Sap (Requires Stealth) - Knocks the target out for X seconds. Must be Stealthed. Only works on humanoids. Any damage caused will revive the target. Only one target may be Sapped at a time. Sap will not work on a target that is in combat. Targets have a chance of waking up before the duration ends. Players have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. Enemy rogues will always lose stealth when you Sap them.
Distract - Throws a distraction, attracting the attention of all nearby monsters for X seconds. Does not break Stealth. Distract is effective against creatures that are already distracted.
Blind - Blinds the target, causing it to wander at X% of move speed confused for up to Y seconds. This requires Blinding Powder. Any damage will cancel the Blind effect. Blind cancels combat when used.
Allows the Rogue to vanish from sight, entering an improved Stealth mode, but reducing the speed to X% of normal for Y seconds. Spellcasting against a Rogue that successfully uses Vanish will now be interrupted. Vanish breaks root and snare effects. Vanish cancels spells in progress and missiles in flight if they are being cast at the vanished player. If a DoT is active when you use Vanish, unless it is a snare as well, it will remain and break Vanish the next time it does damage. Vanish removes effects that allow the caster to always remain aware of their target (currently Hunter's Mark and Mind Vision).
Pick Pocket (Requires Stealth)
Pick the target's pocket. You can use this ability to get some free loot off the monster. It does not take away loot that would be normally received when killing the monster. Pick Pocket is a special chance to loot the monster. Typically minor amounts of cash or items are found. You can find valuable gems at higher levels. Pickpocket can be used on targets that are in combat, as long as the rogue remains stealthed.