Frost Talents Death Knight Talents

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Improved Icy Touch

  • Ranks: 3
  • Frost talent points required: 0
  • Description: Your Icy Touch does an additional 10% damage and your Frost Fever reduces melee, ranged, and casting speed by an additional 1%.

Glacier Rot

  • Ranks: 2
  • Frost talent points required: 0
  • Description: Diseased enemies take 5% more damage from your Icy Touch, Howling Blast, and Frost Strike spells.

Toughness

  • Ranks: 5
  • Frost talent points required: 0
  • Description: Increases your armor value from items by 3%.

Icy Reach

  • Ranks: 2
  • Frost talent points required: 5
  • Description: Increases the range of your Icy Touch, Chains of Ice, and Howling Blast by 5 yards.

Black Ice

  • Ranks: 5
  • Frost talent points required: 5
  • Description: Increases your Frost and Shadow spell damage by 2%.

Nerves of Cold Steel

  • Ranks: 3
  • Frost talent points required: 5
  • Description: Increases your chance to hit with a one-handed melee weapon by 1% and increases the damage done by your offhand weapon by 5%.

Icy Talons

  • Ranks: 5
  • Frost talent points required: 10
  • Description: Requires 3 points in Improved Icy Touch.You leech heat from targets of your Icy Touch, so that when their melee, ranged and casting speed are reduced, yours speed up by 3% for the next 20 sec.

Lichborne

  • Ranks: 1
  • Frost talent points required: 10
  • Description: Draw upon unholy energy to become undead for 30 sec.

Annihilation

  • Ranks: 3
  • Frost talent points required: 10
  • Description: Increases the critical strike chance of your melee special abilities by 1%. In addition, there is a 30% chance that your Obliterate will do its damage without consuming diseases.

Runic Power Mastery

  • Ranks: 3
  • Frost talent points required: 15
  • Description: All of your runic power abilities are enhanced. Damage spells cause 4% more damage. Death Pact does 4% more healing. Icebound Fortitude provides 1% additional damage reduction. Scaling runic power abilities behave as if you have an additional 10% runic power.

Killing Machine

  • Ranks: 5
  • Frost talent points required: 15
  • Description: After landing a critical strike from an autoattack, there is a 20% chance your next Icy Touch, Howling Blast or Frost Strike will be a critical strike.

Frigid Dreadplate

  • Ranks: 3
  • Frost talent points required: 20
  • Description: Enemies who hit you in melee have a 5% chance to become unsettled, decreasing their attack speed by 50% for the next 3 swings.

Chill of the Grave

  • Ranks: 3
  • Frost talent points required: 20
  • Description: Your Icy Touch, Chains of Ice, and Howling Blast generate 25% additional runic power.

Deathchill

  • Ranks: 1
  • Frost talent points required: 20
  • Description: When activated, makes your next Icy Touch, Howling Blast, Frost Strike, or Obliterate spell or ability a critical hit, if cast within 6 sec.

Improved Icy Talons

  • Ranks: 1
  • Frost talent points required: 25, and requires 5 points in Icy Talons
  • Description: Your Icy Talons effect increases the melee, ranged and casting speed of the entire raid by 20% for the next 20 sec.

Merciless Combat

  • Ranks: 2
  • Frost talent points required: 25
  • Description: Your Frost spells and abilities do an additional 30% damage when striking targets with less than 20% health.

Frost Rune Mastery

  • Ranks: 1
  • Frost talent points required: 25
  • Description: When you hit a victim of Frost Fever with a spell, there is a 25% chance that the time it takes for your Frost Runes to activate will be cut in half for the next 5 sec.

Chilblains

  • Ranks: 3
  • Frost talent points required: 25
  • Description: Victim of your Frost Fever disease are Chilled, reducing movement speed by 10% for 6 sec.

Endless Winter

  • Ranks: 3
  • Frost talent points required: 30
  • Description: Your Mind Freeze and Frost Strike have a 30% chance to cause Frost Fever.

Howling Blast

  • Ranks: 1
  • Frost talent points required: 30
  • Description: Blast the target with a frigid wind dealing 278 to 302 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever. 1 Unholy rune, 1 Frost rune, 30 yard range, instant cast, 30 sec cooldown.

Frost Aura

  • Ranks: 2
  • Frost talent points required: 30
  • Description: Increases your Frost Resistance by 32. While in Frost Presence, all party members withing 45 yards take 2% less damage from magic.

Aneurysm

  • Ranks: 1
  • Frost talent points required: 30 and 3 points in Chilblains.
  • Description: The Chill effects of Icy Touch and Mind Freeze lasts an additional 1 sec. In addition Mind Freeze consumes no runic power.

Blood of the North

  • Ranks: 5
  • Frost talent points required: 35
  • Description: Whenever you use a Blood Strike, there is a 20% chance that the Blood Rune will become a Death Rune when it activates.

Unbreakable Armor

  • Ranks: 1
  • Frost talent points required: 35
  • Description: Increases your armor by 25% and your total strength by 5% for 20 sec. 1 Frost rune, 2 min cooldown, instant cast.

Acclimation

  • Ranks: 3
  • Frost talent points required: 40
  • Description: When you are hit by a spell, you have a 10% chance to boost your party's resistance to that type of magic for 18 sec. Stacks up to 3 times.

Frost Strike

  • Ranks: 1
  • Frost talent points required: 40
  • Description: Instantly strike the enemy, causing 100% weapon damage plus 6 as Frost damage. 50 runic power, melee range, requires melee weapon.


Guile of Gorefiend

  • Ranks: 3
  • Frost talent points required: 40
  • Description: Increases the critical strike damage bonus of your Blood Strike, Obliterate, and Frost Strike abilities by 15%, and increases the duration of your Icebound Fortitude by 2 sec.

Tundra Stalker

  • Ranks: 3
  • Frost talent points required: 45
  • Description: Your spells and abilities deal 2% more damage to targets with Frost Fever.

Hungering Cold

  • Ranks: 1
  • Frost talent points required: 50
  • Description: Unleashes all available runic power to suddenly purge the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing theme from preforming any action for 1 sec per 5 runic power and infecting them wit Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice.

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