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List of Druid Issues and Possible Fixes This has most likely been done in the past then lost into the annals of history. I figured buggerit, I¡¯ll give it a go this time. I am in no way expertly versed in every sense of the druid class. I¡¯ve been playing as feral since mangle was released (with random little stints in moonkin and tree). Was resto before that raiding up to huhu in aq40 and downed razz in naxx. So I am very much looking for opinions from all you Moonkins and Trees out there, and of course Ferals as of course I do not have all the answers and there are many out there with much more experience then myself. So here is my attempt at a list of what is currently wrong with Druid Skills and Talents and my and other posters in this thread ides on how do improve/fix them. here is my concept talent tree http://www.war-tools.com/ p=vt&i=46275 But that does not cover the changes to Skills/Spells, you will need to actually read to see them sorry. Balance At the moment balance¡¯s biggest problem is group viability, the lack of CC/AoE in 5 mans. In 10/25 mans, what do they bring to a group over a elemental shaman/shadow priest In PvP, I¡¯m honestly not that sure on the problems that balance druids have to face, hopefully some can enlighten me. Skills Entangling Roots (Rank 7) Let it be used indoors. It is that simple, druids are not solar powered, as for lore and reason many mobs use entangle type moves indoors and I¡¯m pretty sure my magical roots could tear up a bit of concrete. This would have no large effect on PvP balance as 90% of PvP occurs outside. This would greatly improve Balance viability in 5 mans (specifically heroics) and instances and raids in general. Thorns (Rank 7) Give it a 30 minute duration and have its damage increased by spelldamage. Simple. Our other buffs (MotW, OoC) last 30 minutes, OoC was upped from 10 or 15 minutes, I forget, too 30. Why not thorns as well, its just a chore to cast it every 10 minutes. For the spelldamage component, 2% should do. For easy math lets say 1k spelldamage, that is +20 damage, taking ti to 45 per tick. Whack brambles on top of this and you have something respectable (see brambles changes) Wrath (Rank 10) Remove the GCD OR Change GCD on Wrath to 1 second With talents, wrath cast time goes from 2 seconds, to 1.5 seconds. With a Nature¡¯s Grace (-0.5 sec cast time after a spell critical strike) this takes the cast time to 1 second. Hence when chain wrathing, Nature¡¯s Grace (Our 21 point balance talent) is rendered useless. Note: This is not a huge issue, but would be a nice change. Hurricane (Rank 4) Change CD to 30 seconds (Currently 1 minute) and maybe talents to reduce interruption. A Balance druids only AoE spell (tab targeting and MF/IS is not AoE¡.) and it has a 1 minute cooldown. Again this would help a balance druid¡¯s feasibility in instances where AoE is regularly needed. Soothe Animal (Rank 4) Make Instant Cast A priests Mind Sooth is instant cast, why not Sooth Animal. It may give this little used spell some utility. Barkskin Remove the GCD trigger from it. It serves no purpose other then wasting 1.5 seconds of the barkskin. Would not break/unbalance PvP or PvE in anyway. next |