5.2 Rogue Builds AFTER the BC Expansion
- Improved Eviscerate - Increases the damage caused by your Eviscerate ability by 5/10/15%.
- Remorseless Attacks - After killing an opponent that yields experience or honor, gives you a 20/40%increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
- Malice - Increases Critical Strike chance by 1/2/3/4/5%.
- Ruthlessness - Gives your finishing moves a 20/40/60% chance to add a combo point to your target.
- Murder - Increases all damage caused against Humanoid, Giant, Beast, and Dragonkin by 1/2%.
- Improved Backstab - Increases the critical strike chance of your Backstab ability by 10/20/30%.
- Relentless Strikes - Your finishing moves have a 20% chance per combo point to restore 25 energy.
- Improved Expose - Armor Increases the armor reduced by your Expose Armor ability by 25/50%.
- Lethality - Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, Mutilate, Shiv, or Hemorrhage abilities by 6/12/18/24/30%.
- Vile Poisons - Increases the damage dealt by your Poisons and Envenom ability by 4/8/12/16/20% and gives your poisons an additional 8/16/24/32/40% chance to resist Dispel effects. Note: As of the BC release, there is a bug with Vile Poisons making poisons 100% resistant to dispells. 
- Improved Poisons - Increases the chance to apply poisons to your target by 2/4/6/8/10%.
- Fleet Footed - Increases your chance to resist movement impairing effects by 5/10% and increases your movement speed by 4/8%. This does not stack with other movement speed increasing effects.
- Cold Blood - (Active) When activated, increases the critical strike chance of your next offensive ability by 100%.
- Improved Kidney Shot - While affected by your Kidney Shot ability, the target recieves an additional 3/6/9% damage from all sources.
- Quick Recovery - All healing effects on you are increased by 10/20%. In addition, your finishing moves cost 40/80% less energy when they fail to hit.
- Seal Fate - Your critical strikes from abilities that add combo points have a 20/40/60/80/100% chance to add an additional combo point.
- Master Poisoner - Reduces the chance your poisons will be resisted by 2/4% and increases your chance to resist poison effects by an additional 15/30%.
- Vigor - Increases your maximum Energy by 10.
- Deadened Nerves - Decreases all physical damage taken by 1/2/3/4/5%.
- Find Weakness - Your finishing moves increase the damage of all offensive abilities by 2/4/6/8/10% for 10 seconds.
- Mutilate - (Active) Instantly attacks with both weapons for an additional 101 for each weapon. Damage is increased by 50% against poisoned targets. Must be behind the target. Awards 2 combo points.
- Improved Gouge - Increases the effect duration of your Gouge ability by .5/1/1.5 seconds.
- Improved Sinister Strike - Reduces the Energy cost of your Sinister Strike ability by 3/5.
- Lightning Reflexes - Increases your Dodge chance by 1/2/3/4/5%.
- Improved Slice and Dice - Increases the duration of your Slice and Dice ability by 15/30/45%.
- Deflection - Increases your Parry chance by 1/2/3/4/5%.
- Precision - Increases your chance to hit with melee weapons by 1/2/3/4/5%.
- Endurance - Reduces the cooldown of your Sprint and Evasion abilities by 45/90 sec.
- Riposte - (Active) A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 seconds.
- Improved Sprint - Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability.
- Improved Kick - Gives your Kick ability a 50-100% chance to silence the target for 2 seconds.
- Dagger Specialization - Increases your chance to get a critical strike with Daggers by 1/2/3/4/5%.
- Dual Wield Spec. - Increases the damage done by your offhand weapon by 10/20/30/40/50%.
- Mace Specialization - Increases your skill with Maces by 1/2/3/4/5, and gives you a 1/2/3/4/5% chance to stun your target for 3 seconds with a mace.
- Blade Flurry - (Active) Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 seconds
- Sword Specialization - Gives you a 1/2/3/4/5% chance to get an extra attack on the same target after dealing damage with your Sword.
- Fist Weapon Spec. - Increases your chance to get a critical strike with Fist Weapons by 1/2/3/4/5%.
- Blade Twisting - Gives your Sinister Strike, Backstab, Gouge and Shiv Abilities a 10/20% chance to Daze the target for 8 Seconda
- Weapon Expertise - Increases your skill with Swords, Fist, and Dagger weapons by 5/10.
- Aggression - Increases the damage of your Sinister Strike and Eviscerate abilities by 2/4/6%.
- Adrenaline Rush - (Active) Increases your Energy regeneration rate by 100% for 15 seconds.
- Vitality - Increases your total Stamina by 2/4%, and your total Agility by 1-2%.
- Nerves of Steel[/b] - Increases your chance to resist Stun and Fear effects by an additional 5/10%.
- Combat Potency - Gives your successful off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy.
- Surprise Attacks - Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, and Gouge abilities is increased by 10%..
- Master of Deception - Reduces the chance enemies have to detect you while in Stealth mode. Master of Deception (Rank 5) improves your Stealth to that of a character three levels higher.
- Opportunity - Increases the damage dealt when striking from behind with your Backstab, Mutiliate, Garrote, and Ambush abilities by 4/8/12/16/20%.
- Sleight of Hand - Reduces the chance you are critically hit by melee and ranged attacks by 1/2% and increases the threat reduced by your Feint ability by 10/20%.
- Dirty Tricks - Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 25/50%.
- Camouflage - Increases your speed while stealthed by 3/6/9/12/15% and reduces the cooldown of your Stealth ability by 1/2/3/4/5 seconds.
- Initiative - Gives you a 25/50/75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability
- Ghostly Strike - (Active) A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 seconds. Awards 1 combo point.
- Improved Ambush - Increases the critical strike chance of your Ambush ability by 15/30/45%.
- Setup - Gives you a 15/30/45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells
- Elusiveness - Reduces the cooldown of your Vanish and Blind abilities by 45/90 seconds.
- Serrated Blades - Causes your attacks to ignore 2.67X armor/level of your target's Armor and increases the damage dealt by your Rupture ability by 10/20/30%. The amount of Armor reduced increases with your level.
- Heightened Senses - Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2/4%.
- Preparation - (Active) When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Adrenaline Rush, and Premeditation abilities.
- Dirty Deeds - Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20 Energy.
- Hemorrhage - (Active) An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3/5/7/10. Lasts 30 charges or 15 sec. Awards 1 combo point.
- Master of Subtlety - Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4/7/10% damage.
- Deadliness - Increases your Attack Power by 2/4/6/8/10%.
- Enveloping Shadows - Increases your chance to avoid area of effect attacks by an additional 5/10/15%.
- Premeditation - (Active) When used, adds 2 combo points to your target. You muss add to or use those combo points within 10 seconds or the combo points are lost.
- Cheat Death - You have a 10/20/30% chance to completely avoid any damaging attack that would otherwise kill you.
- Sinister Calling - Increases your total Agility by 3/6/9/12/15%.
- Shadowstep - (Active) Attempts to step through the shadows and reappear behind your enemy. The damage of your next Ambush, Backstab or Garrote ability is increased by 20%. Lasts 10 seconds.