you can get it later.
The AMPS and Abilities
NOTE: When placing Ability Points, place points in DPS first then whatever you have leftover you can place in the leftover abilities or not use them. Your LAS Tier milestones are level 25 Tier 4 and 45 Tier 8.
Spend your first six AMP points on Assault Power I-III and then Critical hit I-III.
Your LAS and AMPs should be looking like this
Save your next four AMP points for your first Tier 2 AMP. You’ll encounter your first AMP quest. Make sure you pick up Power Hitter as the AMP reward. Spend the four AMP points into Power Hitter or Radiate. I am a fan of the Radiate AMP since we are low Critical Hite Rate around 10-11%. You'll benefit a little more since you'll be spamming RS. Once you hit level 13 drop RipSaw and add grapple to your ability bar. Once you hit level 15, add Smackdown. In the end, your LAS and AMPs should be looking like this
Your next four AMP points will be placed into Radiate or Power Hitter based on your previous selection. Your next 3 AMP points will now be placed in Cooldowns I-III. Your next three AMP points will be into Lifesteal I-III. This will help you on your survivability. NOTE: If you are finding yourself with low HP during and/or at the end of fights, grab Lifesteal first, then cooldowns.Very important, once you hit 21; replace Savage Strikes with Breaching Strikes. In the end, your abilities and AMPs should be looking like this
By level 25 this is where it gets nice. You can now Tier4 your abilities. I would place points into your two main skills; Relentless Strikes and Rampage. In the end, your abilities and AMPs should be looking like this . Keep placing ability points where you could for now. NOTE: use of Ripsaw or Leap. Leap for more mobility while questing between quest mobs...you should have a mount for the longer runs so for short inbetweens it's good. I think mobs should be dead before you get the full use of rip saw also, but more dps is always nice to grind them down and kite
If you want powerlink, and you do… your next eight AMP points will be into two Tier 2 Utility AMPS based on what you can get. Bust out and shock absorber AMPS are the only two amps that you can get via rep from Celestion or Algoroc (Exile) Deradune or Ellevar (Dominion). Speed burst is a PvP AMP which you can buy from a vendor in Thyad/Illium. Unyielding is a quest reward and Kinetic Drive is a world drop and if you can get these, place your AMP points into these. But once you have your two Tier 2 AMPs selected, save up your next two AMP points for Powerlink.
You’ll hit level 30 and you’ll open up your last ability slot. Minus your Core, feel free to run whatever three abilities that make it fun and fit the situation. Before you leave Farside, make sure you get the Armor shred amp. Save up your AMP points for you next AMP which will be a tier 3, Six point AMP. In the end, your abilities and AMPs should be looking like this . At this level span you'll be in wilderrun, make sure purchase Detonate and Kinetic Fury AMPs from the vendor. NOTE: You can spec into Detonate and remove Radiate, but save your gold. In the end, your abilities and AMPs should be looking like this .
Save up your next 6 AMP points for you next AMP which will be Kinetic Fury. You'll be able to use this once you hit level 45. You have now hit level 45 and your opening for Tier 8 abilities. Again, I would place points into your two main skills; Relentless Strikes and Rampage. Place your remaining Ability points into breaching strikes. At level 48, you will then be able to select Breaching Strikes tier 4. You can also place you last point into tier 5 BS, or anywhere you want. Your last AMP points will be in Armor Shred but once you have those points you'll be 50 also. In the end, your abilities and AMPs should be looking like this .
Well, that pretty much sums up the AMP points and where to spend them. Again, stick to the core abilities above and put whatever abilities on your bar that will help your situation and make it fun. Besides the core, I just put what I think is helpful. You don't have to follow. That is the beauty of the LAS. Once you hit 50, you can respect your AMP points into a better build. Reference Shunn’s guide here
I'm always open to opinions. I’ve tried to cover as much as I can. I tried to keep it basic. This may be clear as mud, but it’s a start. I’m still 50/50 if rolling a warrior but again, my goal was to share my experience and knowledge to those who want to wield the power sword and put a smackdown on fools. I’ll try to keep this updated once changes roll out. Good luck on your adventure and the quest for 50!
Change 1 (5JUN2014): Cleaned up the basics, the core, the rotation. Removed rip saw from rotation and added a note for when to use.
Change 2 (6JUN2014): Cleaned up more. AMPS & ABILITIES NOTE: When placing Ability Points, place points in DPS first then whatever you have leftover you can place in the leftover abilities or not use them. Your LAS Tier milestones are level 25 Tier 4 and 45 Tier 8. LVL 3-11 & 12-15, REMOVED ability points from LAS/AMP links to show abilities used only and to follow notes. Dropped RipSaw instead of leap for more mobility.
Change 3 (9JUN2014): Fixed LAS/AMP links to reflect changes also added not for use of Ripsaw or Leap. Leap for more mobility while questing between quest mobs...you should have a mount for the longer runs so sort inbetweens it's good. I think mobs should be dead before you get the full use of rip saw also, but more dps is always nice to grind them down and kite. Cleaned up some paragraphs combined some levels since AMP focused anyways.
Change 4 (11JUN2014) Added NOTE: If you are finding yourself with low HP during and/or at the end of fights, grab Lifesteal first, then cooldowns.