The hard-working citizens of Stormwind have been hard at work rebuilding Stormwind Park. Following the death of King Varian Wrynn at the Broken Shore, King Wrynn's tomb will be displayed in a portion of the park as well as a memorial listing the names of fallen Alliance soldiers.
Anduin Wrynn is officially crowned the new king of Stormwind.
During the First War, the Kingdom of Azeroth, including its capital, Stormwind Keep, was utterly destroyed by the Horde and its survivors fled to Lordaeron. After the orcs were defeated at the Dark Portal at the end of the Second War, it was decided that the city would be rebuilt. The nobles of Stormwind assembled a team of the most skilled and ingenious stonemasons and architects they could find--which later turned sour and led to the rise of the Defias.
With the fall of the northern kingdoms, Stormwind is by far the most populated city in the world. It serves in many ways as the cultural and trade center of the Alliance, even with remote access to the sea. It is home to the Academy of Arcane Sciences, the only wizarding school in Eastern Kingdoms, as well as SI:7, a rogue intelligence organization.
Stormwind is the jewel of the Alliance in Azeroth. The grandest human city left, it has weathered three wars, ransacking by the orcs, and invasions by the Alliance to take it back. Although mostly a human city, Stormwind does house dwarves,high elves, night elves, worgen, pandaren, and other Alliance races. It opens its gates to all Alliance members to participate in trade within the city limits. Most of the city's coffers are filled with the taxes taken from merchants in the busy market. Every night at sunset the Cathedral of Light rings a solitary bell whose sweet pitch reaches the entire city. This is for the night elves, who are unaccustomed to living within cities. A day of mourning is set aside for the high elves, remembering Dalaran's destruction. The ale pours free for every dwarf in the city during the holy birthday of Anvil Stormglaive. It also holds celebrations for the Third War veterans, to honor the citizens of all Alliance races who fought in the war.
Stormwind's climate is warm, the skies clear, and the seasons generally temperate. Thus, clothes in the city are composed of light fabric for the most part. Color choices usually are bold: whites, reds, blues, oranges, and yellows. Although one might assume the climate would call for as little clothing as possible, the inhabitants of Stormwind prefer light fabric, but lots of it. Humans usually wear long-sleeved tunics, billowy trousers, leather boots, and sometimes even ridiculously large, floppy hats for excessively sunny days.
The high elves generally copy the humans' fashions here, though there are some high elves who prefer to set themselves apart. Although Stormwind is well-defended, the city guard usually wears only light armor to handle the occasional thief or bandit. The paladins will don their full plate during ceremonies and when they ride out of the city on business defending Elwynn Forest or the surrounding areas, but around the city they wear nothing more than the breastplate that identifies them as paladins. A third force in the city is dedicated to maintaining the peace. In addition, a guild of assassins works behind the scenes with the blessings of the king and the Stormwind ruling council. When solving an "inconvenient" problem would go against the tenets of the Holy Light, the Stormwind Assassins are called. They deal with matters quickly and efficiently, and few questions are asked.
The city's nobility strive for power, while manipulating others and shrouding their sins in secrecy. A few exceptional nobles, however, do try to tend to the city the best they can. The priests, meanwhile, uphold the tenets of the Holy Light, although some have become more political than religious. The guard is generally uncorrupted and has a close relationship to the carefree citizens of Stormwind.
Opposition to the Horde, Scourge, Burning Legion, and Shadow are near requirements to live in the city. Anyone who speaks out in support of these groups, or even suggests it, is likely to be hanged or driven out, for these beliefs are enforced like law by the will of the common man.
Most citizens of the city are practitioners of the Holy Light, and nearly all at least respect it. The religion is tied closely to the government, for the church has enough political influence to directly impact the actions the King decides to take.
Those criminals who survive arrest and trial reside in one of the city's two prisons. Common criminals from pickpockets to murderers stay in the Stockade. More dangerous types ¡ª demons, rogue mages, and the like ¡ª are left to rot in the Vault, which is surrounded on all sides by water.