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Teldrassil (pronounced TELL-druh-sill) is an island and great tree off Kalimdor's northwestern coast. It is the new home of the reclusive night elves and a stunning testament to the power of their magic and connection with nature.
Some time after the Third War, the night elves have moved their capital to an island off northwest Kalimdor. It was here that the Circle of the Ancientsand the wise druids led by Fandral Staghelm pooled their power to create another World Tree, but on a smaller scale. They called this tree Teldrassil (¡°crown of the earth¡±) and built their city of Darnassus in its branches.
Teldrassil is truly massive, a huge trunk rising out of the sea and holding the entire night elf homeland, and the capital of Darnassus, in its boughs. The new tree was not blessed by the Aspects at its birth, unlike its predecessor. However, at Malfurion's and Tyrande's wedding, Alexstrasza and Yserafinally gave Teldrassil their blessing, which persists to this day. The behemoth of a tree now dwarfs even Nordrassil, and is large enough that a decent amount of land has emerged atop its gargantuan limbs. Trees, flora, and fauna are now verdantly spreading across the magical tree.
Teldrassil sees very little PvP action because Horde players have to cross through Rut'Theran Village and Darnassus. Prior to the Cataclysm, the only way for Horde players to get to Teldrassil itself was via ship from Auberdine (also Night-Elf controlled) on mainland Kalimdor. Most other starting areas are directly accessible by the opposing faction without such obstacles. (Since the release of Cataclysm, Horde players can reach Teldrassil via flying mount from northern Darkshore.)
The island takes the name of the "tree" as well, and a twilit forest now covers it.
Head to north Darkshore. Go to the Ruins of Mathystra. Use an Elixir of Water Walking (or similar class ability) and have a fast land mount. Ride out towardsTeldrassil and look for a good place to start your ride. The fatigue zone has an irregular shape. Generally a north or northwest course across the fatigue zone will work. Ride towards the island, which you should be able to see. You have 60 seconds to complete the crossing. You will see Rut'theran Village when you arrive there.
|Zone Name||Faction||Level Range||Direction||Access||Access|
|Azuremyst Isle||1-10||Southwest||By boat from Rut'theran Village to Valaar's Berth; from Rut'theran Village to Exodar; portal fromDarnassus to Exodar||By boat from Rut'theran Village to Valaar's Berth(Alliance vessel)|
|Bloodmyst Isle||10-20||Southwest||By boat, flight, or portal to Azuremyst Isle (see above), then from Exodar to Blood Watch||By boat to Azuremyst Isle (see above), then by foot north|
|Darkshore||10-20||Southeast||Swim using speed and health potions; Flying mount; from Rut'theran Village to Lor'danel||Swim using speed and health potions; Flying mount|