Legion Arcway Location:how to get to Arcway

The Arcway is one of the max-level dungeons introduced with World of Warcraft: Legion located within Suramar City. The Arcway stretches beneath the city proper, but then continue through the entire zone of Suramar. Adventurers attempt to make their way through this winding network in an effort to gain entry to Nighthold.

Location

Suramar, Broken Isles

Race(s)

Nightborne
Nightfallen
Demon

End boss

Advisor Vandros

As vast as the city of Suramar is, the vast network of tunnels beneath the city spans an even greater reach. Nightborne society has grown to depend on the power of the Nightwell, and the Arcway delivers that lifeblood throughout the city. This labyrinthine complex was built thousands of years ago, running beneath the foundations of the city's largest buildings, and most modern citizens live their lives entirely unaware of what may lurk in the shadows beneath their feet....

Ivanyr
Cut off from the power of the Nightwell and cast into the dark expanse of the Arcway, Ivanyr wandered aimlessly, slowly withering away, until he came upon a trove in the foundations beneath the great library of Suramar. He spends his days feverishly working to decipher the tomes there, feeding off the power of relics in the achives in order to sustain himself. But even as that magic sustains his body, his mind cracks and weakens.

  • Overview - As Ivanyr drains mana from the Night Crystal he grows increasingly powerful.
    • Damage Dealers -
      • Ivanyr will gain stacks of Overcharge if Overcharge Mana is not interrupted.
    • Healers -
      • Volatile Magic inflicts heavy damage to its target and nearby allies when it expires.
    • Tanks -
      • Ivanyr will gain stacks of Overcharge if Overcharge mana is not interrupted.
  • Arcane Blast - Ivanyr blasts his target with Arcane energy, inflicting 409,500 Arcane damage.
  • Nether Link - Ivanyr links 3 random players together, repelling them from each other for 5 sec. When Nether Link expires, a pool of arcane energy is created in the space between the targeted players for 2 min. The pool of energy inflicts 637,000 Arcane damage to all players in within the area every second.
  • Volatile Magic - Ivanyr marks several random players with Volatile Magic. After 6 sec., the magic explodes, inflicting 561,680 to all players within 8 yards.
  • Overcharge Mana - Ivanyr channels power from the Night Crystal, periodically gaining stacks of Overcharge.
    • Overcharge - Haste and all damage done increased by 5% per stack.
    • Charged Bolt - As Ivanyr drains energy from the Night Crystal it becomes unstable, increasingly emitting Charged Bolts. Each bolt travels out from the crystal and inflicts 325,000 Arcane damage every 0.5 sec to any player it touches.

Corstilax
This massive construct patrols the tunnels beneath Suramar, searching for anomalies and correcting them. He has detected one such anomaly - a breach in one of the conduits that carries the power of the Nightwell - and works to repair it. But living outsiders wandering the tunnels are also an anomaly; one that Corstilax is empowered to remedy.

  • Overview - Corstilax guards the Nightwell breach, attempting to limit players' exposure to Nightwell Energy. Players must free their allies from Quarantine and avoid direct damage from Suppression Protocol.
    • Damage Dealers -
      • Nightwell Energy significantly increases haste but will cause Cleansing Force to stun you.
    • Healers -
      • Suppression Protocol inflicts moderate group wide damage.
    • Tanks -
      • Exterminate inflicts heavy damage and stuns players within 15 yards when Cleansing Force ends if they have Nightwell Energy.
  • Quarantine - Corstilax places a random player in Quarantine, stunning them for 20 sec. or until the Quarantine is shattered. This effect inflicts 185,640 Arcane damage every second.
    Quarantine is shattered when a player channels on it for 1 sec.
  • Suppression Protocol - Corstilax channels at a player for 5 sec, firing a missile at their location every second. When the missile impacts it inflicts 455,000 Arcane damage to all players within 6 yards, increasing their Arcane damage taken by 15% for 15 sec. In addition, this effect inflicts 124,250 Arcane damage to all players.
  • Energy Burst - The nearby conduit bursts, applying a stack of Nightwell Energy to all players and creating several pools of residual energy for 15 sec.
    Players that enter the pools gain a stack of Nightwell Energy.
  • Cleansing Force - Corstilax draws in all players, removing one stack of Nightwell Energy every 2 sec for 8 sec.
    When Cleansing Force ends, all players within 15 yards suffer 1,242,150 Arcane damage. This effect stuns the target for 12 sec if they still have stacks of Nightwell Energy.
  • Nightwell Energy - Nightwell energy increases haste by 15%. This effect stacks.
  • Destabilized Orb - Corstilax summons an orb of unstable energy for 60 sec. This effect inflicts 350,000 Arcane damage to all nearby players every second.

General Xakal
When Gul'dan threatened Suramar with destruction if Elisande did not comply with his demands, those were not idle words. A Legion invasion force has burrowed into the tunnels beneath the city, and Xakal leads those forces. He awaits further command, ready at a moment's notice to surge forth and bring death and destruction to the streets of Suramar.

