WOW World Environment

Cheap WoW Classic Gold

Reputation

  • Players will experience diminished gains in reputation from killing outdoor mobs while in raids larger than five players.
  • Scout's Arrow reputation requirement for Cenarion Expedition has been moved to friendly.
  • Warden's Arrow minimum level has been changed to 68.
  • Coilfang Armaments will now drop from heroic difficulty Slave Pens.
  • New title of Justicar is now available for Alliance players exalted with Alterac Valley, Arathi Basin and Warsong Gulch factions.
  • New title of Conqueror is now available for Horde players exalted with Alterac Valley, Arathi Basin and Warsong Gulch factions.
  • An option is available at Exalted with the Violet Eye to turn in faction ring along with gold for a different exalted-level faction ring.
  • High-level bullets can be purchased from Honor Hold and Thrallmar factions at revered.

Dungeons and Raids

  • Sounds and voice-overs have been added to all Outland dungeons and raid zones.
  • All 25 man raid bosses who drop set tokens will now drop an additional token.
  • Lightsworn Vindicators outside the Black Temple will no longer attack players who are Hostile with the Aldor.
  • Creatures will no longer Cleave targets that aren't in front of them.
  • Silence spell duration has been changed from 6 to 5 seconds.
  • Polymorph spell duration has been changed from 20 seconds to 8 seconds.
  • Hooked Net spell duration changed from 10 to 6 seconds.
  • Electrified Net spell duration changed from 10 to 6 seconds.
  • Net spell duration changed from 10 to 6 seconds.
  • Creatures will no longer perform Sweeping Strikes.
  • Creature versions of Hamstring now deal 20% of the creature's normal melee damage, and is no longer tied to the creature's normal swings.
  • Creature versions of Wing Clip now deal 20% of the creature's normal melee damage.
  • Many humanoid Heroic creatures that are marked as uncharmable can now be seduced by a Warlock's Succubus pet.
  • There is now a control panel to control the waterfall that blocks the entrance to Coilfang Raid to allow people stuck on the other side of the waterfall to leave.
  • Mortog Steamhead standing outside of the Coilfang dungeons will repair armor and weapons as well as sell various items to those exalted with the Cenarion Expedition.
  • Mortog will trade players Cenarion healing and mana salves for Coilfang Armaments. These potions only work inside the Coilfang dungeon and raid zones.
  • Most dungeon boss creatures will no longer slow their movement speed when they are wounded.
  • Arcanist Xorith of the Scryers and Haldor the Compulsive of the Aldor will sell specialized flasks only usable in raid zones to players who are exalted with Cenarion Expedition: the Sha'tar and the Scryers or the Aldor (respectively). The flasks will only be purchasable with tokens obtained from creatures in Tempest Keep: The Eye, The Serpentshrine, and The Black Temple.
  • The Domination spell can no longer choose pets as valid targets.
  • Gruul is now more likely to use his Hurtful Strike and Ground Slam abilities on players instead of Cave-In.
  • Hellfire Citadel:Ramparts
    • Bonechewer Destroyers now has a 2 second melee round time and will no longer Knock Away and wipe the target's threat on Heroic.
    • Bonechewer Evokers now attack slower.
    • Bleeding Hollow Scryer's Fear extended the repeat cooldown so the ability will happen less frequently.
    • Bonechewer Raveners on Heroic, damage has been reduced and will now attack slower.
    • The Liquid Fire damage radius graphic has been slightly altered to align more properly with damage; and damage has been significantly reduced in Heroic difficulty.
    • Omor the Unscarred's Treacherous Bane ability on Heroic will now have the correct damage listed on the tooltip. The damage has also been reduced in Heroic. Changed the graphic to be more noticeable.
    • Added a 2 second cast time to Omor the Unscarred's Treacherous Aura and Treacherous Bane abilities.
    • Vazruden's Revenge damage has been raised on Heroic difficulty.
    • Nazan now emotes before landing.
    • Nazan now has a slight delay before fireballing after breathing fire while landed.
    • Vazruden's Warn Horn is now present in Hellfire Ramparts. It can be used to call Vazruden back if he leaves the instance between wipes.
  • Hellfire Citadel: Blood Furnace
    • Shadowmoon Adepts on Heroic now double attack instead of triple attack on occasion.
    • Laughing Skull Legionnaire no longer uses the Sweeping Strikes ability.
    • Shadowmoon Technician's Silence spell is used less frequently.
