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Requires level 66
|Creates a portal, teleporting group members that use it to Shattrath.|
|Cost||4% of base mana|
|Range||10 yards (Very Short)|
|Cast time||10 seconds|
|Effect||Summon Object (183384)
Radius: 3 yards
Shattrath City (aka Shrattrath), or the City of Light, is a major hub inOutland situated in the northwestern portion of Terokkar Forest. It is a capital-sized sanctuary city populated by ancient heroes and naaru. It is the first capital available to both sides.
Shattrath was once the largest Draenei city in Draenor, until a savage siege at the hands of the recently corrupted Orcs utterly destroyed it. Maraad is still traumatized by the atrocities that happened there.
Shattrath's ruins are maintained by the naaru known as the Sha'tar, who are centered at the Terrace of Light. Their ruler is A'dal. The lower city is flooded with refugees of all sorts from the various conflicts of Outland; naaru, draenei,blood elves, humans, orcs, high elves, dwarves, sporelings, ogres, arakkoa,goblins, ethereals, Mag'har orcs, Forsaken, trolls, gnomes, night elves, mo'arg,Broken draenei, and draenei Lost Ones can all be found in varying quantities within Shattrath. Shattrath used to have portals to all Azerothian capitals likeDarnassus and Thunder Bluff, but they have disappeared in the wake of theShattering (with the exception of the portals to Orgrimmar and Stormwind).
A player character can ally with either the Aldor or the Scryers. The Aldor are an ancient draenei priesthood working with the Sha'tar to battle the Burning Legion. The Scryers are a group of blood elves that broke away from Prince Kael'thas, and offered to assist the naaru of Shattrath. While both factions strive for a common goal, they find themselves at odds with each other for control of the city, and the naaru's favor.
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