Wow Emerald Dream

Cheap WoW WOTLK Classic Gold

The Emerald Dream (also known as the Dream of Creation, or simply the Dream or Dreaming) is a vast, ever-changing spirit world, that exists outside the boundaries of the physical world, and is the verdant realm of the Dragon Aspect Ysera. The Emerald Dream represents how the world would have been, if intelligent beings had not altered its surface.

Emerald dreamcatchers siphon power from the Emerald Dream to bring their owners good luck.

What is the Emerald Dream?

The Emerald Dream (also known as the Dream of Creation, Green Dream or simply the Dream) is an ethereal, vast, ever-changing world of spirits and untamed nature, that exists outside the boundaries of the physical world, and is the verdant realm of the Dragon Aspect Ysera.

What is the Emerald Nightmare?

The Emerald Nightmare (or the Nightmare for short) is a mobile area of corruption within the Emerald Dream. When the Nightmare spreads, it consumes the life force of all it touches. The more it spreads, the weaker druid magic becomes.

What is a role playing realm in wow?

Roleplaying (RP), or Role Playing, in World of Warcraft means taking on the role of a character and acting it out in-game through emotes, /say, /yell, and sometimes other channels. Players may also participate in roleplay outside the game by posting on blogs, wikis, or forums (official or otherwise).

Nature of the Dream

The Emerald Dream is a vast and ever-shifting dimension of spirits and nature magic that defies mortal perceptions of reality. Time and distance hold no meaning in this intangible realm, and a day on the physical world and feel like decades in the Dream.

The Dream's Purpose

The Dream is under the protection of the green Dragon Aspect, Ysera. After the titans had shaped Azeroth, they sent Ysera into an eternal trance and charged her with watching over all of Azeroth from the Dream. As a result, green dragons guard every portal into the Dream, and they always see both the landscape of Azeroth and the corresponding dreamscape. This enchanted vision, known as dreamsight, allows green dragons to perceive their surroundings with perfect clarity despite the dragons' closed eyes.

Unlike Azeroth, the Emerald Dream is a realm that is primarily spiritual instead of physical. All who enter the Dream can affect it to a minor extent, but only temporarily: the underlying structure of the Dream inevitably reasserts itself. Even Ysera cannot change the Dream permanently, nor, indeed, would she wish to do so. She does not control the Dream; on the contrary, it is closer to the truth to say that the Dream controls her. Using the Dream as her unfaltering guide, she regulates the ebb and flow of nature and the evolutionary path of the world itself.

Perception of the self inside the Dream

The creatures of Azeroth can visit the Emerald Dream either physically or via dreams, as the realm's name indicates. When an individual's spirit visits the Dream, leaving the body behind, that individual will manifest his or her dreamform, which normally looks and behaves much as that individual's physical body might. Hence, for most creatures, moving through the Dream is achieved in the normal fashion, despite the realm's chiefly spiritual character. These rules do not apply to druids of sufficient skill or experience, who are trained to see beyond physical reality. These druids might be capable of abnormal movement in the Dream (e.g., a night elf who can sprint at a greatly accelerated rate, walk through solid objects, or fly). It is quite rare to see such unusual capabilities in non-druids, but it is not beyond the realm of possibility.

Characteristics of the Dream

The Dream can be affected by all dreamers to a minor and temporary extent. However, no living creature except the titans has ever been able to permanently change the Dream. Ysera herself cannot control or shape the Dream, which has its own ecology and a variety of inhabitants, both sentient and non-sentient. Time is meaningless inside the Dream. As a result, the green dragonflight, which spends the majority of its time in the Dream, is extremely long-lived. Ysera's consorts in particular almost never emerge from the Dream and are effectively immortal, as are all other permanent denizens in the Dream. Because the titans invested a great deal of work in perfecting their design of Azeroth, the Emerald Dream is not one a single perfect vision of what Azeroth would become. The finished design of the planet was the product of many previous flawed or unfinished models. The Dream therefore has multiple layers, one for each of these earlier incarnations. These older layers of the Dream are often incomplete and therefore limited in scope, relative to the finalized Dream.

The Emerald Dream was originally described as a "a vast, ever-changing spirit world, existed outside the boundaries of the physical world. From the Dream, Ysera regulated the ebb and flow of nature and the evolutionary path of the world itself." This implies less stagnation than the Emerald Dream described in other sources.

The spirits of departed animals on Azeroth travel to the Emerald Dream as their afterlife, with the mighty G'Hanir in particular serving as the home to the spirits of winged creatures. The Wild Gods, having been linked to the Dream by Freya, also come here after dying, as do members of the green dragonflight such as Ysera and the former Dragons of Nightmare. Some druids, such as Elerethe Renferaland Thaon Moonclaw, do as well, though it is unclear if all druids do.

Layers

The Emerald Dream also has multiple layers, described by Cenarius as different testing versions of Azeroth. These layers were created because the titans invested a great deal of work in perfecting their design of Azeroth, and so, the finished design of the planet was the product of many previous flawed or unfinished models. Each layer represents an abandoned segment or idea that the titans tried and ultimately discarded. Malfurion observed that it looks like neither the mortal plane nor the Emerald Dream. He saw that one mountain peak lacked its northern face, while another peak looked as if someone had started molding it like clay but had lost interest. These older layers were normally uninhabited, invisible and incomplete, therefore limited in scope, relative to the finalized Dream. But they could be accessed by any who knew how to navigate them.