    • Laughing Skull Warden will stay engaged with his main target on Heroic difficulty.
    • The Maker's Exploding Beaker damage and knockback radii have changed for consistency to both be 8 yards.
    • The Maker's Exploding Beaker damage has been increased on Heroic difficulty.
    • Shadowmoon Technician's Throw Dynamite ability damage has been increased.
    • Nascent Fel Orc will Dual Wield properly now.
    • Keli'dan the Breaker's Shadow Bolt Volley has had both its damage and range increased
    • Shadowmoon Channeler's Mark of Shadow will have a longer delay before being cast at the start of the fight and now does more damage.
    • Felguard Annihilators and Felguard Brutes will now do less damage.
  • Hellfire Citadel:Magtheridon's Lair
    • Hellfire Warders have been significantly reduced in difficulty.
    • Hellfire Channeler's Shadow Bolt Volley has been made much more easy to interrupt.
    • The melee damage of Burning Abyssals has been significantly reduced.
  • Hellfire Citadel: Shattered Halls
    • The Resist Shadow buff cast by Shadowmoon Acolytes will be dispelled from players if they leave the dungeon.
    • Shattered Hand Reavers will do less damage in Heroic difficulty.
    • The Uppercut used by the Shattered Hand Reaver now has a smaller combat range.
    • Rabid Warhounds on Heroic will now do less damage.
    • Shattered Hand Houndmaster's Impaling bolt damage and movement impairing effects have been increased.
    • Warbringer O'mrogg now applies a smaller amount of threat to the target of his Beatdown ability and will now correctly disable his Burning Maul ability after a wipe.
    • Warbringer O'mrogg and Warchief Kargath Bladefist can be seen from a farther distance.
    • Warchief Kargath Bladefist can now travel slightly farther during Blade Dance.
  • Coilfang: The Slave Pens
    • Coilfang Defenders are only found in pairs while in Heroic difficulty.
    • Wastewalker Slaves will now be more difficult in Heroic difficulty.
    • Coilfang Defenders in Heroic difficulty no longer dual wield with their shields.
    • Rokmar the Crackler will now only apply Grievous Wound to his current target.
    • The maximum range of Quagmirran's Poison Bolt Volley has been increased and the spell now ignores line of sight. The damage over time component also is now fully affected by a player's nature resistance.
    • Coilfang Defenders should come in no more than a 2 pulls in Slave Pens on Heroic Difficulty.
    • The 2 Myrmidon, 1 Sorceress, 1 Slavehandler pull has been changed to a 2 Myrmidon pull.
    • Naturalist Bite is now level 70 in Heroic difficulty Slave Pens.
  • Coilfang: The Underbog
    • Underbat in Heroic difficulty damage has been reduced.
    • Underbog Lurker in Heroic difficulty damage has been reduced.
    • Wild Growth on the Underbog Lurkers has been fixed.
    • Underbog Lurkers will now have a slight delay before using the Coral Cut ability on a target.
    • Murkblood Oracles and Murkblood Healers now have more mana.
    • The Murkblood Spearmen's Throw ability does more damage in Heroic difficulty.
    • Lykul Wasp and Lykul Stinger melee damage has been reduced.
    • Underbog Lords have had their damage reduced.
    • The Black Stalker's Spore Strider Summon should happen at more regular intervals and be less random.
  • Coilfang: Steamvaults
    • Coilfang Oracles, Coilfang Sirens and Coilfang Sorceresses now have more mana.
    • Coilfang Engineer damage has been increased in Heroic difficulty.
    • Coilfang Engineer Throw Bomb ability damage has been increased and will throw more frequently.
    • Steam Surger damage damage has been significantly reduced.
    • Tidal Surger damage has been slightly reduced in Heroic difficulty.
    • The Bog Overlord's Trample has been changed to be a 50 yard radius effect, but now does decreased damage and will be used less frequently in both heroic and normal difficulty.
    • Coilfang Siren's Fear now has a 1 second cast time and no longer removes all threat from feared players.
  • Coilfang: Serpentshrine Cavern
    • The creatures that lead up to Hydross the Unstable and creatures at the six pumping stations are now on a 2 hour respawn instead of 45 minutes.
    • Slight changes on most creatures have been made including: aggro range changed to 30 yards detect, 15 yard call for help and hitpoints reduced. (Boss specific adds are not affected by this hitpoint reduction.)
    • Slightly reduced the number of creatures from the cavern entrance.
    • Modified the patrol patterns of some of the murlocs in Morogrim's room to make them easier to pull.
