Of the three Rogue/DPS matches, this one can be the easier or hardest depending on their gear. Like the Lock/Rogue, they will try to fear you in order to do their gib combo of Blind/Sap/Silence/Fear. But unlike a Lock, the priest fear is limited to range, so it's much easier to avoid. Unlike the lock combo, the priest can heal, so you won¡¯t be able to simply kill one quickly, but shadow priests run themselves oom really fast, so just outlast his mana pool for a win. Keeping hamstring on the both the priest and rogue is very important. The big danger in this match is the priest chain dispelling your hots while the rogue goes to town on you/your warrior.
They will likely have their priest mounted at the start while the rogue goes hunting for you.
They will do one of three tactics: on your warrior, on you, or split DPS.
They're on your warrior:
If the rogue pops out on your warrior, have your warrior hamstring him as well as the priest. When the warrior gets low (75%), make sure you're as far away from the priest as possible, then Pop out (Abolish/hot yourself first if the rogue hasn't popped yet), and abolish him first to get rid of the poisons, then proceed to hot him up. Make sure to stay at max range as you do this so you have some breathing room distance wise, and it gives your warrior an escape option with intervene.
The Rogue will likely continue to DPS the warrior while the priest starts running for you to fear you, but as long as you keep the priest hamstrung you should be able to run and keep hots/abolish up without getting feared. If the rogue pops sprint and starts running towards you, he¡¯s trying to blind you so the priest can fear you. Have your warrior do his best to intercept and re-hamstring the rogue so he doesn¡¯t get that blind off. (or he can intervene to eat the blind for you). If the rogue blinds you, have your warrior put on a shield and start losing/spell reflecting, but DON¡¯T TRINKET IT UNLESS THE WARRIOR IS LOW. The rogue will usually keep you locked up after the blind in case you trinket, while the priest gets close enough to fear you. If you trinket blind, then eat a silence/cheapshot/kidneyshot/gouge/ into the fear, etc, then your warrior is probably ganna die. So, save your trinket for the follow up Fear or Sap.
If he¡¯s not oom from trying to DPS you already, the priest will drop out to start healing if one of them gets low. Shadow priests have no mana efficiency, so the game is pretty much over at this point. Stay at max range, keep abolish poison up, and eventually one of them will die or the priest will go oom.
Your warrior needs to be very quick to shield up. If he's under 70%, he has a shield on. He will likely spend most of this match with a shield on, so don't be to afraid to do so. The priest will run himself oom very quickly, so just outlast his mana. If he gets low, he needs to intervene to you, and you both then run away from them until his hots catch him back up, where he then runs back in to re-hamstring and land a couple blows on the rogue before he shields back up.
If they're on you:
If they open up and try to kill you, have your warrior sit on their rogue. Between intercept stun/mace stun/disarm/imp hamstring, the Rogue won't be able to do much damage, and the priest can¡¯t do enough damage when you're pillar kiting to kill you, so as long as you keep the wound poisons down with abolish and the hots up, you should be able to kite them around until your warrior forces their priest out to heal. When the priest goes holy, it¡¯s a bad Hpriest/Rogue combo, which you dominate.
This is generally considered the "hardest" team. Here, your warrior is supporting you the best he can, but with a shield on. The priest will solo the warrior until you come out, and the rogue will jump you then. They will split DPS, with the priest on the warrior and the rogue on you until one of you gets low, then they will switch to go for a kill on one of you. This fight you will likely not gain a kill fast, so what we do is have the warrior sit in defensive stance and spam hamstring on the rogue(Proc mace stun/imp hamstring), and like mage/rogue, just outlast the rogue's cooldowns.
The warrior will be taking damage from the priest, but as long as he has a shield/reflecting/Dstance he should be durable enough to take a beating while he supports you so you can get away, where he will them intervene you so you can both escape them.
