Legion Dalaran Arena Strategy

The Dalaran Arena is an arena located in Dalaran, in Northrend. It is styled to resemble the sewers of Dalaran.

There is a pipe coming down from the ceiling, from which water will randomly flow down, blocking line of sight. The blocks located on the raised central area represent huts, which will offer persistent line of sight blocks.


Players start in pipes at the side of central area. When the match starts, water shoots both teams out as to prevent camping.

Location Dalaran, Crystalsong Forest
Arena info
Advised level 90
Minimum level 90

Strategies

  • Use the crates to interrupt spellcasting. Beware of [Ring of Frost] though.
  • If you are a caster against melee players, forcing or knocking the melee player down to the low ground and staying on the high ground yourself, gives you a great advantage. Spells that can be used to accomplish this includes, but are not limited to [Thunderstorm], [Typhoon], [Death Grip], [Leap of Faith] and [Demonic Circle].
  • You should be cautious if you have a healer on your team, as the waterfall that falls in the center of the room can break line of sight. You should approach each other immediately. Failing to do so can cause one of you to die really fast.
  • As long as there is no mage, if you are a healer, you can kite around the boxes much like the pillars in Nagrand Arena.

Patch changes

  • Patch 3.2.0 (04-Aug-2009):
  • The entire Arena has increased in size by 25%.
  • Mounts can now be used in this Arena.
  • The position and collision of the crates on the central platform has been modified.
  • Hotfix (2009-03-06): "We fixed the exploit that allowed warlocks to use Demonic Circle in the starting pipe and then teleport back to it after the match began."
  • Hotfix (2009-03-02): "We have modified the waterspout effect in the Dalaran Sewers Arena to give players more warning before the water column is fully activated. This should give you a chance to get out of the way or at least let you cancel a cast since you will now know that the water is coming soon. The effect starts up about 5 seconds before the waterspout is fully active. We have a new zone wide sound attached to the effect now also."
  • / Patch 3.0.2 (14-Oct-2008): Added.

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