    • Non-boss creatures in Serpentshrine will now no longer respawn if the nearby boss has been killed, and should not respawn while in combat with the boss in question.
    • Fixed an issue with Hydross where you would kill him and he would instead change into his alternate form with 1 health.
    • The Mark of Hydross and Mark of Corruption debuffs can now affect the increases of the nature or frost damage taken up to 500%.
    • Refreshing Mist now correctly restores health.
    • Fixed an exploit related to Leotheras' Consuming Madness spell.
    • Lady Vashj can no longer use the ability Persuasion.
    • Toxic Spores no longer deal damage upon impact.
    • Tidewalker Lurkers no longer call for help from other nearby creatures.
    • Greyheart Technicians are now much easier to kill, and deal less damage.
    • Coilfang Priestesses may now be polymorphed.
    • Coilfang Priestess' Holy Fire spell now deals Holy damage, and the damage dealt by the spell has been lowered.
    • Morogrim Tidewalker's Earthquake no longer obeys line of sight restrictions
    • Creatures in the Serpentshrine now have a chance to drop Coilfang Armaments.
    • Hydross the Unstable's Vile Sludge spell will no longer hit pets.
    • Hydross the Unstable's melee damage has been reduced.
    • The spawns of Hydross have fewer hit points.
    • The Coilfang Frenzy now does increased melee damage, but Scalding Water damage has been decreased.
    • Leotheras the Blind's Chaos Blast radius has been significantly reduced, which will allow additional melee to damage Leotheras while he is in metamorphosis form.
    • Leotheras the Blind will now also spend less time whirlwinding before shifting into his metamorphosis form.
    • Leotheras the Blind's hit points have been reduced.
    • Inner Demons are now slightly easier to kill and deal less damage.
    • Serpentshrine Lurkers are now banishable and fearable, and no longer create mushrooms so quickly.
    • Morogrim Tidewalker has been moved to a more central location in his room.
    • Hydross the Unstable's hit points have been slightly reduced.
    • Colossus Ragers have had their health reduced significantly.
  • Auchindoun: Mana-Tombs
    • Ethereal Sorcerer's in Heroic difficulty will summon Arcane Fiends less frequently.
    • The Dark Shell of Pandemonious is now more visibly noticeable when cast. The duration has been lowered from 8 to 6 seconds for Heroic difficulty.
    • Ethereal Priests, Ethereal Sorcerors, Spellbinders, and Theurgists now have more mana.
    • Nexus-Prince Shaffar's will now summon Ethereal Beacon at a more regular interval.
  • Auchindoun: Auchenai Crypts
    • Angered and Raging Skeletons have had their movement speed decreased on Heroic difficulty.
    • Avatar of the Martyred's Mortal Strike damage has been reduced.
    • Shirrak the Dead Watcher's Fiery Blast damage has been reduced on Heroic difficulty.
    • Raging Souls will now correctly despawn after casting their Rage spell on Heroic difficulty.
  • Auchindoun: Sethekk Halls
    • Sethekk Guard's damage has been greatly reduced.
    • Sethekk Ravenguard's damage has been reduced on Heroic difficulty.
    • Darkweaver Syth's aggro radius has been increased, and he can now see through both stealth and invisibility.
    • Sethekk Oracle's Arcane Lightning damage reduced and it will be cast less frequently.
    • Sethekk Oracles, Sethekk Shamans, Cobalt Serpents, and Time-Lost Scryers in Normal difficulty now have mor mana.
    • Sethekk Prophets, Time-Lost Controllers, and Time-Lost Shadowmages in both difficultys now have mor mana.
    • Added a 1 second cast time to the Spell Reflection ability of the Sethekk Initiates. Note that this is an ability and not a spell, and as such the ability can not be interrupted via counterspell, kick, and other interrupts.
    • The Arcane Destruction buff cast by Sethekk Scryers when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance.
    • Sethekk Talon Lords now wield a scimitar and shield instead of a polearm.
    • Time-Lost Shadowmage will now be able to cast Curse of the Dark Talon spell more than once.
    • Talon King Ikiss on Heroic difficulty has been significantly reworked. He now has a point blank area of effect slow spell, increased damage on the Arcane volley , increased damage on the Arcane Explosion, and reduced the frequency on his Polymorph.
    • Talon King Ikiss is more obvious when he is about to cast Arcane Explosion.
