WOW Alliance Northrend Leveling Guide

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OOPS, seems there's a wow alliance Northrend levling guide to help you level up your account from lv70-lv80, can't wait to see what's the detail about the northrend leveling guide. let's go!

The second expansion to the WOW: WOTLK raises the level cap from 70 to 80. It also introduces a whole new continent of content to explore. Many players are simply overwelmed by the options that this opens up for them and become lost. Most players simply want to get to level 80 and see as much content along the way as possible. That is where our brand new WOW Alliance Northrend Leveling Guide comes in, Byron "Messiah" Mudry will guide you through leveling all the way from 70 to 80 in the many zones of WOW Northrend.

In this first section he lays out how the guide will work, some starting information, and then jumps right into leveling a fresh level 70 in the zone of the Borean Tundra.

Next leave the main keep to find Sergeant Hammermill near the exit of town at 56,70. There you can turn in A Time for Heroes and get the follow-up The Siege. To complete this quest you are going to leave the town, but on you way out, as soon as you cross the bridge, stop and talk to Medic Hawthorn at 55, 68 to get the quest A Soldier in Need.

Now is the detail about the WOW Alliance Northrend Leveling Guide. This norhrend levling guide will take you from level 70 to level 80 throughout the various zones in wow Northrend. The guide is broken up into levels and zone sections. If you're starting at level 70 then the best place to start is the first page. For those of you joining at a different level than seventy or if you're seeking some quest/area help then use the below table of contents to find your way about.

This WOW Alliance Northrend Leveling Guide makes a couple of assumptions, they are as follows. The first is that you're level 70. If you're not level 70 then stay in wow Outland! There are a lot of quests in wow Outland that give good experience up to and past level 70. There is no really good reason to start wow Northrend until 70. The second assumption is that you had no problem getting to level 70 and that you know how basic quest mechanics work. The last assumption is that you have rested experience. Rested experience is worth a ton at higher levels, and as such you should always park at an Inn when you log off. Many players go so far as leveling 2 characters at a time so that they can always have rested experience. Play one character until the rested experience is used up, then switch to your other character.

As a small note, the guide is under construction with the recent launch of WotLK. Updates are coming frequently so be sure to check back often.

Instructions

Load up WoW and then load the guide up in your browser. This way you can either alt-tab between them, or if you have a dual monitor setup have WoW on one screen and this guide on the other.

This WOW Alliance Northrend Leveling Guide assumes that you will have a few simple add-ons to make your life easier. The first and most important is some sort of location mod. You can use any number of mods that will display your location, my favourite is the one included with Titan Panel, although there are many others including TomTom or Cartographer.

The second very useful mod is Quest Helper as it will display on you map and mini-map when you are near an objective of a quest. Sometimes you can get to the general location of a quest, but just not find the right item. Quest Helper highlights it on your map and lets you know what quest a creature or item is for.

So much words, refer to the detail about the wow alliance northrend leveling guide:

Now, start exploring the wow Borean Tundra. When you come to the zone you will do so from the city of Stormwind and start questing from Valiance Keep and then move onto the town of Farshire.

