Looking For Archimonde Raid Difficulty

On Looking For Raid difficulty, the Archimonde encounter has largely the same mechanics as described above. However, the following changes ensure that the fight is killable in a less organised group:
  • $1 Shadowfel Burst will only affect its primary target, and will not launch nearby players into the air
  • If fewer than 7 players enter the Twisted Nether via the $1 Nether Banish ability, the game will automatically select additional players to be teleported to the Twisted Nether
  • Infernal Doombringers will not cast $1 Eternal Flame on LFR difficulty
  • Infernal Doombringers now take 45 seconds to gain full energy, rather than 30

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