  • Overview - General Xakal periodically summons Dread Felbats and causes the ground to erupt with Fel Fissures. After several waves, he casts Wicked Slam, inflicting damage to all players and knocking them back.
    • Damage Dealers -
      • Avoid Shadow Slash when it is targeted towards you.
      • Position carefully to avoid Wicked Slam knocking you into Fel Fissure.
    • Healers -
      • Wicked Slam inflicts heavy group wide damage.
    • Tanks -
      • Dread Felbats periodically spawn and must be tanked.
  • Fel Fissure - General Xakal tears open a rift at a random player's location that persists for the remainder of the fight. After 3 seconds, the rift will explode into a Fel Spire if any players are within the targeted location.
    • Fel Eruption - Fissures erupt to form a spire, inflicting 1,180,000 Shadow damage to all players within 6 yards, knocking them back.
  • Wicked Slam - General Xakal slams his axe into the ground, inflicting 891,500 Physical damage to all players, knocking them back.
  • Shadow Slash - General Xakal empowers his axe with dark magic, creating a wave of energy that shoots out towards a random player. This effect inflicts 891,500 Shadow damage to all players hit by the wave.
    • Wake of Shadows - Shadow Slash leaves energy in its wake for $220,441ds. This effect inflicts 350,000 Shadow damage to all players within the area every second.
  • Dread Felbat - General Xakal periodically calls Dread Felbats to fight for him. Each Dread Felbat flies over the battlefield, casting Bombardment several times and then lands to melee players.
    • Bombardment - Dread Felbats fire a bolt of energy at a random player's location, inflicting 455,000 Shadow damage to all players within 5 yards of the targeted location.
    • Thirst for Blood - Dread Felbats claw at their target, inflicting Physical damage. In addition, their movement speed and damage done is increased by 10% for the remainder of the fight. This effect stacks.

Nal'tira
This massive spider made its nest in the hollow beneath a great mana tree. Over the years, loose magical energies and runoff have warped the creature, imbuing Nal'tira with arcane energy that makes her perhaps the deadliest predator in the Arcway.

  • Overview - Nal'tira weakens her enemies and attempts to draw them into her Tangled Web.
    • Damage Dealers -
      • Avoid Nether Venom pools.
      • Break Tangled Web by moving away from the player you are tethered to.
    • Healers -
      • Temporal Displacement inflicts heavy damage to the entire group.
      • Break Tangled Web by moving away from the player you are tethered to.
    • Tanks -
      • Break Tangled Web by moving away from the player you are tethered to.
  • Blink Strikes - Nal'tira teleports to a distant player and executes a series of attacks for 2.5 sec. Each attack inflicts 500,500 Arcane damage to all players in front of her every 0.5 sec.
  • Nether Venom - Nal'tira spits venom at a random player's location that persists for 5 min. Players inside the venom suffer 182,000 Arcane damage every second and have their haste reduced by 500%.
  • Tangled Web - Nal'tira pulls random players to her location, connecting each player together with a web that inflicts 232,050 Arcane damage every second. This effect persists until players that are webbed together move at least 30 yards away from each other.
  • Vicious Manafang -
    • Devour - Vicious Manafangs attempt to devour a player, rooting them in place and inflicting Physical damage every second for 20 sec.
      This effect is canceled if the Vicious Manafang suffers 30% of its maximum health in damage.

Advisor Vandros
Vandros is one of Elisande's closest advisors, and an adept at harnessing the arcane magic of the Nightwell, second only to Elisande herself. He would not ordinarily venture into the Arcway himself, but after monitoring the state of the nightfallen resistance and their allies, he now feels the need to take matters into his own hands.

  • Overview - Advisor Vandros uses the power of the Nightwell to influence time. He frequently summons Chrono Shards and attempts to erase players from existence with Banish In Time.
    • Damage Dealers -
      • Interrupt Accelerating Blast to prevent it from stacking.
      • Quickly defeat Timeless Wraiths while Banished In Time.
    • Healers -
      • Force Bombs inflict heavy damage to the entire group.
      • Timeless Wraiths use Breach to inflict damage to all nearby players.
    • Tanks -
      • Avoid standing near Chrono Shards.
      • Position the boss away from Force Bombs.
  • Accelerating Blast - Advisor Vandros blasts a player with dark energy, inflicting 455,000 Arcane damage. Each successful cast increases his damage done and haste by 5% for 15 sec. This effect stacks.
  • Force Bomb - Advisor Vandros summons 2 Force Bombs that detonate after 5 sec. Each Force Bomb inflicts 273,000 Arcane damage to all players within 5 yards and creates a Force Nova.
    • Force Nova - Inflicts 95,600 Arcane damage every 0.5 sec to all players within the nova's area of effect. In addition, the nova pushes players away as it moves outwards.
  • Chrono Shards - Advisor Vandros periodically summons Chrono Shards that explode after 8 sec. This effect inflicts 455,000 Arcane damage to all players within 10 yards.
    • Time Split - Chrono Shards detonate after 8 sec, inflicting 455,000 Arcane damage to all players within 10 yards.
  • Unstable Mana - Advisor Vandros brands a player with unstable energy that marks their current location every 0.5 sec for 8 sec. After 1.5 sec, the marked location explodes inflicting 637,000 Arcane damage to all players within 5 yards.
  • Banish In Time - When Advisor Vandros reaches 50% health remaining, he teleports all players away and attempts to banish them in time. If he is not re-engaged within 2 min, all players are lost in time and die.
    • Timeless Wraith - Timeless Wraiths roam the space between time and attempt to stop players from escaping.
      • Breach - Timeless Wraiths breach time, inflicting 191,000 Arcane damage to all players within 15 yards every second.
      • Time Lock - Timeless Wraiths lock a player in time, stunning them for 10 sec.

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