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RuneScape Gameplay

RuneScape is a fantasy MMORPG developed and published by Jagex, released originally in January 2001. RuneScape can be used as a graphical browser game, implemented on the client-side in Java, and incorporates 3D rendering. Since the release of the NXT client in April 2016, a non-browser based version of the game that is written in C++ is also available. The game has had over 200 million accounts created and is recognised by the Guinness World Records as the world's largest free MMORPG and the most-updated game.

RuneScape takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities. Players can travel throughout Gielinor via a number of methods including on foot, magical spells, or charter ships. Each region offers different types of monsters, resources, and quests to challenge players. The game's fictional universe has also been explored through a tie-in video game on another of its maker's websites, FunOrbArmies of Gielinor, and the novels Betrayal at FaladorReturn to Canifis, and Legacy of Blood.

Players are represented in the game with customisable avatars. RuneScape does not follow a linear storyline; rather, players set their own goals and objectives. Players can choose to fight non-player character (NPC) monsters, complete quests, or increase their experience in the available skills. Players interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play.

The first public version of RuneScape was released in January 2001 in beta form, with Jagex as its copyright holder being formed later that year. As the game's popularity grew, the game engine was rewritten and released as RuneScape 2. The third iteration of the game, known as RuneScape 3, was released in July 2013. Old School RuneScape, a separate, older version of the game dating from August 2007 was released in February 2013, and is maintained alongside the original client. In July 2017, Jagex announced that Old School RuneScape would be released for iOS and Android devices in 2017, along with RuneScape in 2018.

Initial release date: January 4, 2001
Developer: Jagex
Mode(s): Multiplayer
Designers: Andrew Gower, Paul Gower
Platforms: Web browser, Microsoft Windows, Linux, Java, Macintosh operating systems


Players begin in a secluded area, where they are taken through a tutorial, a set path where they learn the most basic skills in RuneScape. After the tutorial, players have access to tutors and advisors located in the towns they explore, who can give players appropriate information about their respective skills.

Players set their own goals and objectives as they play the game. They can train their in-game skills, engage non-player character (NPC) monsters and other players in combat and complete quests at their discretion. Players interact with each other through trading, chatting or by participating in mini-games.


The 27 skills in RuneScape enable players to perform various activities within the game, allowing for interaction with NPCs, the environment and other players. Players gain experience points in a skill when they use it. For example, mining an ore trains the mining skill, and when the player accumulates enough experience points in the skill, their character will "level up". As the skill level rises, the ability to retrieve better raw materials and produce better products increases, as does the experience awarded if the player uses new abilities. The total skill level of a player partly symbolises the player's status in the game and subscribers with a high total level can appear on the official high scores. Upon reaching the highest available level in a skill, members may buy a special cape to symbolise their achievement.

Some skills, such as woodcutting and fishing, enable the player to collect raw materials that can be processed into usable items for other skills, such as fletching and cooking respectively. The items created can be used by the player or sold to shops and other players. Other skills allow players to kill certain NPCs, build their own houses, move around the map with greater ease, steal from various NPCs, market stalls and chests located in-game, light fires, cook their own food, create their own potions, craft runestones and weapons, plant their own plants, hunt NPC animals, raid dungeons, and summon familiars to assist in combat and training skills.


RuneScape features a semi-real-time combat system. Combat is an important aspect of the game, allowing players to defeat monsters to obtain dropped items or to complete quests. A combat level is an indicator of how powerful a player or NPC is in combat. For players, it is determined by applying a mathematical formula to their combat skills. Players engage in combat by clicking on the enemy they want their character to attack and will automatically continue fighting until they kill their opponent, die, or retreat from the fight. Most of the game's weapons are medieval or fantastical in nature, and feature different strengths and weaknesses. Players may also summon a familiar to assist with combat, use special attacks called "abilities" to deal additional damage, and use potions and the Prayer skill to boost their combat prowess.

Combat is subdivided into three main categories: melee, magic and ranged. Melee attacks are close range, magic attacks focus on using runestones to cast spells, and ranged attacks use projectile weapons like arrows, darts or knives. These combat types make up a "Combat Triangle", which governs effectiveness of styles in a rock-paper-scissors fashion; melee beats ranged, ranged beats magic, magic beats melee, and each style is neutral to itself. The advantages and disadvantages of the combat triangle apply to both NPCs and player opponents. Players are not required to choose a character class nor are they bound to a specific category of combat. They may freely change between or combine the three styles of combat by switching weapons and armour.

Combat is governed by a life points system. Every combatant has a maximum capacity of life points, and dies when their health is depleted to 0. Lost life points can be recovered by consuming certain food or drinks, or casting abilities. Players who die reappear at a respawn point of their choice with their life and skill points restored; however, they drop all but three chosen items, as well as certain common items. Dying spawns a gravestone that will hold all of the player's items and will last for an allotted time; however, there are situations in which all items will be lost upon death. If the player does not return in time, the grave will collapse and their items will disappear.