  • Let's get going! Get to Stormwind and then down to the docks. Once there get on the boat to the continent of Northrend. Once you reach the new continent you will be getting off in Valiance Keep.
  • As soon as you are off the boat, walk up the stairs in front of you and turn right. There you can get the flight point for the town. The building in front of you is the Inn, I recommend you bind here for your hearth location so that you can get back to turn in quests quickly.
  • Next walk into the open courtyard right beside the Inn and talk to Officer Blythe to get the Quest Enlistment Day, at 58,68.
  • Turn around and face the ship that is parked in the middle of town and go across it and up the stairs into the keep. There go up to the second floor to find General Arlos at 56,72. There you can turn in Enlistment Day and get A Time for Heroes.
  • Next leave the main keep to find Sergeant Hammermill near the exit of town at 56,70. There you can turn in A Time for Heroes and get the follow-up The Siege. To complete this quest you are going to leave the town, but on you way out, as soon as you cross the bridge, stop and talk to Medic Hawthorn at 55, 68 to get the quest A Soldier in Need.
  • Once you are outside of the town, you need to venture onto the beach and defeat the Crypt Crawlers found there. Once you have killed enough for the quest return to town to turn it in and get the follow up Death from Above. While in town board the Stormbreaker, which is the ship being repaired in the centre of town. Once on the ship, go down into the hold to find Hawthorn's Anti-Venom located in the hull of the ship at 57,69. Also right beside the box containing the supplies you will see an alter that starts the quest Cultists Among Us.
  • Move to the top of the ship to find Captain "Lefty" Lugsail and turn in Cultists Among us and get the follow up called Notify Arlos. Travel back to Arlos in the keep on the second floor to turn this part in which then allows you to get A Diplomatic Message from Counsellor Talbot and Enemies of the Light from Harbinger Vurem.
  • Travel back out of town, but stop at the end of the bridge to turn in A Soldier in Need at Medic Hawthorn, then move just along the water to 55,70. Once there you will see a pile of scourge bodies on the ground. Look up, and target one of the Scourge Flamespitters, then use your net. Net scourge flamespitters to bring them down to the ground and kill enough to complete Death from Above.
  • Return to Sergeant Hammermill and turn in the quest. Get the Follow up called Plug the Sink Holes. This quest requires you to use the supplied explosives to collapse the two sink holes. They are found just outside of town. The southern sink hole can be found at 50,71 while the northern one can be found at 54,64.
  • Once you have destroyed both sink holes right around the northern sink hole you will see magic circles on the ground surrounded by Cultist Necrolytes. Kill these until you get a Cultist Communique to drop.
  • Return to town and turn in the various quests that you have. Get to follow-ups and the other quests that become available. These should include Farshire, Word on the Street, Further Investigation, Distress Call (at the flight point), and Nick of Time (inside the inn).
  • Go upstairs in the inn to find Vindicator Yaala at 58,67 to turn in Further Investigation, and get the follow-up The Hunt is On. Next go out onto the balcony of the inn to talk to Leryssa to finish Word on the Street and get Thassarian, My Brother.
  • You now need to find the three different cultists in town. To do so you go to each location and use the Oculus of the Exorcist that you were given. Once used in the vicinity of a cultist, they will glow purple and you can talk to them, confront them by talking to them and they will then attack you. Slay them and move on to the next. The first one can be found in the kitchen area of the inn and is called "Salty" Tom Thorpe.
  • Find Tom Hegger on the outside lower docks at 59,68 and use the oculus again, once you talk to him, defeat him.
  • Lastly, go into the keep and down to the prison area, and use the oculus again at 56,71. You can then talk to and defeat Guard Mitchells.
  • Return to the in and turn in the quest The Hunt is On to Vindicator Yaala.
  • Exit out the back of the keep, located behind the inn, and travel up the hill to find Gerald Green to turn in Farshire at 58,63. Get the follow up to it called Military What Military which has you travel to the mine located through the town at 56,58.
  • Once inside the mine you will come across the plagued grain at 56,55. Inspect it to complete Military What Military and get Pernicious Evidence and then continue into the mine and take the left fork to find William Aileron's body at 56,55. While there you can complete Thassarian, My Brother and obtain the follow up called The Late William Allerton.
  • Return to Gerald Green at 58,63 to turn in Pernicious Evidence and get the three quests that will now open up for you. They are It's Time for Action, Take No Chances, and Reference Material.
  • You can find the grain that you need to burn and the scavengers you need to kill for It's Time for Action and Take No Chances all around the town of Farshire. The book Field, Factories and Workshops for Reference Material can be found at 56,58 in the burning building to the left of the mine entrance.
  • Turn in all three quests to the NPC's at Farshire and get the follow ups Fruits of our Labor, and Repurposed Technology. The harvesters can be found in the fields around town. You can find a group of them around 56, 62.
  • Next, return to the mine behind town, but this time go all the way to the back of the min to find Captain Jacobs near 58,53. Defeat him and loot the cart key that he drops. Take the key to the mine cart at 57,54 and use it to release the cart. This will complete the quests Fruits of our Labor.
  • Return once again to the NPCs around Gerald Green at 58,63 and turn in your quests. You will be given the quest One Last Delivery. This is a simple delivery quest that requires you to take a box to Hilda Stoneforge in Valiance Keep. You can find her near 57, 67. Turn in the quest and get the follow up Weapons for Farshire.
  • While in town, return to the inn and turn in the quest The Late William Allerton to Leryssa, who will give you the follow up Lost and Found. To finish this simply go downstairs and talk to James Deacon behind the bar who will give the the follow up In Wine, Truth.
  • Return to Gerald Green in Farshire to turn in Weapons for Farshire and get Call to Arms! To finish this you simply need to go into the large town hall nearby, go up the bell tower and pull to rope. The building doorway is at 57,60 and the stairs to the bell tower are found right inside the door. Once you ring the bell, you can return to Gerald for your reward.
  • We are now done in the immediate area around Valiance Keep and will start moving north.

Ahh, seems that's all about this time's WOW Alliance Northrend Leveling Guide, and there's another part of this wow alliance northrend leveling guide, see you then.


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