WOW Warrior Arena tips
There are far better warriors than me, and I hardly play enough games to be competitive these days, but I've learned through trial and error a few tips to offer new or struggling MS warriors. Some of these may be no-brainers but all of these tricks I discovered for myself, I can't say I see every top warrior doing them. Most of these tips are for 2v2 and centered around having a healer. 5v5 is just too simple to breakdown.
Focus is essencial for casters but its very beneficial for warriors too. In a 2v2, your focus allows you to constantly see both opponents health, mana, cast bar, debuffs, and instantly pull off macro's. For instance in a lock/shadowpriest match, easily the toughest 2x DPS you'll run up against, being as your healer is almost gauranteed to be silenced for 7 seconds and feared/DCd at some point. I usually save my pummel for the shadow priest, as it shuts down more of his damage, but spell reflecting a UA or mind blast is huge, and very easy to pull off if you watch your focus' cast bar.
-Use focus intercept for something like a druid. He'll think he's in the clear, and when you see roots or cyclone casted on you, intercept him and force him to go defensive. You can often kill the other opponent just by doing this.
Blizzard's stock nameplate frame with castbars is pretty amazing for 2v2. It can get annoying when facing a hunter or shaman, but its easy to disable. You can watch warlock/hunter pets health for a quick turn and burst, see all the local casts happening, and out-manuever a healer trying to poledance you. There's just no reason not to use these.
Now I realize there are asian players who can pull off 18 keybinds simultaneously but chances are you're not one of them, and neither am I. Reducing latancy, button efficiency, and not relying on manaul stance-changes is huge here. Take overpower for example. When you get dodged in zerk, you have about 3 seconds before your next swing to use that overpower and get back to zerker. That's easy to do with an overpower macro. I can post all of the macro's I use per request, but there are enough of them out there and you just have to be creative. Even something basic as a charge/intercept macro will make or break games in those sensitive split seconds you are out of melee range. Use Macro's
Pets are a free victory rush, even voidwalkers, to well geared warriors. If you spend more than 10 seconds or 100 rage trying to kill a pet you're doing something wrong. Pets are VERY much worth killing in 2v2 and greatly increase the match in your favor once an SL lock or hunter's pets are all dead. Use things like Sweeping strikes, cleave, WW, aoe taunt to let you continue dps'ing your target but also work away on the pet. The split DPS is very good because for one healer, unless its a priest PoM, they have to choose between keeping the pet alive with a large heal, or healing your main target. Either way they are pulling double duty so you'll win the mana war.
I can't begin to describe how great sunder armor is. Cloth usually only needs 4 applications, but a 5th will generally be up just due to reapplying. They stay up for 30 seconds, increase your damage by about 15-20% on cloth, 15% on leaher. I don't generally bother sundering mail or plate. You will get a lot more rage from auto, a good refund for your initial investment. My general rule of thumb is that if my target will be getting healed to full, sunder is worth it. Sunder is a good way to force an early BoP, that way it won't be used to summon a new pet, mana drain or bandaid or w/e. 5 Sunders + MS on a target is very very scary for a healer. Never forget our on-command armor penetration ability.
2.3 brings big changes to disarm. I personally plan on keeping weapon mastery because I don't like fisting for 10 seconds. You'd be surprised how many rogues are disarmable right now (pve weapons lol), and everything is disarmable in 2.3. Use disarm wisely, you only get 1 per 60 seconds. Use it when a warrior death wishes, or a rogue uses blade flurry. Use it behind your target or when its stunned to make sure it lands (intercept disarm etc.). Use disarm on hunters after you intercept them and you won't get kited for at least 10 seconds. Remember a rogue can still shiv you while disarmed.
When you get disarmed, remember you can still: Bandage, Int shout, refresh battle/commanding, fist totems, fist drinking healers, charge/intercept stun, intervene your partner, piercing howl to keep melee range, DISARM something else, pummel, thunderclap, demo shout, equip shield, spell reflect, try to drop combat and mount... you get the idea. The only thing that will really be detrimental to you is that MS/hamstring will fall off and you'll hit like an infant.
Warriors are easy mode, people think, because you basically spend most of your time spamming MS and WW. A test of a good warrior generally comes down to can they pummel properly Try this for instance: when you kill a lock's first pet, pummel the fel dom summon next, its .5 seconds. When you can get those consistantly, you're reaction time is good. Unfortunately latancy plays a huge role in this and that's why I'll play like #*!* when my ms is above 250, and godlike when its below 70. Pummel is the one thing about a warrior that requires absolute finesse. If your latancy is above 300 like mine was on my old server, it really sucks. You have to anticipate casts by thinking like your target, which it turns out is actually pretty easy to do. You got SW:P'd, the vamp touch is coming next. Your pali bubbled, mass dispel inc. Dropping your DPS target to pummel a holy light, healing touch, greater heal etc. might even get you a kill on that target from the lockout. I spent most of season 1 simply learning how and when to pummel. It just takes practice.
So it turns out people like to kill us first sometimes. S2 warrior gib teams are the new trend, but its quite avoidable. First of all, its pretty easy to spot. Spriest, aff lock, ele shams, teams with rogues and no warrior, these are all signs that you or a teammate are about to get bursted. The best 4DPS teams will 100-0 you in the duration of a counterspell, so don't expect to receive heals, consider yourself lucky if you do. Use a sword+board spell reflect macro and use it BEFORE the burst occurs. Have one of your teammates near a LOS spot where you can intervene out if necessary. If all else fails JUST STAY BACK . Its a tough concept but it works. If that team waste's their burst and CC's up front and you survive, your team pretty much won, so take great care in your own preservation. Don't be rambo, don't death wish, don't wind up kidney shotted in zerker with a 2h behind a pillar. Remember all those great things you can still do in defensive stance with a shield, including MS.
--Macros I use--
Context, cut and paste if you like
Charge, intercept, intervene, based on your combat status and target.
/cast [help,stance:2]Intervene; [help,nostance:2]Defensive Stance; [combat,harm,nostance:3]Berserker Stance;[nocombat,nostance:1]Battle Stance;[combat,harm,stance:3]Intercept;[nocombat,stance:1]Charge
Dodge fears and whatnot
#show Berserker Rage
/cast [stance:3] Berserker Rage; [stance:1/2] Berserker Stance
/cast Battle Stance
Pummel or shield bash depending on weapon equipped and stance.
/cast [stance:1/2, equipped:Shields] Shield Bash; [stance:3] Pummel; [stance:1/2, noequipped:Shields] Berserker Stance
Change this to the name of your 1h/shield.
#show Spell Reflection
/equip [equipped:Two-Hand] Merciless Gladiator's Shield Wall
/equip [equipped:Two-Hand] Merciless Gladiator's Pummeler
/cast [nostance:3] Spell Reflection
/cast [stance:3] Defensive Stance
I use this macro to start attack and return to 2h after using SR. Uses throw for button efficiency.
#show Heroic Strike
/cast Heroic Strike
/cast [stance:2] Battle Stance
Great for killing pets. Takes a lot of rage to support. Execute has priority and will SS/WW depending on stance.
/cast [stance:1] sweeping strikes
/cast [stance:3] Whirlwind
Just reduces the amount of time you have to spend in defensive stance.
/cast [nostance:2] Defensive Stance