List of Druid Issues and Possible Fixes

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List of Druid Issues and Possible Fixes

This has most likely been done in the past then lost into the annals of history. I figured buggerit, I¡¯ll give it a go this time. I am in no way expertly versed in every sense of the druid class. I¡¯ve been playing as feral since mangle was released (with random little stints in moonkin and tree). Was resto before that raiding up to huhu in aq40 and downed razz in naxx.

So I am very much looking for opinions from all you Moonkins and Trees out there, and of course Ferals as of course I do not have all the answers and there are many out there with much more experience then myself.

So here is my attempt at a list of what is currently wrong with Druid Skills and Talents and my and other posters in this thread ides on how do improve/fix them.

here is my concept talent tree http://www.war-tools.com/ p=vt&i=46275

But that does not cover the changes to Skills/Spells, you will need to actually read to see them sorry.

Balance

At the moment balance¡¯s biggest problem is group viability, the lack of CC/AoE in 5 mans. In 10/25 mans, what do they bring to a group over a elemental shaman/shadow priest In PvP, I¡¯m honestly not that sure on the problems that balance druids have to face, hopefully some can enlighten me.

Skills

Entangling Roots (Rank 7)
160 Mana
30 yd range
1.5 sec cast
Roots the target in place and causes 351 Nature damage over 27 sec. Damage caused may interrupt the effect. Only useable outdoors.

Let it be used indoors.

It is that simple, druids are not solar powered, as for lore and reason many mobs use entangle type moves indoors and I¡¯m pretty sure my magical roots could tear up a bit of concrete.

This would have no large effect on PvP balance as 90% of PvP occurs outside.

This would greatly improve Balance viability in 5 mans (specifically heroics) and instances and raids in general.

Thorns (Rank 7)
400 Mana
30 yd range
Instant cast
Thorns sprout from the friendly target causing 25 Nature damage to attackers when hit. Lasts 10 min.

Give it a 30 minute duration and have its damage increased by spelldamage.

Simple. Our other buffs (MotW, OoC) last 30 minutes, OoC was upped from 10 or 15 minutes, I forget, too 30. Why not thorns as well, its just a chore to cast it every 10 minutes.

For the spelldamage component, 2% should do. For easy math lets say 1k spelldamage, that is +20 damage, taking ti to 45 per tick. Whack brambles on top of this and you have something respectable (see brambles changes)

Wrath (Rank 10)
255 Mana
30 yd range
2 sec cast
Causes 381 to 429 Nature damage to the target.

Remove the GCD OR Change GCD on Wrath to 1 second

With talents, wrath cast time goes from 2 seconds, to 1.5 seconds. With a Nature¡¯s Grace (-0.5 sec cast time after a spell critical strike) this takes the cast time to 1 second. Hence when chain wrathing, Nature¡¯s Grace (Our 21 point balance talent) is rendered useless.

Note: This is not a huge issue, but would be a nice change.

Hurricane (Rank 4)
1905 Mana
30 yd range
Channeled
1 min cooldown
Creates a violent storm in the target area causing 206 Nature damage to enemies every 1 sec, and increasing the time between attacks by 25%. Lasts 10 sec. Druid must channel to maintain the spell.

Change CD to 30 seconds (Currently 1 minute) and maybe talents to reduce interruption.

A Balance druids only AoE spell (tab targeting and MF/IS is not AoE¡­.) and it has a 1 minute cooldown. Again this would help a balance druid¡¯s feasibility in instances where AoE is regularly needed.

Soothe Animal (Rank 4)
140 Mana
40 yd range
1.5 sec cast
Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast targets level 85 or lower. Lasts 15 sec.

Make Instant Cast

A priests Mind Sooth is instant cast, why not Sooth Animal. It may give this little used spell some utility.

Barkskin
12% of Base Mana
Instant cast
1 min cooldown
The druid's skin becomes as tough as bark. All damage taken is reduced by 20%. While protected, damaging attacks will not cause spellcasting delays. This spell is usable while stunned, frozen, incapacitated, feared or asleep. Lasts 12 sec.

Remove the GCD trigger from it.

It serves no purpose other then wasting 1.5 seconds of the barkskin.

Would not break/unbalance PvP or PvE in anyway. next


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