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Stormwind is the largest of the surviving human kingdoms remaining on Azeroth. Connected through both sea access and the newly-built underground railroad, Stormwind proudly swings its doors wide open for adventurers of the entire Alliance. Humans, dwarves, gnomes, high elves, worgen, pandaren, and night elves all have their own little niche in the capital city, making Stormwind a true melting pot of cultures.
Stormwind City's great gates tower over the treetops of Elwynn Forest. Beyond them lies The Valley of Heroes, a beautiful natural basin spanned by a majestic bridge leading to the city's trade district. The bridge is lined with enormous statues depicting some of the greatest heroes of the Second War ¡ª the brave men, high elves, and dwarves who stepped into the Dark Portal to bring an end to the war in the scarred land of Draenor itself. These brave fighters are all the more legendary due to their inconclusive fate ¡ª did they perish behind the portal, or do they still live in the shattered lands beyond Many who see the monuments lament the loss of these great heroes and wonder if Azeroth will ever be graced by bravery as steadfast as theirs.
Stormwind City OutskirtsEdit
Stormwind City Outskirts (north of the Dwarven District)
Eastern Earthshrine (Cataclysm portals)
Class trainers: Ui-charactercreate-classes druid
Profession trainers: None
The Stormwind City Outskirts are located just beyond the Dwarven District and were added in the Cataclysm. The main area utilized by players is the Eastern Earthshrine, which contains portals to all the Cataclysm zones as well as Tol Barad.
The Stair of Destiny is the massive foundation of the $2 in$2. Like $2, the Stair is a $2, where PvP combat is disabled.
By contrast, the Portal in Outland is much larger and more elaborately decorated than the Portal in $2, and is located on the "edge of the world" in eastern $2. Like the crater around the Portal in Azeroth, the Stair of Destiny is heavily entrenched by both the $2 and the $2. The stair's defenses are constantly attacked by $2, led by a gigantic $2. The demons include $2 foot soldiers,$2 that rain from the sky, and heavier armored $2. The forces of Azeroth have made portals to both $2 and $2 (which players can use), apparently calling in reinforcements to the front. Upon receiving their first quest here, flight paths to $2 (Alliance) and $2(Horde) are automatically given to players, allowing them to access Outland while avoiding the legions of demons that surround the Portal. Leading from the Stair of Destiny is the $2, which runs from the base of the Stair to$2.
For both Alliance and Horde, this will be the place where players receive their first Outland quest.
The Blasted Lands bears that name for a reason: the area was twisted by the magic that brought the $2 into being, spewing the rampaging $2out onto $2.
This wasted desert of red clay is home to the original Dark Portal. The portal still stands, and leads to Draenor (used to lead to Outland). Nethergarde Keep, a Stormwind fortress of dour mages and paladins, keeps watch over the portal and the demons and ogres that would abuse its power.$2
Now, the wretched land hosts few inhabitants and no significant settlements. Magic that leaked through the Dark Portal warped the Blasted Lands, leaving an infertile desert landscape. Hardy desert species like Basilisks, Scorpions and Hyenas have since colonized the area. The red rocks of the region do not come by their color naturally. The original tan color was transmuted into the unearthly crimson by searing heat and chaotic energies when the Dark Portal was destroyed.
There is but one usable road in the Blasted Lands, guarded at the north by$2¡¯s grim mages. They have the unenviable task of watching the Dark Portal, guarding the rest of the continent from the $2 in the south and protecting themselves from the $2 tribes that roam the desert. The weather here is dry and hot during the day and bitterly cold at night. Mountains block any moisture that may come from the $2 to the north, and no rivers grace this land. The eastern coast will occasionally get storms from the sea, but these downpours come so quickly the water merely runs off the packed earth and back into the sea.
The keepers of Nethergarde have an uptight and uncheerful disposition that seems appropriate in light of the danger they face daily. The $2 and$2 fight every day with the ogre magi and demons that threaten either to destroy the keep or take over the $2. This tightly knit community experiences little crime, however. Those found breaking the agreements they take on when accepting a post at the Keep are sent for a time to the $2in $2. These mages cannot afford any dissension in the ranks. If you must visit the Blasted Lands, remember that the Nethergarde mages are the only hospitable people in the entire region for Alliance. And they¡¯re not even that hospitable.