Evokers have the ability to wield the magic of all five Dragonflights, in a prismatic effect that the developers call a “coalescence” of all the Dragonflights. An example of each type follows:
These color designations aren’t just “color” for the sake of it. You get talents and other abilities that will affect an entire color class of spells and may affect other spells or color classes as well. For example, the Devastation talent Charged Blast, your Blue damage increases the damage of your next Pyre by 5%, stacking 8 times. Knowing how those work together will go a long way toward improving your effectiveness.
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A new mechanic exclusive to Evokers is Empowered Spells. The basic concept is that you first take a deep inhaled breath, and then you let out the breath with your breath attack. The longer you inhale, the more powerful the spell effect will be. You will get your first taste of this during the Evoker starting zone with your first breath attack, Fire Breath.
How you will do this is up to how you set your spell preferences. Under Gameplay-Controls, you have two options under Empowered Spell Input: Hold and Release, or Press and Tap. Hold and Release is default. Play with both to see which you prefer.
With Hold and Release, you hold down the number key corresponding to its place on the spell bar to charge the spell, then release when you want to cast. You’ll see the bar down below and a slider will indicate how far you’ve charged it. This one is barely into Empowered Fire Breath I:
With Press and Tap, you click it once to start breathing in, and click it again when you want to release the breath.
Pure Opinion: Personally, I found Press and Tap less prone to user error and easier to use in an actual combat situation, particularly if you want to move while casting.
When you are charging your spell, you will see lines on the ground that show you where the cone will cast. You have time during charge-up to reposition the cone by pivoting to the left or right.
It is possible for the inhale to be interrupted and to lose your cast time. While you can change the cone direction by moving to the left or right, moving forward or backward during the inhale will stop the cast.
Evokers are a mail-wearing hero class introduced by Dragonflight, available only to the dracthyr race.
|Specializations|| Devastation (ranged DPS),
|Weapon skills||Daggers, Fist Weapons, One-handed and Two-handed Maces, Axes, Swords and Staves|
|Armor type||Mail; can also equip Leather, Cloth.|
|Signature abilities|| [Deep Breath]
Every dracthyr is an expert soldier. Whatever weyrn they serve, they use their talents to defend dragonkind in obedience to the Earth-Warder. Yet even among such illustrious ranks, there are a select few who transcend the skills of their kin. Who are able to master the specialties of all weyrns and shift between roles at will. These are the evokers. The best of the best, finest of the finest.
These elite forces possess the rare potential to focus their essences into an instrument of preservation or a weapon of devastation. The journey to such mastery is long, and few dracthyr can see this path through. But those who learn to harness their full potential shall be honored with the title of evoker.
The evokers were created as an alternative to the pre-existing classes. Upon the creation of the dracthyr, developers felt as if the original classes did not encompass the idea of the dracthyr that they wanted; and so, to create a work around this issue, a unique class was made to represent the wonders of the dragonflights.