Blackrock Depths(BRD) Guide Trip2

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Blackrock Depths(BRD) Guide Trip1
Blackrock Depths(BRD) Guide Trip2
Blackrock Depths(BRD) Guide Trip3
Jame's Blackrock Depths Guide (BRD) Part1
Jame's Blackrock Depths Guide (BRD) Part2

TRIP TWO
Gathering Quests (Alliance)
Gathering Quests (Horde)
Gathering Quests (Both)
Walkthrough
A Crumpled Note
Baelgar
Shadowforge Lock
The Manufactory
The Grim Guzzler
Ambassador Flamelash
The Chamber of the Seven
Dark Iron Smelting
Attunement to the Core
The Lyceum
Magmus
The Emperor's Room
TRIP TWO

Gathering Quests (Alliance)
  1. Turn in your Abandoned Hope quest to Marshal Maxwell in Morgan's Vigil, Burning Steppes. Maxwell will not give you a follow-up quest but turning this in will cause a note to drop from a random mob the next time you go to BRD.
  2. Deliver the message from Kharan Mighthammer to King Magni Bronzebeard in Ironforge. The King will give you the follow-up quest, .
  3. Go to Nethergarde Keep in Blasted Lands and get Ragnar Thunderbrew from Erohan Thunderbrew. Go see Ragnar Thunderbrew in Kharanos to get the follow-up quest Hurley Blackbreath.
Gathering Quests (Horde)
  1. Assuming that you completed your first Kill On Sight quest, return to Kargath and click on the Wanted poster again to get the subsequent quest Kill on Sight: High-Ranking Dark Iron Officials.
  2. Deliver Kharan Mighthammer's message to Thrall in Kargath, Badlands. He will give you the follow-up quest The Royal Rescue.
  3. Talk to Vivian Lagrave in Kargath, Badlands. She will give you two quests: Lost Thunderbrew Recipe, and The Last Element (Elite).
Gathering Quests (Both)
  1. Talk to Yorba Screwspigot in Steamwheedle Port in Tanaris. She will give you the quest Yuka Screwspigot. Go to Flame Crest in Burning Steppes and talk to Yuka Screwspigot, who will then give you the quest Ribbly Screwspigot.
  2. Talk to Cyrus Therepentous in Burning Steppes to get A Taste of Flame. He is in a cave in the northeastern corner of Burning Steppes. If you happen to have a Black Dragonflight Molt from a quest chain in Searing Gorge, you can complete this quest right away. If not, talk to Cyrus again and he will spawn an elite dragon for you to fight. The dragon will drop the Black Dragonflight Molt when it dies.
  3. Pick up the Attunement to the Core q uest from the NPC at the end of the second chain bridge in Blackrock Mountain.
Walkthrough (Trip Two)

On your second trip to BRD, you can avoid the Detention Block completely and proceed to the other half of the dungeon.

A Crumpled Note

Alliance players who have completed the Abandoned Hope quest will be able to loot a random note drop from any mob the next time they go to BRD. The note triggers a quest to talk to Marshal Windsor. On this trip, be on the lookout for the note but you don't have to take it to Windsor just yet, unless you decide to do all the remaining quests now. I will cover the walkthrough for the successor quests in Part Three.

Baelgar

From the entrance, go left towards the locked iron gate. Open the gate with your Shadowforge key and proceed down to the Dark Iron Highway. Turn left when you get to the highway. At the end of the road, you will find Baelgar, the object of the quest A Taste of Flame.

The highway is patrolled by groups of 5 elite dwarves, the kind you need to kill for the second Kill on Sight (Horde) quest. Killing these 5-dwarf teams is probably just as tough, if not tougher, than killing Baelgar himself. You will need to use crowd control tactics like sheeping (mage) and sapping (rogue) and your group has to be high-level enough to be able to handle these fights. Try to take out the medics in the group first (or take them out of the fight by sheeping or sapping them), so as not to prolong the fights, since these guys heal themselves and their companions.

Baelgar is a level 57 elite magma giant who hits hard and has a lot of HPs. He is immune to fire spells and attacks and towards the end of the fight, he will summon minions and launch an AoE attack that does 1500 damage. Make sure you keep your tank's HP up so he can withstand the attack and have your mage or warlock cast AoE spells on the minions as soon as they spawn.

Once he's down, use your Altered Black Dragonflight Molt on him to get his Encased Fiery Essence.