In June 2012 players were invited to beta-test a new combat system named "Evolution of Combat", which included fundamental changes such as re-balancing the Combat Triangle to avoid favouring melee attacks, and replacing special weapon attacks with abilities that produce a range of effects when activated. The system was released on the live game on 20 November 2012. Various polls were also added for players to vote on in game that would determine the result of future content development, some of which would dictate the development of the improved combat system.A beta for a separate combat system dubbed "Legacy Mode" was officially opened to players on 16 June 2014, before being introduced to the live game on 14 July. Legacy Mode allows players to switch to the combat system and interface from prior to June 2012 instead of the Evolution of Combat system.

Player versus player combat

Player versus player combat (PvP) can be performed in specific controlled mini-games and in an area known as the Wilderness. The Duel Arena allows players to stake money and items, while other PvP games offer their own rewards. In the Wilderness, players can engage in combat provided that their combat levels fall within a certain range of each other, and if a player kills their opponent they will be able to claim their opponent's items as a reward.

Before December 2007, players went to the Wilderness to fight other players within a certain combat level range, hoping to kill them and gain their items. In December 2007, the Wilderness was altered to prevent players from transferring in-game items for real-world currency. PvP combat was removed from the Wilderness and temporarily restricted to new mini-games named Bounty Hunterand Clan WarsBounty Hunter was replaced by special Bounty Worlds on 6 May 2009 in which players were confined to the Wilderness and could be assigned specific targets to kill. "PvP Worlds" were introduced on 15 October 2008 where players could fight almost anywhere in Gielinor, but these and "Bounty Worlds" were removed when PvP combat in the Wilderness was restored on 1 February 2011.

Non-player interaction

NPCs populate the realm of Gielinor. Some NPCs, such as shopkeepers and some characters in quests, are unavailable for combat. However, most NPCs can be attacked and these are generally referred to as monsters. Monsters range from common, low-level creatures, such as chickens and goblins, to unique and often much more powerful monsters, such as the Queen Black Dragon, Telos, and Vorago.

Most monsters have their own strengths and weaknesses, notable exceptions being certain bosses, which have no specific weaknesses. Demons, for example, have a weak defence against ranged attacks, while metal dragons have extremely high defence against ranged. The weakness of an individual monster is displayed in an interface above its model, along with its combat level and lifepoints.

Monsters may either be aggressive or non-aggressive. Non-aggressive monsters ignore players unless attacked, while aggressive monsters may attack all players or may only attack players with combat levels below a specified level, depending on the circumstances or location. This can make certain areas throughout Gielinor dangerous or inconvenient to players with lower combat levels.

Player interaction

Players can interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play. Players can trade items and gold coins with each other, either through a face-to-face trade, or by using a large automated marketplace known as the Grand Exchange.

The chat system enables players to communicate with each other. Public Chat broadcasts text to players in the local area on one server, both by text appearing above the speaker's head and in the message box. Friends Chat broadcasts text in the message box only to certain players tuned into a specific channel, who can be available on any RuneScape world. Each Friends Chat channel has an owner, who can assign different ranks to individual players; players' ranks dictate their ability to perform administrative tasks within the channel. Clan Chat allows members of a clan to communicate with each other through a separate channel. Quick Chat allows players to choose from a list of predetermined messages to send as Public Chat, Clan Chat, or Friends Chat.

RuneScape also features independent mini-games, although most are only available to paying members. Mini-games take place in certain areas and normally involve specific in-game skills, and usually require players to cooperate or to compete with each other. Examples of these mini-games include Castle Wars, which is similar to the real-life game Capture the Flag, Pest Control, a highly combat-focused mini-game, and Fist of Guthix, where one player (the hunter) tries to stop another player (the hunted) from collecting charges into a magical stone.


Quests are series of tasks with a storyline that players can choose to complete. These often have requirements including minimum levels in certain skills, combat levels, quest points and/or the completion of other quests. Players receive various rewards for completion of quests, including money, unique items, access to new areas, quest points and/or increases in skill experience. Some quests require players to work together, and many require players to engage in challenging combat. Quests are grouped into categories based on requirements and difficulty. Once a player completes all quests in the game, an achievement item known as the "Quest Point Cape" can be claimed. New quests are released periodically.

How to make Runescape Gold
The biggest secret to earning GP? There is none. If you want 1M GP gather 1000 items worth 1K each and sell them, then you have 1m GP. Or gather 200 items worth 5k each and you will have 1m GP. Or buy 100,000 of something for 1k each and sell them for 1.5k each and you make 50 million GP profit. The only problem is finding which items to gather or buy and sell, because no one is going to tell you their items and have their money making methods ruined.

Here is an example of how I find an item:

Lets say I need an item for a quest or skill and the GE mid price is 2k. I try to buy the item and it doesn't buy instantly. So wanting the item immediately I up my offer to 5K. If it didn't buy, or bought for higher than the GE said, that item has potential for profit, at least for that day and hour. It could change in a day or even in an hour. And the demand for the item may be really low, you might sell one in a month and no more, and that would be why no one else is selling it or wasting a GE slot on the item. But if you are indeed the only seller, you might be able to sell the item for 100k each when the GE is saying it is 2k each. That is a 50x profit from what the GE says you should get. I do know such an item and they do sell, very slowly, but its an extra 1m or so a month, which is great if you were not going to use that GE slot anyway, but not the best use of a GE slot if you know something you can buy and sell faster. 