  • Auchindoun: Shadow Labyrinth
    • The Shadow Defense spell cast by a Cabal Acolyte when mind controlled or spell-steal is used, will now be automatically dispelled when a player leaves the instance.
    • Fel Overseer's Mortal Strike in Heroic difficulty now deals less damage.
    • Malicious Instructor, Cabal Cultist, Cabal Assassin, Cabal Fanatic and Blackheart the Inciter have all had their damage reduced in Heroic difficulty.
    • Cabal Cultist's damage has been reduced in Heroic difficulty changed.
    • The damage dealt by Murmur's Thundering Storm is now increased properly by Resonance.
    • Reduced the number of creatures in Shadow Labyrinth.
  • Caverns of Time: Escape from Durnholde
    • The Durnholde Mage's Polymorph spell will be cast less frequently.
    • Infinite Slayer's Mortal Strike damage has been reduced.
    • Lieutenant Drake's melee speed has been slowed slightly and damage reduced.
    • Captain Skarloc's Consecration ability and melee damage has been increased on Heroic difficulty.He will now take damage properly when he dispels Unstable Affliction.
    • Infinite Defiler's Curse of Infinity on Heroic difficulty has been renamed to Bane of Infinity, since the effect is not removable as a curse.
    • The Human Illusion spell will now interact correctly with Shadowform and Druid shapeshifts.
  • Caverns of Time: Opening of the Dark Portal
    • Temporus' Spell Reflection ability on Heroic difficulty now has a duration of 6 instead of 8 seconds.
    • Temporus may no longer be disarmed.
    • Chrono Lord Deja's Time Lapse may no longer be reflected.
  • Karazhan
    • Prince Malchezaar's door will now close when his encounter begins.
    • Prince Malchezaar's aggro range has been reduced.
    • Romulo's Daring spell now increases haste and damage by 35% instead of 50%.
    • Romulo's Poisoned Thrust will now be used less frequently.
    • Backward Lunge damage has been decreased.
    • The Deadly Swathe now operates based on the new creature cleave rule when engaging Romulo.
    • Fixed an issue where if Romulo or Julianne were killed in the final phase and the raid then died, the dead actor would not despawn, forcing players to soft reset the instance to fix things.
    • Blinding Passion will now only hit players.
    • Immunity effects such as Ice Block will no longer remove the secondary effects of being Little Red Riding Hood.
    • Fixed a bug that was causing Maiden of Virtue's Repentance to hit her current target.
    • Ethereal Theives and Spellfilchers in the upper floors have been retuned slightly.
    • Terestian Illhoof will no longer sacrifice his primary target.
    • Terestian Illhoof will now wait longer before resurrecting his imp, Kil'rek.
    • Terestian Illhoof's Imps have had their hitpoints reduced slightly.
    • Spectral Guest melee damage per second has been slightly reduced.
    • Shade of Aran's conjured elementals now despawn when he is defeated.
    • Nether Protection will no longer cause Flame Wreath to detonate.
    • Netherspite correctly puts the raid into combat and is no longer affected by immolate and other forms of vertex coloring.
    • Roar is now susceptible to Horror effects.
    • The Rolling Pin of the Ghostly Baker will now only deal damage to one target.
    • Shade of Aran's conjured elementals now have significantly less health.
    • Shade of Aran's Blizzard should now be more visible and its duration has been reduced.
    • Shade of Aran's Flame Wreath should completely ignore pets, summons, guardians and mind-controlled NPCs.
    • Shade of Aran's Door should no longer lock if he dies while drinking.
    • Shade of Aran's respawn region should properly shut down if he dies while drinking.
    • Shade of Aran will no longer cast Dragon's Breath.
    • Netherspite's room now has a door that locks when the encounter begins.
    • Netherspite's Nether Burn and Nether Breath will now ignore line of sight.
    • Netherspite will no longer cast Nether Burn while crazed.
    • The arcane creatures that spawn in the Menagerie will now respawn less frequently.
    • Phantom Valets and Ghostly Stewards are now larger to make them stand out a bit more from the other residents of the tower.
    • Skeletal Ushers can now be affected by Shackle Undead.
    • Syphoners and Mana Feeders have been substantially reduced in hit points, and the Syphoner's melee damage has also been reduced.
    • Karazhan Tomes
      • Redemption of the Fallen will now correctly summon a lvl 70 creature.
      • Wrath of the Titans will no longer gain the full effect from +dmg gear
      • Torment of the Worgen will now deal additional shadow damage when it procs (previously it did not work and did not log)
      • Legacy of the Mountain King remains unchanged.
