Legion Inquisitor Tormentorum

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Inquisitor Tormentorum
Of all the foul creatures that serve the Legion, the hooded inquisitors are perhaps the most mysterious, and most menacing. Tormentorum arrived in the aftermath of the initial assault upon the vault. As he drifts through the halls of the Vault, his gaze piercing the shadows in search of some vital secret, even other demons give him a wide berth.

  • Overview - Inquisitor Tormentorum siphons the energy of players and opens prisons at random. These prisons release additional enemies that players must deal with or risk getting overwhelmed.
    • Damage Dealers -
      • Interrupt Sap Soul.
      • Be prepared to dispatch the additional adds Inquisitor Tormentorum frees during the encounter.
      • Inquisitor Tormentorum is immune to all damage while he is freeing prisoners.
      • Facing a Tormenting Orb as it completes its Inquisitive Stare will negate the effects of the ability.
    • Healers -
      • If afflicted with Sap Soul, use an ability you can afford to not have available for a short while.
      • The prisoners freed by Inquisitor Tormentorum increase damage done to the party dramaticallly.
      • Facing a Tormenting Orb as it completes its Inquisitive Stare will negate the effects of the ability.
    • Tanks -
      • Interrupt Sap Soul.
      • Inquisitor Tormentorum frees prisoners when he reaches 70% and 40% health remaining. Be sure to establish threat on the freed prisoners.
      • Facing a Tormenting Orb as it completes its Inquisitive Stare will negate the effects of the ability.
  • Sap Soul - The caster saps the souls of their enemies. Victims who have their souls sapped will have the cooldown of their next ability used within 15 sec increased by 10 sec.
  • Summon Tormenting Orb - Summons a Tormernting Orb that will periodically disorient players unless they are facing the Tormenting Orb.
    • Inquisitive Stare - The caster scans the thoughts of all nearby enemies, disorienting them after 3 sec. Facing the caster will negate the disorientation.
  • Open Prisons - Inquisitor opens groups of prison cells during the encounter.
    • Cellblock 3-3x468 -
      • Felguard Annihilator - Will clear threat and charge to random enemies. Deals a high amount of physical damage.
        • Intercept - Charge an enemy, causing 455,000 damage and stunning it for 3 sec.
      • Shadowmoon Technician - Throws dynamite at random enemies and lays mines on the ground. Also periodically silences a random caster.
        • Silence - Silences an enemy, preventing it from casting spells for 5 sec.
      • Shadowmoon Warlock - Will empower allied demons to do significantly more damage.
        • Fel Power - Channels Fel Power into the target, increasing size by 350% and Physical damage done by 350%.
    • Cellblock 3-0x68-1x0 -
      • Faceless Voidcaster - Periodically fires a Shadow Crash at the location of a random enemy.
        • Shadow Crash Targeting - Fires a missile towards an enemy at range. When this missile lands, it deals 281,000 Shadow damage to all enemies within 0 yards of that location and 182,000 Shadow damage to enemies within the area every 1 sec for 20 sec.
      • Void-Touched Juggernaught - Has a frontal cleave attack and fears all nearby enemies periodically.
        • Frightening Shout - Shouts at nearby enemies causing them to flee in fear for 4 sec.
      • Deranged Mindflayer - Inflicts a high amount of Shadow damage to a random enemy and all targets within 10 yards of that enemy.
        • Mind Blast - Inflicts Shadow damage to all enemies within 10 yards of the target.
    • Cellblock 3-2x024 -
      • Lingering Corruption - Upon death will afflict a random enemy with an aura that creates an explosion when it expires.
        • Corrupted Touch - Corrupts an enemy upon death, causing them to explode after 10 sec, inflicting 546,500 Shadow damage to themselves and all allies within 8 yards.
    • Cellblock 3-4x8-5x02 -
      • Mogu'shan Secret Keeper - Slowly turns all enemies to stone.
        • Flesh to Stone - Inflicts 70,100 Physical damage and slowly turns enemies to stone, reducing movement speed by 5% per stack. Causes petrification at 10 stacks.
      • Enormous Stone Quilen - Inflicts a high amount of Physical damage to its target.
        • Monstrous Bite - Bite an enemy target, inflicting Physical damage equal to 200% of normal damage.

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