If you make 5 GP profit on an item and can sell 200,000 of them in a week, that is 1m profit, which in four weeks would be 4m profit, which is more profit than something you sell for 100k and can only sell ten in a month.

People think you need a lot of GP to make a lot which is true, but everyone starts with small amounts and you can easily find YouTube videos showing players making 10m in a day from scratch on a low level account. Ignore the ones that stake, that is not a reliable way to earn GP and a guaranteed way to eventually lose all your GP.
Recurring methods

Effective hourly profit is the amount of money you would make in an hour if you could continuously use this method. It is best not to use activities that have an effective profit less than what you can normally make otherwise.

Note that you can only do one type of herb farming at once, one type of brewing at once, and one of either picking papayas or coconuts. Also note you may only create one divine location per day and that there is a limit on how many resources may be gathered per day.

Effective profit 
Recurrence time 
Making perfect juju prayer potions 1,936,000 00:03:00 38,715,000 04:00:00
Fishing a divine rocktail bubble 156,000 00:00:40 14,009,000 24:00:00
Crafting nature runes with a wicked hood 289,000 00:01:30 11,572,000 24:00:00
Mining a divine runite rock 128,000 00:00:40 11,554,000 24:00:00
Crafting astral runes with a wicked hood 256,000 00:01:30 10,251,000 24:00:00
Buying vials of water 144,000 00:01:00 8,640,000 160:00:00
Crafting cosmic runes with a wicked hood 194,000 00:01:30 7,771,000 24:00:00
Farming morchella mushrooms 248,000 00:02:00 7,452,000 04:00:00
Brewing greenman's ale 586,000 00:05:00 7,028,000 48:00:00
Claiming potato cacti from the Weird Old Man 108,000 00:01:00 6,478,000 24:00:00
Farming grapevines 525,000 00:05:00 6,299,000 01:20:00
Picking coconuts 297,000 00:03:00 5,949,000 04:30:00
Buying broad arrowheads 180,000 00:02:00 5,400,000 24:00:00
Claiming fruit from Dell Monti 22,000 00:00:15 5,280,000 24:00:00
Buying runes 924,000 00:11:00 5,042,000 24:00:00
Making potion flasks 576,000 00:07:00 4,934,000 24:00:00
Farming toadflax 345,000 00:05:00 4,139,000 01:20:00
Picking a divine herb patch III 43,000 00:00:40 3,860,000 24:00:00
Picking papayas 212,000 00:04:00 3,180,000 04:30:00
Farming kwuarm 259,000 00:05:00 3,112,000 01:20:00
Farming spirit weed 255,000 00:05:00 3,059,000 01:20:00
Buying Ball of wool 96,000 00:02:00 2,865,000 24:00:00
Buying feathers 358,000 00:08:00 2,685,000 24:00:00
Farming torstol 216,000 00:05:00 2,590,000 01:20:00
Buying from the Culinaromancer's Chest 125,000 00:03:00 2,497,000 24:00:00
Farming irit 188,000 00:05:00 2,261,000 01:20:00
Buying yak-hide 359,000 00:10:00 2,154,000 24:00:00
Farming cadantine 177,000 00:05:00 2,119,000 01:20:00
Picking cactus spines 69,000 00:02:00 2,061,000 01:15:00
Farming lantadyme 169,000 00:05:00 2,024,000 01:20:00
Farming ranarr 167,000 00:05:00 2,006,000 01:20:00
Farming fellstalk 167,000 00:05:00 2,005,000 01:20:00
Searching a divine box trap 20,000 00:00:40 1,788,000 24:00:00
Farming snapdragon 144,000 00:05:00 1,733,000 01:20:00
Recharging rings of wealth 132,000 00:05:00 1,589,000 04:00:00
Farming dwarf weed 121,000 00:05:00 1,456,000 01:20:00
Farming avantoe 87,000 00:05:00 1,049,000 01:20:00
Farming wergali 64,000 00:05:00 771,000 01:20:00
Buying harpoons from Gerrant 270,000 00:25:00 648,000 24:00:00
Buying supplies from the Hunter shop 76,000 00:07:00 648,000 24:00:00
Making pizza bases in Mess Sergeant Ramsey's shop 245,000 00:25:00 587,000 08:00:00
Buying supplies from Razmire 469,000 00:50:00 563,000 24:00:00
Buying seaweed and pineapples from Arhein 6,000 00:01:00 348,000 24:00:00
Claiming pure essence from Wizard Cromperty 4,000 00:01:00 216,000 24:00:00
Buying bagged plants 28,000 00:25:00 67,000 24:00:00
Alchemiser machine 805,000 24:00:00 34,000 24:00:00
Plank making machine 341,000 24:00:00 14,000 24:00:00
Partial potion producer 171,000 24:00:00 7,000 24:00:00
Buying supplies from the Stonemason -60,000 00:02:00 -1,797,000 24:00:00
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