Those poor Rogues. You have the advantage here, but you need to be very careful about your warriors health, a very well timed Blind+sap combo can give them the time they need to quickly burst down your warrior.
Your warrior needs to be on the rogue. The start of the fight will seem like it is in their favor as their rogue will blow all his cooldowns, but once you get past the first 2 minutes and the rogue runs out, it¡¯s like shooting fish in a barrel, so don't get discouraged if you seem to be behind during the middle of the match.
If the Rogue is on your warrior (most Fights)
-Keep Abolish up on the warrior to prevent the wounds from stacking, and 3xlifebloom/rejuv should be more than enough to heal through the rogue. The other team is at a huge disadvantage here, not only is your warrior doing a lot more damage than the rogue, but the other druid has to heal through the mortal strike debuff.
-When the rogue blows Evasion/Adrenaline rush, you can cyclone/root the rogue and have the warrior switch to the druid. Reason being is that with evasion up, he won¡¯t be doing much damage to the rogue, and with AR up, the rogue will be outdamaging your warrior, so you can maximize the your damage/their damage ratio by switching. Also, if you catch the druid in caster form, it will cost mana to get him to heal himself. When the Rogue¡¯s cooldown is over, swich back.
-Cyclone the other druid whenever you can. This puts the other druid behind on healing, and forces him to use even more mana to catch up and top off his rogue. If you get cycloned and your warrior is under 70%, tell him and have him put a shield on, you don¡¯t want them getting lucky and finishing off your warrior in a cyclone/cyclone/cyclone/bash/sap combo.
If The Rogue is on you(Rare):
Easy. With your warriors help, you can easily get away from a rogue. Hamstring on the rogue, and pillar kite the rogue to keep him on the other side of the pillar. If he catches you, you can feral charge their druid to get some distance. Sinec the rogue is facing away from your warrior, he isn¡¯t dodging or parrying, so he¡¯s eating the broad side of the mace the entire game.
Eventually, The Druid will go oom from keeping the rogue alive, or your warrior will catch some crits and 3-shot the rogue, and you will collect your points.
This fight can seem tough at first, but once you get the hang of it, it¡¯s quite an easy match.
The key to this fight is bear form, and the fact that when in bear, you cannot be burned nor drained, the hunter can¡¯t do much damage to a bear or a plate-wearing warrior, and bear form can eat the freezing traps allowing your warrior to stay on the hunter nonstop.
Most people really love to go for the pet, and while it is a tempting target, it¡¯s often fruitless as most hunters can revive it in 4 seconds, and it allows the hunter to lay a beatdown on you from far away.
Your warrior can be on the hunter, and you need to support him on the target. We usually have the warrior on the hunter, while I chase after the priest to prevent drinks. Every so often, you need to feral charge the hunter, beause when he gets low/trap comes off cooldown he will try to do his scatter->freezing trap. When he does, you need to get right on top of it and eat it so that way your warrior can stay on the hunter. So every so often swich back to the hunter so you can be ready for his freezing traps. Remember, since the pet is on you, the poison will break the freezing trap immediately. If the hunter switches to a frost trap, then feral charge and hamstring is usually more than enough that you two can stay with him.
The priest will be constantly trying to drink, so do your best to stay on him in bear form while preventing the hunter¡¯s freezing traps. When the Hunter is at around full health, you should be trying to be on the priest and attacking him/keeping him in combat, and when the hunter gets low(50-60%), feral charge back to the hunter so you can try to eat the freezing trap.
Whenever you need to heal, get behind a pillar, then pop out. If the priest is close to you, your warrior can intercept him to stop him from getting to you. Hot yourself, then hot your warrior, and pop right back in to bear form.
The priest will eventually go oom quickly, because he¡¯s having to heal his hunter almost nonstop. If you want, you can switch to the priest when he gets low, because an oom priest will drop pretty fast, and it will stop him from drinking. Be careful though, if you¡¯re both on the priest it means the hunter can nuke you because you¡¯re no longer in his melee range, and now he can shoot you.
-Viper sting will not affect you while in bear form. So, if the hunter lands a sting on you, you can quickly shift to bear to stop the drain. However, the shift itself is mana intensive, so keep that in mind.
-Switching to the pet often is a good way to drain the priest¡¯s mana. Keeping up a 6-8k HP, zero resilience pet is very mana intensive, but it allows the hunter to nuke your warrior. So target switch often to keep the priest guessing and burning mana.
The Dreaded Mirror. You need to be very, very on the ball with target switching, denying the other druid drinking time while you maximize your time.
Your warrior will be chasing their druid as much as he can, while switching back to their warrior whenever the other druid is firmly planted on the other side of a pillar.
Start the fight off with the warriors charging each other, and once they do, pop out next to a pillar, and Faerie fire the other warrior, and hot your own, then drink. You¡¯ll spend some mana, but the hots will keep him topped off and you can drink back to full quickly. Once the other druid pops, your warrior needs to switch to him. The Warrior should continue to beat on the other druid, but he needs your help. Hibernate the other druid, cyclone him, Feral Charge, Bash him, help your warrior stay on the druid.
No matter how much you help him, until the other druid gets low on mana, he will almost always get away. So, when he does, you switch. You run after the other druid to stop him from drinking, and your warrior goes to his warrior. So, do your best to ditch that other warrior while you chase the other druid. While you¡¯re chasing after the other druid, hot your warrior so you can make sure he's going be ok. Because your warrior is beating on his warrior, the other warrior will usually turn on your warrior after you get away, which is why you pre-hot him. Rank 1 MF the other druid and cyclone him while your warrior is beating on his warrior. After your cyclone finishes, your warrior should still be at a decent health, while the other druid¡¯s warrior is low. Now, run away and drink and have your warrior put a shield on while you drink, and have your warrior on their druid to prevent a drink. Their druid will be to busy trying to save his warrior to chase after you, and you will get a drink off and be beating them in the mana war. After you finish drinking, your warrior switches back to their druid and the dance continues.
If you get low (50% health, your warrior needs to come back and help you via intervene/disarm. If the disarm fails, he can spam hamstring to hopefully proc an imp hamstring/mace stun so you can get away.
This fight is all about switching targets. When the other druid gets away from your war, you chase after him to stop his drink, and your warrior beats on their warrior to force him to come back.
This fight can go extremely long on Nagrand arena because of the pillars everywhere. Be prepared.
Catching the other druid in a hibernate is awesome. A hibernate/Cyclone/Cyclone/Cyclone/Bash can sometimes give your warrior enough time to kill their warrior.