WoW Exodar Teleport Preview

Teleport: Exodar
3% of base mana
10 sec cast
Requires Mage
Requires level 17
Faction: Alliance
Teleports you to Exodar.

Spell Details

Duration n/a
School Arcane
Mechanic n/a
Dispel type n/a
GCD category Normal
Cost 3% of base mana
Range 0 yards (Self)
Cast time 10 seconds
Cooldown n/a
GCD 1.5 seconds
Effect #1 Unknown Effect (Effect #252)
Effect #2 Script Effect
Flags
  • Cannot be used while shapeshifted
  • Cannot be used in combat

The Exodar is the enchanted capital city of the draenei who chose to depart from Draenor. Formerly a dimensional ship satellite structure of the dimensional fortress known as Tempest Keep, it recently crashed on Azeroth. It is located in the westernmost part of Azuremyst Isle. The faction associated with the city, Exodar, is named after the ship itself.

The Exodar's history is a short one, beginning with its departure from Draenor and its short journey through the Twisting Nether to Azeroth.

At some point before the present, the naaru arrived in the realm of Outland with a "dimensional fortress" known as Tempest Keep. The naaru dispersed throughout the ravaged world, leaving the fortress defenseless. Seeing an opportunity to strike, Kael'thas Sunstrider and his many blood elf legions assaulted Tempest Keep and captured it, taking possession of its treasures and kidnapping the sole naaru occupant, M'uru, sending him back to Silvermoon City for the magisters to utilize in their thirst for magic. M'uru then became corrupted into the void lord Entropius and is now a boss in the Sunwell Plateau.

Velen, the courageous prophet who had led the draenei people since their exodus from Argus millennia before, had hid with the remainder of his people in the wake of the Legion-instigated orcish onslaught. With the Broken Farseer Nobundo, first of the draenei shaman, at his side, the Prophet personally led a raid on Tempest Keep to wrest control of one of its satellite structures, The Exodar. The battle was so close that the enemy was able to board The Exodar before it could leave Outland. The fighting continued on board as the ship travelled in space. The blood elves, discovering what the draenei were planning, sabotaged the dimensional engines of the vessel. When the draenei activated it, the engine malfunctioned and sent The Exodar hurtling out of control through the Twisting Nether until it reached the closest habitable planet, Azeroth. The crippled ship screamed across the skies of Northern Kalimdor, crystals flying everywhere, until it crash-landed on a small island chain off the coast of Darkshore. The survivors took the islands as their new homeland, and set up their new capital in the largest intact portion of the still-smoking ship.

The Exodar contains a large amount of technological wonders (due to its origins lying within Tempest Keep) such as magically enchanted "wires" which transport holy energy throughout the ship to power the various systems ¡ª heating and lighting ¡ª and fueling the draenei's already considerable powers.

Areas

The Exodar is divided into four main areas, a large central hall with three major wings. All the wings are connected with smaller hallways as seen on the map.

  • Seat of the Naaru (central hall)
  • The Crystal Hall (northern wing)
  • The Vault of Lights (western wing)
  • Traders' Tier (southern wing)

Entrances

The draenei and other Alliance players can access the city by using either a spiral ramp that leads to the heart of the Exodar from the main entrance, or another ramp down from the harbor-side entrance that leads into the Vault of Lights.

The main entrance ramp has one extra sub-level where an inn is located. Also, the cooking trainer and supply vendors are located nearby at this small platform.

The harbor side ramp is occasionally used by Horde players that attempt to raid the Exodar.


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