Legion Ash'golm

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Ash'golm
Ash'golm was one of Ragnaros' lieutenants who burned a violent scar across the forests of Kalimdor before the Wardens finally managed to bind him. Unable to fully destroy Ash'golm, the Wardens locked him in a prison of ice. Unfortunately, the recent incursion by the Legion has weakened the countermeasures that kept Ash'golm frozen all these years....

  • Overview - Ash'golm gradually fills the playspace with more and more lava until he is frozen by the room's countermeasures. Once frozen, Ash'golm becomes Brittle and takes additional damage until he reheats and begins to fill the room with fire once again.
    • Tanks -
      • Ash'golm aims his Fissure
        ability in the direction of his current target.
      • Embers always attack random enemies and cannot be tanked.
      • Players can absorb lava by moving through it.
    • Healers -
      • The entire party will take damage from Smoldering unless Ash'Golm is frozen.
      • Volcano and Lava Wreath target players at range.
      • Players can absorb lava by moving through it.
    • Damage Dealers -
      • Ash'golm and his Embers will take more damage when they are Brittle.
      • Volcano and Lava Wreath target players at range.
      • Players can absorb lava by moving through it.
  • Lava - Players who walk through Lava absorb it; but will suffer 140,000 Fire damage per 3 sec.
    If an Ember absorbs the Lava, it will explode shortly thereafter.
  • Lava Wreath - The caster calls upon their elemental might, creating a ring of lava.
  • Fissure - The caster stomps on the ground, causing a fissure to erupt in a straight line from the center of the platform to their current tank target.
  • Volcano - The caster hurls a rock of molten lava at a random enemy. When it lands a volcano forms that will inflict 280,000 Fire damage to all enemies within its confines.
    While active, the volcano spawns embers at random locations around the room.
    • Ember - Embers Sear targets at random. If Lava passes under an Ember it will get Fired Up, increasing its damage.
      • Sear - The caster fires a blast of intense heat at a random enemy.
      • Fired Up - The Ember absorbs the heat of the lava. After 5 sec. the Ember will Detonate for 364,000 Fire damage to all players.
  • Countermeasures - Countermeasures are present around the room. Activating any one of these will freeze any fire present in the room. Elementals affected in this manner are made Brittle for a short duration.
    • Brittle - The target is frozen. No actions can be taken while frozen and all damage taken is increased by 25%.

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