The ultimate goal in this fight is to get to the point where you both are running AWAY from them, with them hamstrung behind you while your hots are ticking you both back to full so he can go back in. Outlast the rogue's cooldowns until he's out of tricks. When the rogue is completely spent, then you can start playing offensively. Any sooner, and your warrior is risking being caught in a kidney shot with a 2her in zerker, and being bursted down while the priest slams dispel purging your abolishes and hots.
-Again, Shadow sight to avoid the blind/saps. It¡¯s amazing when they blind you and it insta breaks.
-When the shadowfiend pops, have the warrior go shield while you cheetah around kiting it. Don¡¯t let that thing hit you if you can avoid it, every hit prolongs the match.-
-Some priests will try to mana burn you. As long as you stay out of max range, you should be fine. If they attempt to have the rogue on you while the priest mana burns, have your warrior on the priest, because if the priest is just mana burning he¡¯s not trying to do damage, and you can get away from a rogue with an occasional intervene/hamstring/disarm from your warrior
-Watch the Dispels from the priest. Dispelling abolish poison can lead to stacking of wound, which is very, very bad. Keep abolish up, cover it with lifeblooms/rejuvs(both rank 1 and full rank), etc.
-Intervene will absorb blind. It's usually very, very obvious when the rogue is going to blind you, so if your warrior can do a quick intervene on you when he sees the rogue start sprinting towards you, it'll stop you from getting blinded.
This is one very tough matchup. You won¡¯t see it very often because so many other teams beat it, but man, this is pretty much your hardest team to fight. The amount of damage they can do combined with the incredible amount of CC/silence on you makes your warrior a giant bullseye. They generally will dot up your warrior, then fear you, while they gib down your warrior, and keep you out of the picture with a Silence+Spell lock to make sure you can¡¯t cast.
We found that the amount of burst they can do can take my warrior from 100-0% in a spell lock/silence/fear/deathcoil combo on you if they catch him in a 2her/zerk with a blackout.
So, what we do is have the warrior play very, very defensivly, going shield at the slightest hint of a kill combo, and running like a girl whenever they so much as sneeze on him. Your goal here is to stay alive while the priest runs himself oom, kiting and LOSing everything. Your warrior doing his best to stay out of a really bad situation( Being caught in the open while you¡¯re feared far away), and you¡¯re doing your best trying to stay far away hotting up your warrior, LOSing the fears and giving your warrior an intervene target if they catch you.
You need to be positioned next to a pillar as much as possible. If you see the warlock or priest run towards you, start running away so you can avoid the fears. If they deathcoil+fear, or manage to get a fear off, your warrior needs to immediately shield up+Intervene to you and start pillar kiting before they can land their huge gib combo.
Keep your warrior on the priest, he¡¯s much squishier, and most of his damage can be prevented by having your warrior on him. He can still 2her/MS in defensive stance, so consider having him in defensive the entire time while stance dancing to zerker rage. Everytime they get a fear off, or his health drops below 80%, your warrior is putting on a shield and pillar kiting (make sure that the priest doesn¡¯t drink), until hes back to full and hotted, then going back on the priest.
Outlast that priests¡¯s mana, drink if you can manage to get a couple seconds, and Don¡¯t give them that window to instagib your warrior down. Once the priest starts getting low on mana, he¡¯ll shadowfiend, and try to kite it, but be very careful about how far away you go, and where you go while kiting. You don¡¯t want to round a pillar and cut off your warrior¡¯s intervene path and give them a window to quickly burst him down.
-Watch the priest and his dispels. A priest that sits there chain dispelling your warrior while the warlock nukes him is very dangerous, because even chain blooming lifeblooms is not enough to keep him alive. If you see that the priest is sitting there slamming dispel, have your warrior retreat until you get him back to full.
-UA locks are much more dangerous in these matchups. You may be tempted to go for him, but Don¡¯t. Almost all his damage besides UA are instant cast Dots, so having your warrior on him means the shadowpriest can just unload into him, and that is something that you cannot heal through.
-This is the hardest matchup I can think of for druid/war. Good luck.