Shadowforge Lock

Walk back towards the entrance but before you get to the iron gate, make a left towards another locked gate and open it with your Shadowforge key. This takes you to the fifth hallway from the Detention Block foyer. On the left side is a door which leads into the Shadowforge Lock area. In this room you will find a huge gear which you can activate yet again with your Shadowforge key. If you have a rogue or druid with the key in your party, have him stealth up to the gear to activate it. Otherwise, clear the one or two parties standing around it before you attempt to click on it. This gear, when activated, opens up a door further down into the West Garrison.

Now walk up the ramp and into the room before the Ring of Law spectators' gallery. But instead of walking up the stairs to the gallery, turn left and proceed down the hallway into the West Garrison, clearing the mobs as you go.

There are about 5 or 6 groups of mobs inside the West Garrison but for now, you can safely avoid them unless you have a low level member in your group. There are stairs going down on both sides but for now, there is no need to go down the left stairs because you don't have the quest to kill General Angerforge yet. If you are unsure about your group's aggro range, clear the group in the corner, the two guards near the left stairs, and the fire elementals near the right stairs before proceeding down the right set of stairs into the Manufactory.

The Manufactory

This area has a hallway running down the middle into a back room where Golem Lord Argelmach hangs out. Since you don't have the quest to kill him yet, ignore it and make your way to the right side of the room, pulling golems and their non-elite engineer friends off to the bottom of the stairs to avoid aggroing the whole room. It's advisable to clear the entire right side so you have more room to fight the fire elementals later.

Beyond the Manufactory is a bridge leading to the Grim Guzzler bar. The bridge is guarded by two sets of three fire elementals. The best strategy here, assuming you have the right mix of classes, is to have a warlock banish one elemental, a hunter freeze trap the second, and for everyone to unload their dps on the third. Lacking one or the other, you can have a hunter/warlock pet or a druid or paladin or another warrior off-tank one of them. Whatever you do, the key is to take the targets down one after the other quickly. Do not spread your damage out, but have everyone (except the off-tank) assist the main tank.

The Grim Guzzler

Once you get past the fire elementals, you can relax for a bit. The area beyond the bridge is a bar full of neutral citizens - that is, neutral until provoked. Before you even enter the room, make sure your whole party is aware that they are NOT to click on any of the bar denizens until you are all ready for a fight.

Before starting with the quests, some of your group members might want to talk to any or all of these bar regulars:

  • Mistress Nagmara is a succubus who waits tables at the Grim Guzzler. If you speak to her, she will give you The Love Potion quest, a gather quest that you can turn in on your next visit to the Grim Guzzler.
  • Plugger Spazzring is a merchant who plies his trade at the counter on the second floor of the bar. He sells the alchemy formula to transmute fire to air and the leatherworking pattern for Black Dragonscale Shoulders.
  • Lokhtos Darkbagainer is the Thorium Brotherhood representative who accepts donations of lava core, fiery core, core leather and dark iron ore to advance your reputation with the Thorium Brotherhood. Depending on your level of friendliness with them, he also sells selected bind-on-pickup plans, patterns and formulas.

When you are all ready, gather in the bar's cellar and start destroying the kegs of beer in there. Hurley Blackbreath and his cohorts will come running so be ready to fight. Hurley drops the Lost Thunderbrew Recipe, the quest item you need.

After you kill Hurley, stay in the cellar and have someone - preferably your tank - talk to Ribbly Screwspigot and pull him into the cellar. Ribbly also has a few cronies but hey, if you managed to kill the fire guys outside, believe me, you can handle Ribbly.

Now you're ready to move on from the bar. But alas, the back door seems to be locked! There are three ways of getting that door open. The easiest way is to complete The Love Potion quest, which gets Mistress Nagmara to lure Private Rocknot outside for a tete-a-tete (all you have to do is talk to her to trigger this). But unless someone in your party has been here before and has completed it, this is not an option at the moment.

The second way is to buy Private Rocknot some beer (Plugger sells it). Keep giving him beer until he becomes drunk and starts making a scene. This angers Phalanx, the golem bouncer standing by the door, and he knocks the door open. You will have to fight Phalanx after he does this but pull him to the corner away from the rest of the crowd so you don't hit any of the citizens by accident.

The third way is to kill Plugger (he sometimes drops a nice rogue dagger, which is probably a good incentive for killing him). This will aggro the whole bar so I wouldn't recommend doing it unless you are sure you can handle it. One of the angry citizens presumably calls the cops and soon enough, a group of elite patrol soldiers will enter through the back door. You will then have to fight this group before you can make your way out the door.

