Draenei Culture

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Culture
A draenei shaman's totem Blessing of the NaaruThe Draenei culture is centered around two things: the Holy Light of Creation, and magic. The first is the result of their unique relationship with the naaru, and the second is the path that the eredar have always followed. As a result, draenei usually choose religious professions, such as priests or paladins, or magical ones, such as the mage. A few have started to follow the path of the shaman under the guidance of Farseer Nobundo.

As a people, the draenei have devoted themselves to preparing for the day when they will join the Army of the Light, when they will finally take the fight back to the Burning Legion and atone for the sins of their Man'ari brethren. In spite of this overarching goal, the draenei still lead personal lives and pursue their own interests, just as other races do.

As far as interracial relations go, the draenei still distrust or in some cases hate the orcs after having suffered so heavily when the orcs turned on them. Certain things about modern orcs, such as their still-green skin and the fact that some still practice warlock magic (though their new allies, the humans and the gnomes, are also guilty of this), as well as personal grudges on both sides, make the road to forgiveness difficult at best, regardless of whatever peace initiatives Velen or Thrall are willing to launch. Nevertheless there still are cases of acceptance between the two; for instance, the Horde aligned Earthen Ring has accepted draenei and Broken shaman to heal Outland. The draenei are also coming to loathe the blood elves, due to the unprovoked assault on Tempest Keep by the blood elves under Kael'thas and their new methods of feeding their magical addiction.

The draenei banner with a kama like they used in Warcraft IIIThe early overtures to the Alliance have been met with varying degrees of success. There are a number of people from all the Alliance races who have trouble distinguishing the draenei from the man'ari eredar who nearly brought about their destruction. The night elves in particular have suffered heavily at the hands of Archimonde twice. However, the draenei are quickly being accepted by most races, and ambassadors from the Exodar have been welcomed into the Alliance's halls of power- even those of the night elves, where a draenei emissary stands at the right of Tyrande herself.

[edit] Racial offshoots and factions
Main article: Draenei Factions
Some draenei mutated into lesser forms, resulting in a number of subspecies, of which the Lost Ones draenei and the Broken draenei are examples.

Scattered tribes of draenei are rumored to wander still the devastated fields of Outland, the last remnants of Draenor that still float within the Twisting Nether.MoM 26 & TFT Members of some of these tribes were at odds with Akama's tribe. See, Kurenai, Murkblood, Daggerfen Village.

Akama's tribe is known as the Ashtongue Deathsworn.

Another of these tribes left Outland after the destruction of their world and call themselves the Lost Ones.[1]

[edit] Language
In the RPG currently, Draenei have only been said to speak Draenei, with no other primary or secondary languages listed. In World of Warcraft: The Burning Crusade they also speak Common. Many high-ranking draenei who have been in contact with orcs before their corruption also know Orcish.

[edit] Appearance
Male draenei artwork Female draenei artworkDraenei are physically different from the eredar of the Burning Legion. Draenei come in a wide variety of flesh tones, from ivory, aqua blue, dark blue, purple, and ebony[1] They do not however seem to exhibit the red skin of demonic Eredar. Draenei also lack the horns that demonic eredar have on their faces (this is not noticeable in-game models, only in artwork). They do have fangs[2] .

In Rise of the Horde, Draenei are described as being all or overall blue (with the exception of Velen who is described as having white skin later in his life). In World of Warcraft: The Burning Crusade, draenei skin appears in most shades of color between very pinkish-white to light blue up to dark violet. Their blood, which is blueRotH 136, may use cobalt as its oxygen-binding element, compared to Azeroth (and Earth)-native life, which uses iron. Cobalt oxidizes to a blue color in the same way that iron oxidizes to a red color (for this reason, cobalt is a favored pigment in paints used on outdoor monuments).

Draenei who use the Gift of the Naaru racial ability have a glowing sigil float above their head for the duration of the effect.

Draenei males have tendrils coming out of their chin and a fan-like forehead plate which rises and overlaps other forehead plates behind it. Male draenei have large tails which are held erect by developed muscle structure. The women look very different: Rather than the forehead plates that the men have, they have cranial extensions, vaguely horn-shaped, that extend over the upper cranium and end on either side of the crown. Female cranial tendrils sprout behind the ear and typically are long enough to reach the shoulders. They are thinner than the men's. The women's tails have a lower muscle density. In both genders, the hooves are relatively large, in contrast to the more compacted hooves of their demonic counterparts.

Draenei can choose from a diverse selection of hair colors including gray, white, blue/black, brown, and purple. Similarly, the number of facial tentacles on male draenei can be customized. They can feature zero, one, two, or four tentacles of different shape and size.

[edit] Notable Draenei
Prophet Velen: Ruler and spiritual leader of the Draenei
High Priestess Ishanah: Leader of the Aldor Priesthood
Farseer Nobundo: First Shaman of the Draenei
Akama: The Draenei that helped Illidan become ruler of Outland but now plans to dethrone him.

[edit] Playable race
The draenei start in Ammen Vale, situated on Azuremyst Isle, a landmass belonging to a cluster of islands called the Azuremyst Isles, located off the northwestern coast of Kalimdor. The main base with civilization in Ammen Vale is called Azure Watch. Bloodmyst Isle can be found as the adjacent zone, a level 10-20 area.

Their capital city is the Exodar, which overseen by their leader, Velen. The draenei's choice of mount is the elekk, a creature similar in appearance to a war elephant. Their chosen language is Draenei, while they are also able to speak Common.

[edit] Classes
Those who play as draenei can choose from the following classes:[2]

Warrior
Priest
Mage
Hunter
Paladin
Shaman
Draenei are the only Alliance race that can play as Shaman, and they are the only Alliance race that cannot be Rogues.

[edit] Reasons for the classes
Warrior and Mage - Some draenei were dedicated to war and some were dedicated to magic but their focus makes them quite skillful in either. Their numerous battles on Draenor have helped them perfect these arts.

Priest and Paladin - The draenei began to follow the way of the naaru and in doing so they became warriors of light and promised to help them fight against the Burning Legion.

Shaman - Shamanism and worshipping nature was once an alien tradition to the draenei, but the Broken spiritual seeker Nobundo heard the voice of the wind element while wandering in the wilderness. Since that time Nobundo became a shaman, and under the encouragement of Velen himself, some draenei have followed in his footsteps.

Hunter - It has only been since the draenei's time living on Draenor that they have embraced the art of hunting. Hunting was the primary source of the draenei's sustenance during thier time on Draenor, since their arrival on Azeroth they have continued this practice.

[edit] Starting attributes
A draenei Paladin with Tier 4 and Hammer of the Naaru Draenei Shaman with Gift of the Naaru activated Base Hunter Mage Paladin Priest Shaman Warrior
Strength 21 21 21 23 21 22 24
Agility 17 20 17 17 17 17 17
Stamina 19 20 19 21 19 20 21
Intellect 21 21 24 21 23 22 21
Spirit 22 23 24 23 25 24 22

[edit] Racial abilities
Gift of the Naaru
Activate to heal your target for 35 + 15 per Level over 15 sec - 40 yd range - 1.5 sec cast - 3 min cooldown. (At level 1 it heals 50 health, and 1085 at level 70)
Heroic Presence
Increases chance to hit by 1% for you and all party members within 30 yards. (Warriors, Paladins, and Hunters)
Inspiring Presence
Increases chance to hit with spells by 1% for you and all party members within 30 yards. (Priests, Mages, and Shaman)
Gemcutting
5 point skill bonus to Jewelcrafting (note, this also raises the cap by 5 at each level of jewelcrafting).
Shadow Resistance
Increase Shadow Resistance by 10.
Draenei priests also receive the racial abilities Symbol of Hope and Chastise. Symbol of Hope is an instant cast spell with a 5 minute cooldown. It gives all party members 33 mana every 5 seconds for 15 seconds. Chastise causes holy damage to the target and incapacitates them for 2 seconds, on 0.5 second cast with a 30 second cooldown.

[edit] Reasons for racial abilities
The Naaru have taught Draenei a great deal of things.With the help of the Naaru every Draenei has learned a basic spell for healing in the form of Gift of the Naaru.Everyone who has fought alongside a Draenei will know that they have both a Heroic Presence and a Inspiring Presence which motivates all of the Draenei's allies in close range. Draenei have worked with gems for centuries in a many of ways such as jewelry or power sources, so they have more skill in Gemcutting than any other race. The Draenei are so devoted to the holy light and the ways of the Naaru that all Draenei have a slight Shadow Resistance.

[edit] Trivia
The Male Draenei dance comes from the dance in the song "Tunak Tunak Tun" by Daler Mehndi.[3]
The draenei NPCs are the only Alliance race that do not 'verbally' call for help when they are attacked by an enemy player. However, like most other town and major city NPCs, getting too close to them or attacking them will still cause the summoning of allied guards to defend them.
Draenei are the only Alliance race whose breath is not visible in cold climates.


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