    • Dark Screechers should no longer chain-cast Sonic Burst.
    • Negatron's Earthquake will now play correctly.
  • Tempest Keep
    • The hitpoints of all non-boss mobs has been reduced. The boss specific adds should not be affected by this change.
    • Creatures in Tempest Keep: The Eye, The Arcatraz, The Mechanar, The Botanica all have a chance at dropping health and mana potions that will only function inside the Tempest Keep raid and dungeon instances.
    • The damage dealt by Novice Astromancers and Apprentice Star Scryers has been greatly reduced.
    • Crystalcore Sentinels no longer Trample.
    • The range of Crimson Hand Battle Mage's Frost Bolt Volley has been increased.
    • Astromancers and Astromancer Lords no longer use the Blast Wave ability, and the range of their Fireball Volley spells has been increased.
    • The damage over time and radius of the Star Scryer's Starfall spell has been reduced.
    • Arcane Resistance will prove much more effective against High Astromancer Solarian's spells.
    • High Astromancer Solarian now summons fewer Solarian agents, and the Solarium Agents now deal less damage.
    • The Al'ar encounter has been significantly reworked. Her movement around the room will now be more predictable, Al'ar's hit points have been reduced, and killing the Embers of Al'ar will now be both much more possible and more rewarding to the raid.
    • High Astromancer Solarian's hit points have been greatly reduced.
  • Tempest Keep: The Botanica
    • Bloodwarder Protector's Crystal Strike may now be dodged and parried.
    • Tempest-Forge Peacekeepers now deal Physical melee damage instead of Arcane, and now longer perform the Arcane Blast ability on Heroic difficulty.
    • The duration of Vial of Poison has been reduced significantly.
    • Greater Frayer's do more damage in Heroic difficulty.
    • Nethervine Reapers and Inciters' damage has been reduced in Heroic difficulty.
    • Thorngrin the Tender's damage has been reduced in Heroic difficulty.
    • Mutate Fleshlasher's damage has bene reduced in Heroic difficulty.
    • The Sunseeker Gene-Splicer's Death & Decay will occur less frequently and the damage has been reduced on Heroic difficulty.
    • Mutat Fear-Shrieker and Mutate Horror hit points are reduced
    • Warp Splinter's Arcane Volley damage has been reduced on Heroic.
    • The Bloodwarder Protector's involved in the fight with the Mutate Horror's and Mutate Fear-Shrieker's in The Botanica no longer remain at 1 health and will properly be killed.
  • Tempest Keep: The Mechanar
    • Bloodwarder Physicians now have more mana.
    • Nethermancer Sepethrea will no longer break nearby players' stealth when engaged.
  • Tempest Keep: The Arcatraz
    • Protean Nightmare,and Arcatraz Defenders damage has been reduced in Heroic difficulty.
    • There are less Arcatraz Sentinel corpses in the dungeon.
    • Zereketh the Unbound's Seed of Corruption will not knock players back as far.
    • Zereketh's melee damage has been reduced on Heroic difficulty.
    • Zereketh's Shadow Nova and the Death Watcher's Death Blastdamage has been reduced..
    • The Arcatraz Sentinel's Energy Discharge damage has been reduced..
    • Negaton Screamer and Negatron Warp-Master melee damage has been reduced on Heroic difficulty.
    • Eredar Deathbringer's Diminish Soul damage has been reduced.
    • Eredar Soul-Eater's Soul Chill damage has been significantly reduced.
    • Skulking Witch's Chastise ability damage has been reduced on Heroic difficulty.
    • The Unbound Devastator will no longer be able to use the Devastate and Deafening Roar abilities at the same time. A small shared cooldown has been added to both abilities.
    • Ethereum Wave-Casters, Ethereum Life-Binder, and Gargantuan Abyssal melee damage has been reduced on Heroic difficulty.
    • Unchained Doombringer's War Stomp now deals less damage.
    • Harbinger Skyriss's Mind Rend will be used less frequently and the damage has been reduced.
    • Harbinger Skyriss's Domination duration has been changed to 6 seconds.
    • Harbinger Skyriss's Mana Burn drain has been reduced on Heroic.
    • Akkiris Lightning-Waker's Lightning Discharge damage has been reduced on Heroic.
    • There are fewer Protean Nightmares roaming the halls of the Arcatraz.

User Interface

  • Players will now be able to access the Looking For Group Channel by joining the Looking For Group/Looking for More tool.
