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What are Paladin Auras?

A Paladin can have up to 8 auras by the time they hit level 70. Only one can be active at a time, and as long as nothing removes them, they will last forever. These auras are buffs that apply to both you and your party forever and for free. Here’s a quick rundown:

Devotion Aura
-Increases armor by X amount. (Can be increased by talents).
-Useful to reduce the amount of damage taken by you and your party.

Retribution Aura
-Deals X amount of damage to attackers that strike a party member.
(Can be increased by talents)
-Useful for tanks (especially Paladins) and for AOE grinding.

Concentration Aura
-Reduces the chance of getting interrupted while casting spells by 35%.
(Can be increased by talents as well as reduce the duration of silence
and interrupt effects while it is active)
-This is a great aura, which when combined with other talents can make
your heals uninterruptable by damage.

Resistance Auras
-Increases either Fire,Ice,or Shadow (depending which one you have up)
reisitance by X.
-Pretty self-explanatory, put one of these up when you know you will be
taking damage from that element.

Crusader Aura
-Increases mounted speed by 20%, does not stack with other increased speed
effects.
-This aura can make you the fastest person in the game on a mount.
Unfortunately, you have to wait until lvl 62 to get it.

Sanctity Aura (requires 21 points in Retribution)
-Increases Holy Damage done by 10%. (Improved gives 2% damage increase to
everyone effected by Sanctity Aura, requires 2 points).
-This aura can increase your damage output significantly, and an extra 2%
damage for party members is always nice.

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