WoW Theramore Teleport Preview

Teleport: Theramore
3% of base mana
10 sec cast
Requires Mage
Requires level 17
Faction: Alliance
Teleports you to Theramore.

Spell Details

Duration n/a
School Arcane
Mechanic n/a
Dispel type n/a
GCD category Normal
Cost 3% of base mana
Range 0 yards (Self)
Cast time 10 seconds
Cooldown n/a
GCD 1.5 seconds
Effect #1 Unknown Effect (Effect #252)
Effect #2 Script Effect
Flags
  • Cannot be used while shapeshifted
  • Cannot be used in combat

Theramore Isle, the capital of the Dustwallow Marsh, was the Alliance's only human stronghold in Kalimdor. With a population of 9,500 people, (LoM 36) it was the home and sanctuary of Jaina Proudmoore.

Theramore is a rocky island east of Dustwallow; the city, which bears the same name as the island, is alternatively known as Theramore Keep. It was originally settled with the sole purpose of survival. Lead by Jaina Proudmoore, a small contingent of the Kul Tiras navy, with what few survivors they could bring, had fled the Eastern Kingdoms during the great Scourge of Lordaeron.

Built primarily as a military fortress, Theramore served as the Alliance's base of operations against the Burning Legion during the latter part of the Third War. Their bravery and sacrifice during the final battle earned the respect of Warchief Thrall, who decreed that Jaina and her kin would have a home in Kalimdor for evermore. It has since grown into a splendid little town, and serves as a safe harbor and trading port. Approach from the sea is extremely difficult due to the jagged rocks jutting out of Dustwallow Bay, pirates, and ancient beasts that live in the murky depths of the ancient sea.

Description

It was built primarily as a military fortress, but has grown somewhat to serve as a trading port. Approach from the sea is extremely difficult due to the jagged rocks jutting out of Dustwallow Bay, leaving travelers to journey on foot through the marsh to one of the villages that run ferries out to the island. Fearful of pirates from Ratchetand elsewhere, the cannons of Theramore will fire without warning on any ship approaching the island unannounced.

Inside the thick walls of Theramore, the people have labored hard to recreate a piece of Lordaeron. Graceful towers rise high above clean, cobblestone streets lined with shops and homes. At the eastern part of the city lies the Foothold Citadel, a squat keep housing the chambers of the Alliance Assembly. Its population is 9,500 people.

People and culture

Though the streets recall the quiet serenity of the Alliance of Lordaeron, the meetings of the Assembly reveal the considerable strain among the city's residents. After years of near-paternal guidance of the humans of Lordaeron, the high elves resent being forced to rely on the hospitality of the younger race since arriving on Kalimdor. As humans hold five of the seven seats on the Alliance Assembly, both the elves (with two seats) and the dwarves (with none) feel under-represented in the leadership of both Theramore and the Alliance in general. As the dwarves continue to accumulate more evidence of their Titan heritage that they want to present to their King in Khaz Modan, their protests that the Alliance does little to return across the sea grow louder and louder. Also, diplomatic relationship between the humans on Kalimdor and their brethren in the Eastern Kingdoms ¡ª especially the people of Stormwind, whose leadership wants to challenge Theramore on its new role as the Alliance's capital ¡ª have been getting worse in the past, with each side accusing the other of fatal mistakes during the last war. While the people of Theramore hold a grudge against their relatives for triggering the Horde's counterattack on the city, the humans on the other side of the ocean feel they have a right to get more support from Theramore.

Despite this internal debate, the Alliance places a high value on law and order in Theramore, and city guards make regular patrols to maintain the peace. When skirmishes break out between high elves and night elves or a dwarf gets too rowdy, the guards are quick to round up the offenders for a speedy trial at the Foothold Citadel and imprisonment in Ironclad Prison, the dungeons of which are along tunnels dug deep into the rock of the island. Sentences for fighting and disturbing the peace tend to be light (usually only a few days' incarceration), but sentences for more serious violations of the Alliance's code of law, such as high robbery or murder, can be much more severe.

Home of the Western Alliance

In the RPGs, Theramore is described as the official home of the newer, western Alliance in Kalimdor, insinuating that there are two governmental bodies maintaining order in the Alliance.


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