Zones

  • Eye of Ysera
  • The Nightmare
  • Daral'nir - the Emerald Dream counterpart of Tal'doren
  • Emerald Dreamway
  • G'Hanir
  • Rift of Aln - A deep fissure in a corner of the Dream, and the source of the Nightmare. Accessed through Lake Elune'ara in the Dream's relfection of Moonglade, and a previously inactive portal within the Emerald Dreamway.
  • Known Dream reflections of Azeroth:
    • Un'goro
    • Grizzly Hills
    • Mulgore
    • Moonglade - the most sacred place in all the Dream

Geography

It appears to those who travel within it as how Azeroth would have been if intelligent beings had not altered its surface,such as humans or elves, with the cut forests, farmed prairies, diverted rivers or built cities. It is a vision of the world as a verdant natural paradise. Tranquil forests stretch away in every direction, and rolling hills and majestic mountains mimic Azeroth's landscape.

Azeroth and the Emerald Dream are quasi-duplicates of each other — the Emerald Dream is Azeroth as seen through a magic lens, untouched by the hands of mortals. The mountains are in the same places in both worlds, but where a human metropolis stands in Azeroth, a lush field, vacant of artifice, grows in the Emerald Dream.

The Emerald Dream is the Azeroth that would not have been split by magic into the four landmasses of today — within it is the original greater landmass of Kalimdor, covered in the hazy emerald green forests of aeons past.[citation needed]

The Emerald Dream was originally described as a "a vast, ever-changing spirit world, existed outside the boundaries of the physical world. From the Dream, Ysera regulated the ebb and flow of nature and the evolutionary path of the world itself." This implies less stagnation than the Emerald Dream described in other sources.

Zones

The plane is an exact twin of the world it echoes, save for the lushness of vegetation and the lack of corruption by intelligent creatures. However, there are several places of interest in the Dream not found in Azeroth:

  • Eye of Ysera
  • Rift of Aln
  • The Nightmare (formerly, currently contained within the Rift of Aln)
  • Ysera's Dreamways - This might be just another name for the Dream or a zone within.

Layers 

The Emerald Dream also has multiple layers, described by Cenarius as different testing versions of Azeroth. These layers were created because the titans invested a great deal of work in perfecting their design of Azeroth, so, the finished design of the planet was the product of many previous flawed or unfinished models. Each layer represents an abandoned segment or idea that the titans tried and ultimately discarded. Malfurion observed that it looks like neither the mortal plane nor the Emerald Dream. He saw that one mountain peak lacked its northern face, while another peak looked as if someone had started molding it like clay but had lost interest. These older layers were normally uninhabited, invisible and incomplete, therefore limited in scope, relative to the finalized Dream. But they could be accessed by any who knew how to navigate them.

Traits 

The Dream can be affected by all dreamers to a minor and temporary extent. However, no living creature except the titans has ever been able to permanently change the Dream. Ysera herself cannot control or shape the Dream, which has its own ecology and a variety of inhabitants, both sentient and non-sentient.

Time is meaningless inside the Dream. As a result, the green dragonflight, which spends the majority of its time in the Dream, is extremely long-lived. Ysera's consorts in particular almost never emerge from the Dream and are effectively immortal, as are all other permanent denizens in the Dream.

Access

The Emerald Dream can be visited in dreams or in the flesh. Although the druids enter the plane through their connection with nature, accessing the Emerald Dream via more conventional magic is possible, but the plane's natives do not look kindly on intruders.

Some creatures cannot help but dream of the plane and find themselves there without any preparation or conscious intent; these dreaming creatures arrive in the Emerald Dream and often have prophetic and helpful visions. Other creatures intentionally use dreams to reach the Emerald Dream, such as the druids.

When an individual's spirit visits the Dream, leaving the body behind, that individual will manifest his or her dream form, which normally looks and behaves much as that individual's physical body might. Hence, for most creatures, moving through the Dream is achieved in the normal fashion, despite the realm's chiefly spiritual character. These rules do not apply to druids of sufficient skill or experience, who are trained to see beyond physical reality. These druids might be capable of abnormal movement in the Dream (e.g., a night elf who can sprint at a greatly accelerated rate, walk through solid objects, or fly). It is quite rare to see such unusual capabilities in non-druids, but it is not beyond the realm of possibility.

Inspiration

  • The concept has some resemblance to the similarly named Australian Aboriginal Dreamtime
  • The Emerald Dream may have been influenced by H. P. Lovecraft's Dreamlands. The Dreamlands is a vast, alternate dimension that can be entered through dreams, similar to astral projection or lucid dreaming. Experienced dreamers are among the most powerful inhabitants of the Dreamlands and may become its permanent residents after their physical deaths.
  • The Emerald Dream is also very similar to the "Feywild" in Dungeons & Dragons. There, the Feywild is described as a parallel plane, containing an "echo" of the "real world", or what the "real world" would look like if civilized races had never occupied it.
  • Another similarity to the Emerald Dream is Tel'aran'rhiod, a parallel world in Robert Jordan's Wheel of Time series, that is normally accessed through dreams. There are specially gifted people called "Dreamwalkers" that are able to access this reality at will.

Tags: