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Shaman

  • Earth Elemental Totem: This pet will now come into the game with full health, including that gained from a percentage of its master's stamina.
  • Earth Shield: Adjusted the tooltip to indicate this ability works against all types of attacks, not just melee. This ability will also now properly trigger only from taking direct damage effects.
  • Earth Shock: Rank 8 is now properly considered an Interrupt effect for talents and abilities that affect interrupts.
  • Elemental Focus: This talent now reduces the cost of the next damage spell by 60%. It will also now trigger from bonus spells cast by Lightning Overload.
  • Eye of the Storm (Elemental): Clarified the tooltip on this talent to indicate it only works with Shaman spells.
  • Fire Elemental Totem: This pet will now come into the game with full health and mana, including that gained from a percentage of its master's stamina and intellect. It will also now properly get increased stamina from a percentage of its master's stamina.
  • Flametongue Weapon: This effect will no longer trigger while you are disarmed.
  • Frostbrand Weapon: Rank 6 now properly receives increased effect from spell damage bonuses.
  • Healing Focus: The tooltip has been adjusted to indicate it only works with Shaman spells. e.g.: Does not work with Gift of the Naaru.
  • Healing Way: This talent now correctly modifies the healing done after all bonus effects have been applied.
  • Heroism: Training cost increased to match the cost of Bloodlust.
  • Lightning Shield: Ranks 8 and 9 of this spell now trigger correctly while mounted.
  • Magma Totem: This totem will now correctly do damage on its 10th tick, right before despawning.
  • Mana Spring Totem: Duration increased to 2 minutes.
  • Mana Tide Totem: This totem will no longer sometimes grant mana after it has been destroyed. It will also consistently grant mana 4 times instead of sometimes 3 and sometimes 5.
  • Healing Stream Totem: Duration increased to 2 minutes.
  • Mental Quickness: This talent now correctly reduces the cost of Purge, Flame Shock, Frost Shock, Earth Shock, Bloodlust, Heroism, Lightning Shield, Cure Poison, and Cure Disease.
  • Nature's Guardian (Restoration): Some spells and abilities did not trigger this talent. That has been fixed.
  • Restorative Totems (Restoration): This talent no longer gives a bonus to a variety of jewelcrafting items.
  • Trainer Animations: All new Shaman abilities will now correctly play the training animation when learned.
  • Water Shield: When a Shaman with this spell active is afflicted with Cyclone, the charge burned will now grant mana.
  • Windfury Weapon: Mixing two different ranks of Windfury Weapon while dual-wielding will no longer increase the number of Windfury Weapon procs.
  • Windfury Weapon: A bug with this spell was making off-hand procs receive less bonus damage than intended. It is now fixed.

Warlocks

  • Aftermath: The delay on the daze effect has been reduced.
  • Amplify Curse: This ability is now consumed correctly by a Curse of Doom casting.
  • Conflagrate: The button for this ability will now be greyed out when your current target does not have Immolate.
  • Create Healthstone: These abilities will now be sorted in rank order in your spellbook.
  • Create Spellstone: These abilities will now be sorted in rank order in your spellbook.
  • Curse of the Elements and Curse of Shadow now have a duration of 2 minutes when used on PvP targets.
  • Curse of Tongues now has a 12 second duration when used on PvP targets.
  • Dark Pact: This ability is now unuseable while the mana and health of a pet are being adjusted by pet scaling.
  • Death Coil is now is now subject to diminishing returns in the Horror category. Currently, only Death Coil is in this category.
  • Demonic Knowledge: This ability will now work with enslaved demons.
  • Enslave Demon: The health bar and mana bar for enslaved demons will no longer appear to go down when they become enslaved.
  • Felguard: This pet will periodically check to see if you know the talent which allows you to summon it, and die if you do not know the talent.
  • Fixed some data errors that caused Soul Leech and Conflagrate to generate more threat than intended.
  • Improved Drain Soul: This talent will no longer trigger when a creature other than the one you are draining dies.
  • Insignia of the Alliance/Horde and Medallion of the Alliance/Horde now remove Fear, Stun and Slowing effects and no longer remove Charm and Polymorph effects.
  • New art added for Ritual of Souls channeling focus and Soulwell created by the spell.
  • Ritual of Souls no longer consumes a Soul Shard when cast in arenas.
  • Seed of Corruption: This spell will now interact properly with town guards when bystanders are hit by its detonation in a duel.
  • Shadowfury now properly benefits from the Intensity talent.
  • Soulstones: Soulstones can no longer be used on targets not in your party or raid. In addition, the soulstone buff will now be removed if the target or caster leaves the party or raid.
  • Spell Lock (Felhunter) duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds.
  • Soulwell now plays a sound and visual effect when you create a Healthstone through using it.
  • Soul Link: Adjusted tooltip to explain that the damage transferred to the pet cannot be prevented. The functionality remains unchanged. This ability will now work with enslaved demons.
  • Unholy Power: The tooltip has been corrected to indicate it works with the Imp's Firebolt.

Warriors

  • Bloodrage: It is no longer possible to gain extra rage from this ability by using tradeskills to keep you in combat
  • Charge, Intercept and Intervene now suppress all Slowing effects while charging the target.
  • Charge: This ability will now properly cause the warrior to go into combat with its target.
  • Commanding Shout: This ability now increases your max health, but keeps your percentage health constant.
  • Death Wish and Enrage effects no longer stack.
  • Execute: When used with Sweeping Strikes, ranks 6 and 7 of this ability will no longer cause full damage to secondary targets who are not wounded.
  • Flurry: Ranks 1-4 will no longer trigger from ranged critical strikes.
  • Flurry (Fury) now increases attack speed by 5/10/15/20/25%, reduced from 10/15/20/25/30.
  • Heroic Strike: The rank 10 tooltip now includes specific values for the bonus damage against dazed targets.
  • Improved Hamstring: The delay on the immobilize effect has been reduced.
  • Improved Revenge: Reduced the delay on the stun landing from a successful Revenge.
  • Insignia of the Alliance/Horde and Medallion of the Alliance/Horde now removes Immobilizing, Stun and Polymorph effects and no longer remove Slowing effects.
  • Revenge: This ability has been modified to do substantially more damage. The threat bonuses have been adjusted so that the threat generated remains relatively unchanged.
  • Shield Slam: Rank 3 of this ability no longer gets its cost reduced twice by the Focused Rage talent (Protection).
  • Spell Reflection no longer has a global cooldown.
  • Sweeping Strikes: This ability will no longer be modified erroneously on additional targets by percent modifiers to your damage.
  • Sword Specialization: This ability now grants extra yellow attacks instead of extra white attacks. It also grants rage based on the speed of your weapon. This change will make Sword Specialization no longer reset the weapon swing timer when it triggers off special attacks, and results in a net increase in damage dealt.
  • Victory Rush: The tooltip has been adjusted to calculate the damage it deals correctly, 45% of Attack Power, not 35%.

Pets

  • Abilities and items that are triggered when you kill a target are also now triggered when your pet kills a target.
  • Fixed the amount of happiness lost when you dismiss a Nether Ray pet.
  • Voidwalkers will stop while they are consuming shadows.
  • Warlock and Hunter pets will now be automatically dismissed when you summon a mount. These pets will return on dismount. This does not affect pet happiness for Hunters.
  • Warlock and Hunter pets will now be automatically dismissed when you untalent.

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