  • Using abilities and casting spells that cannot be used while mounted will now auto-dismount players as needed. This can be disabled by turning off the auto-dismount option in the UI options.
  • Spells that have reagent costs will show the number of uses left in the lower right corner of the action icon, just like consumable items on the action bar.
  • Holding down the shift key while mousing over an equippable item that you can use will now show you the tooltip for the item you currently have equipped in that slot as well (much like how the auction house currently works).
  • The network performance meter now shows framerate and how much memory AddOns are using.
  • You can socket items while in flight.
  • When consuming reagents or using items on the action bar, smaller stacks will be used before larger stacks.
  • Players who feign death no longer appear dead to party and raid members and friendly spells will not be interrupted.
  • Sending item links with invalid enchantments will disconnect you.
  • Equippable items displayed as quest rewards will always show you the tooltip of the item you are currently wearing in that slot.
  • The area of interest while on a flight path is farther along the path instead of in front of you.
  • Your current target will now display all of the duration based spells that you have cast on them with cooldown rings so you will know how much longer they will last. Very useful for warlock damage over time spells and druid healing over time spells as well as many others.
  • Raid Windows now remember their position in the gamefield between sessions.
  • A Main tank and Main assist window have been added to the raid UI that can be pulled out into the gamefield. These windows automatically show the main tank/main assist's target by default.
  • Profession UI now has a search field. Text that is entered into the search field searches against item names, reagent names and item levels (if you include a level). For instance you can type Peace into the search field to see all of your recipes that use Peacebloom, or type in 20-30 to see all of you level 20-30 recipes. This search field only appears once you have more than 75 skill in your profession.
  • Profession UI now has a checkbox that allows you to search by only items that you have the materials to make.
  • Active corpses or objects (ones with loot on them) now can be selected and looted, even if they are underneath another corpse that does not have loot on it.
  • While flying or swimming the 'X' key will now make you move down.
  • Hunter Pets now display their spell damage bonus on the pet pane. The actual effect will nearly always be less than the bonus listed as it depends on the bonus coefficient of the spell the pet is using.
  • Hunters now have a UI option Auto Attack/Auto Shot that if turned off means that the hunter will not automatically switch between ranged attack and melee attack difficulty when the range changes.
  • Party members will no longer see a hunter who is feigning death as actually dead.
  • Shamans are now a darker blue in the raid UI so they have a more distinct color.
  • Items that have additional armor on them higher than standard for an item of that quality and level will have the armor value displayed in green.
  • Gems are now searchable in the Auction House under the heading of Gem with the gems then broken up by color so you can search for all gems of a specific color.
  • When items are being put up for sale on the Auction House, if the item you are putting up for bid is the same item and quantity as the previous item you put up for bid, it will automatically fill in the price and buyout for you with your previous price.
  • The 'Status Bar Text' option in the interface options UI will now display numeric values for all party members health/mana bars in addition to your own.
  • Raid and Battleground chat options have been added to the chat button that is attached to the chat log.
  • New Tips of the day have been added.
  • You can now link recipes into chat. If you have chat input open and you shift-click on one of your recipes in your profession UI then it will put a link to that recipe with the reagents it requires to make into chat.
  • Raid assistants can now start a ready check.
  • You can now display the amount of healing you do to a target in the gamefield. This option can be turned on with the Healing option in the floating combat text section of interface options.
  • The Auction House now has a reset button that will reset all fields you have entered to allow you to quickly try a different search.
  • Movement now interrupts the usage of the Evergrove Wand.
  • Casting beneficial spells while using the Overseer Disguise will now drop the disguise.
  • The Overseer Disguise now has a 1 second casting time, and can no longer be activated while in combat.
  • The Triangulation Device from the Triangulation Point quests in Netherstorm will no longer allow the character to see Ethereum Relays.
  • The directional indicators on the minimap for the towns have been added in Outlands.
  • Searches in the auction house for French, German, and Spanish now do character swapping for some accented characters to yield better results.
  • There is now a Rotate Minimap feature.
  • You can now enable target of target in raid windows
  • New interface option: Open Loot Window at Mouse
  • New interface option: Disable Lua Errors
  • You now see the season stats instead of weekly stats for arena teams when you inspect another player
  • Guild names now appear in player tooltips
  • Stackable items retrieved from mail will automatically stack in your inventory
  • You are now able to right click a player name to report them to GMs for spam. Please note that reporting any other issues through this method may result in them not being processed correctly.
  • User Interface Scripting