Are you worried that people will feel overwhelmed by choice when they open up their map Will there be guidelines
Yes! These are called world quests, although they won't clog up your quest log or anything, they pop up when you enter the area. There will be 5-6 choices in any zone, but you can choose any of those that you want.
At your class order hall, you'll have emissaries - once a day one from each zone. This is a bonus to doing your outdoor quests - if you do what they ask, you get more reward.
There will be a new emissary every day, or you can just do your objectives at your leisure without doing the bonus.
Emissaries will stack up, like Hearthstone quests; if you don't log in for 3 days you can do all 3 on that third day.
How are you going to get people out in the world
Not actually quests in the quest log, world quests are more of a bonus objective; enter the area and it shows up.
The content is different stuff all over - Mini games, boss kills, collects, combat quests, disguise, sneaking, get something, etc., - they are unique based on area.
Each individual world quest will have variance. For example, if there are 3 objectives in a Naga area, one day it could be kill 2 bosses and collect 5 tridents. The next day could be kill 1 boss and collect 10 tridents and kill a named mob. The objectives can change from day to day; same space but different objectives in that space.
This will push the shelf life of endgame in Legion.
How else will you keep people interested in this content throughout Legion
Artifact will keep lots of people playing - lots of space to add content there as well.
Class order missions is also a big change that is very flexible and can be added to.
The key is the rewards, we want them to feel worth it.
Scaling reward concept comes in here; there is a base of items that most people will get but there is a small chance to get a higher level reward based on what you're doing.
We are trying to make it so you can get the same item of gear from various sources but, for example, there would be a higher chance in a dungeon vs world questing.