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Thunder Bluff Valiant is a rare shaman minion card, from the Grand Tournament set.
Inspire: Give your Totems +2 Attack.
Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it.
This card is incredible for midrange shaman decks. If your opponent has to use AOE to clear Totems then it is clear that they are in a losing position, not to mention buffing stacks with every use of a hero power, so ignored totems become powerful at clearing otherwise problematic taunts. Searing Totem now has a semi-viable use and isn'tjust regarded as the lowest roll, since two buffs allow it to clear many popular minions like Sludge Belcher, something other totems would not be able to do.
Even if your opponent does have AOE to clear the totems, unless they used Brawl they are not going to be clearing this card itself, since it's 6 health gives it enough survivability to dodge all AOE cards that aren't buffed, on top of some battle protection through natural generation of 2/2 If an enemy is attacking, they must choose targets with Taunt until none remain (they may choose which to target if there are multiple).
">taunt totems.
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Inspire: Give your Totems +2 Attack.
Allowing totems to attack is not cheating. I mean, there isn't anything in the rule books about it. |
Points of interest
Thunder Bluff has a central mesa divided into three rises, surrounded by three additional mesas with distinct names: