Companions are non-player characters that the players are able to recruit to accompany them on their adventures. Each companion character has special skills that unlock over time as they level-up alongside the player character.
Companions are able to fill the role for a group in a Flashpoint or group quest.
They cannot be used in an Operation, however .
During a player's main storyline, they can obtain up to six companion characters at one time. With the addition of Section X on Belsavis it's now possible for all classes to gain a seventh companion, HK-51, once they reach level 50. Only one can accompany the player off the player's starship. Each of these companions can fill one of three roles for the player: Tank, DPS (Damage Per Second), or Healer. How those work for each companion varies.
The Tank role can be either of the following:
The DPS role can be either:
Players gain a companion very early in the game.
The roles can be changed at any time outside of combat or conversation, so each player can be accompanied by their preferred companion regardless of the role they need filled.
Most of the time the player can switch companion any time outside of combat or conversation. However, there are some missions that require a specific companion to progress.
Equipment used by each companion is purely cosmetic, with one exception: A valid weapon has to be equipped to enable some of their abilities. Apart from that exception their equipment has no effect on gameplay.
As well as being able to equip humanoid companions with a wide variety of apparel, the player can also customize the companion's physical appearance using "appearance kits." These alterations include changing the companion's skin color and tattoos.
Note that there are no outfits for companions – The companion has to be equipped with apparel for it to appear.
In the game interface, a further distinction among companions is that other players' companions are anonymous to you, being titled only as “[Player Name]’s Companion,” while your companion will display the full name.
While these appearances help distinguish one player's experience from the others in the MMORPG, a feature with more direct impact is customizing behaviors. This lets the player specify which skills and abilities the companion should use and should avoid during combat.
You can buy Companions Customization at several Companion Customization Vendors. These Companion Customizations can be equipped by opening your character sheet (default hotkey "C"), clicking on the companion tab, and then right clicking the customization in your inventory. For the Empire, the first known companion appearance vendor Wel-Nolan is on the planet Balmorra at the Sunken Sarlacc Cantina.
Companion characters will voice their perspectives from time to time, often giving information on current storylines and pointing out locations to visit. They may also try to influence the player's decisions. Likewise, the player will influence each companion.
The player's Influence on each companion is stored as a rank and the number of points accrued toward the next rank. More influence points are required to reach each successive rank.
Each companion has likes and dislikes that apparently don't change throughout the game and the player's influence upon them will be increased by conversation choices and other choices that the companion either approves of or disapproves of while they are present.
Giving appropriate gifts to the companion can also progress the companion toward the next influence rank. Each companion has preferred gift types, which can change if the player manages to successfully romance the companion. Note however, that same sex companions can't be romanced, which reduces the efficiency of progressing the influence of some same sex companions.
Progression in the relationship can open new conversation options, new quests, and unexpected plot twists. For example, companions may reveal secrets about their real identity and background.
A higher influence rank has the following effects, It:
The points accrued toward the next rank have no direct effect on gameplay beyond that it indicates how many points are still needed to reach that next rank.
It's notable that romance aspects are not required in order to play through a class storyline; however, they will likely add to the depth and tension of the narrative.
As each companion acquires some influence ranks, lower rank gifts provide less influence with them.
Quality of gift also change the value of influence given.
Companions can be used to help craft, gather, and engage in missions. The basic gathering task of gathering out of nodes can be delegated to the companion currently with the player character. The default button for this is to right click on the node. The Preferences menu can be used to change this.
More extensively, as part of the Crew Skills crafting system, companions are able go on gathering assignments anywhere depending on the level your gathering skill.
Several companions can be sent on crew missions at one time, however keep in mind, that the simultaneous usage of them is restricted as followed:
Level | Simultaneous Crew Missions |
---|---|
1-24 | 2 |
25-40 | 3 |
41-47 | 4 |
48-55 | 5 |
56-60 | 6 |
Companions are very important part of the SWTOR game since they have many different roles like DPS, healers, crafters or your romansable friends. Each class obtains five unique companions during the gameplay and a ship droid companion. Companions are priceless when it comes to the crew skill systems and missions since your companions have different crew skills bonuses.
Each companion has a likes/dislikes gifts list which increases/decreases affection with your companion. Your companion will never leave or attack you, no matter how low is your affection with him. By increasing the affection with your companion the time for crafting will be reduced and the mission success rate will be increased. You can speak with your companions in private in your ship or cantina rooms.
Role | Crew Skill Bonus | Gifts |
---|---|---|
TROOPER |
||
Aric Jorgan | Ranged Damage | +10 Armstech Efficiency, +2 Diplomacy Critical |
Tanno Vik | Melee Tank | +5 Critical Armormech, +1 Critical Underworld Trading |
M1 4X | Ranged Tank | +5 Cybertech Efficiency, +5 Scavenging Critical |
Elara Dorne | Ranged Healer | +10 Biochem Efficiency, +10 Bioanalysis Efficiency |
Yuun | Melee Damage | +10 Research, +10 Slicing |
SMUGGLER |
||
Corso Riggs | Ranged Tank | +5 Underworld Trading Efficiency, +5 Armstech Critical |
Bowdaar | Melee Tank | +10 Cybertech Efficiency, +10 Scavenging Efficiency |
Risha | Ranged Damage | +15 Diplomacy, +1 Critical Slicing |
Akaavi Spar | Melee DPS | +10 Armormech Efficiency, +2 Critical Bioanalysis |
Guss Tuno | Healer | +10 Underworld trading Efficiency, +2 Critical Investigation |
JEDI KNIGHT |
||
T7-01 | Ranged Tank | +10 Bioanalysis Efficency, +2 Slicing Critical |
Kira Carsen | Melee Damage | +5 Critical Synthweaving, +1 Treasure Hunting Critical |
Doc | Ranged Healer | +5 Underworld Trading, +5 Critical Biochem |
Sergeant Fideltin Rusk | Ranged Damage | +10 Armstech Efficiency, +10 Scavenging Efficiency |
Lord Scourge | Melee Tank | +10 Artifice Efficiency, +10 Archaeology Efficiency |
JEDI CONSULAR |
||
Qyzen-Fess | Melee Tank | +15 Archaeology Efficiency, +5 Bioanalysis Efficiency |
Tharan Cedrax | Ranged Healer, Techie Companion | +10 cybertech efficiency, +10 slicing efficiency |
Zenith | Ranged DPS | +15 Treasure Hunting Efficiency , +1 Underworld Trading Critical |
Lieutenant Felix Iresso | Ranged Tank | +2 Critical Armstech, +2 Critical Scavenging |
Nadia Grell | Melee Damage | +10 Synthweaving Efficiency, +2 Critical Diplomacy |
BOUNTY HUNTER |
||
Mako | Ranged Healer | +5 Cybertech Efficiency, +15 Slicing Efficiency |
Gault Rennow | Ranged Damage | +10 Underworld Trading Efficiency, +2 Critical Biochem |
Torian Cadera | Melee DPS | +10 Investigation Efficiency, +2 Bioanalysis Critical |
Blizz | Ranged Tank | +15 Armormech Efficiency, +1 Critical Armstech |
Skadge | Melee Tank | +10 Scavenging Efficiency, +2 Treasure Hunting Critical |
SITH WARRIOR |
||
Vette | Ranged Damage | +5 Underworld Trading efficiency, +5 Treasure Hunting Critical |
Jaesa Willsaam | Melee Damage | +5 Archaeology Efficiency, +5 Synthweaving Critical |
Malavai Quinn | Ranged DPS/Healer | +10 Armstech Efficiency, +10 Diplomacy Efficiency |
Lieutenant Pierce | Ranged Tank | +10 Cybertech Efficiency, +2 Research Critical |
Broonmark | Melee Tank | +10 Scavenging Efficiency, +2 Bioanalysis Critical |
SITH INQUISITOR |
||
Khem Val | Melee Tank | +15 Artifice Efficiency, +5 Investigation Efficiency |
Andronikos Revel | Ranged Damage | +2 Critical Underworld Trading, +2 Critical Slicing |
Ashara Zavros | Melee Damage | +10 Synthweaving Efficiency, +10 Diplomacy Efficiency |
Talos Drellik | Ranged Healer | +5 Treasure Hunting Efficiency, +5 Archaeology Critical |
Xalek | Ranged DPS / Melee Tank | +10 Bioanalysis Efficiency, +2 Scavenging Critical |
IMPERIAL AGENT |
||
Kaliyo D'jannis | Ranged Tank | +10 Armstech Efficiency, +2 Underworld Trading Critical |
Vector Hyllus | Melee Damage | +5 Bioanalysis Efficiency, +5 Diplomacy Critical |
Doctor Eckard Lokin | heals / dps | +15 Biochem Efficiency, +10 Investigation Efficiency |
Ensign Raina Temple | Ranged DPS | +10 Scavenging Efficiency, +2 Armormech Critical |
Scorpio | Melee Tank / DPS | +10 Cybertech Efficiency, +2 Slicing Critical |
SHIP DROIDS |
||
C2-N2 | Healer | None |
2V-R8 | Healer | None |
HK-51 | DPS | +5 Mission Efficiency, +1 Crafting Critical |