A fourth way has been suggested by one of our readers, and that is to have a rogue pickpocket the key to the back door from Plugger.

Ambassador Flamelash

Out the bar's backdoor is a flight of stairs leading down into Shadowforge City. You need to fight two mixed groups here before you can enter the doorway on the left. Proceed down the ramp here and into the Chamber of Enchantment. Ambassador Flamelash is standing in the center of this chamber and although it's not necessary to kill him, it's not all that hard either and he drops some nice fire resist gear. What you need to watch out for are the little flame minions he calls forth. If you don't have an AoE caster with you, the little fire guys can easily overwhelm your group.

Make your way to the left of the room and down into the Mold Foundry, which is patrolled by stone golems and little non-elite casters who go down easily but can inflict a lot of damage with their range spells. Occasionally, a named elite golem, Panzor the Invincible, also spawns in this area.

If you don't want to clear the room, avoid the stairs, moving towards the right until you get to the ledge at the end of the walkway. Drop down the ledge, hugging the wall so as not to aggro the mobs, and move out and into the Summoner's Tomb, also known as the Chamber of the Seven.

Chamber of the Seven

This area houses the ghosts of seven dwarves who guard the door to the Lyceum. One of the seven, the ghost of Gloom'rel, teaches miners how to smelt dark iron in exchange for 10 truesilver bars, 20 gold bars, and 2 star rubies. If you have a miner in your group who wants to learn the skill, let him talk to Gloom'rel before you initiate the script.

Talking to Doom'rel starts the event. One by one, the ghosts turn aggressive and start attacking your group. You need to take each one down quickly before the next ghost starts attacking. Doom'rel is a warlock with three voidwalker minions and he fights you last.

When you have conquered the seven, the door opens and a chest appears right next to it, usually containing two rare armor pieces.

Dark Iron Smelting

After exiting the chamber, you'll be facing the entrance to the Lyceum. If you have any party members who need to smelt dark iron or if someone has the Attunement to the Core quest, turn right towards another bridge guarded by 3 fire elementals. Take them down using the same techniques you used in getting to the bar. Beyond that, veer left into the forge. You will need to fight a couple of fire guys before you can use the forge.

Attunement to the Core

Head back to the bridge and go further down. Another set of three fire guys blocks your way to Molten Core. You need to take them down to get to the rock right outside the MC entrance. Clicking on the rock "attunes" you to the core. After you turn in that quest, you can enter the Molten Core instance anytime you're in a raid group.

The Lyceum

Make your way back over the bridge and turn right into the Lyceum. You are now two rooms away from Emperor Thaurissan's throne room but the going will not be easy.

Before moving an inch into the room, stop and get your bearings. On your right, all the way at the end of the room are massive doors that can only be unlocked by lighting the two braziers that flank it. In order to light the braziers, you need to find two Shadowforge Flame Keepers who are scattered around the room. Also scattered amongst the flame keepers are ordinary mobs of 20 or so who are on a 30-second respawn timer.

Needless to say, it will make your life much easier if you have an AoE caster in your group, preferably a mage with instant arcane explosion. However, I have successfully completed a 5-man emperor run with a warrior, paladin, priest, rogue and hunter in the group so while it's more difficult, it is definitely possible to get through the Lyceum without a mage. The trick is to keep your group moving together and to move fast. As soon as you clear a group move on to the next. Do not stand around indecisively. Make your way towards the braziers even if you do not have the flame yet because chances are that you will encounter a flame keeper along the way anyway.

After successfully lighting the braziers and opening the doors, move into the next room.

Magmus

Now only Magmus stands between you and the throne room. Magmus is a giant of a magma elemental who stands in the middle of the hall. As soon as you start fighting him, all the statues lining the hallway will start spewing out fire intermittently, so you need to pull Magmus all the way to the other end of the hall near the doors and away from the flamethrowers and fight him there.

Other than that, there is really nothing special about him, and this fight should be relatively easy.

The Emperor's Room

Once Magmus dies, the doors to the Throne Room open. You will need to clear the room before engaging the Emperor. The courtiers are easy fights but if you leave them alone, they will all aggro once you attack the Emperor.

Your goal here is to save the Princess but you will soon find out that she does not want to be saved. She will try to heal the Emperor so your best bet is to keep them apart, having one person off-tank the princess while the rest concentrate their damage on the Emperor. Don't beat her up too much and DON'T kill her, otherwise you cannot complete your quest. After you kill the Emperor, talk to her to complete your quest.

Time to teleport out of the instance and prepare for your next and hopefully last trip to BRD.


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