Death Knight's Dps Basics

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Alright, now that we know what abilities do, it's time to talk about skills that you'll need to work on with said abilities. These are skills that will boost your DPS in a raid environment which will also make switching targets easier.

  • Presence
Blood, always. Unholy is for PvP. Frost is for tanking. Keep your damn Blood Presence on when you're DPSing.

  • Pestilence
Using Pestilence to your advantage on trash packs is a very good use of a Blood Rune, even if you don't have Epidemic. You're essentially multiplying your disease damage by however many mobs there are, and also setting up your next target so you can immediately move into your main rune attacks (HS, OB, SS).

  • Trash "rotations"
There are no real rotations on trash mobs; when people talk about rotations, they mean on bosses, where you're generally sticking on one target and need to maximize every single bit of DPS you can get. This applies to what I was just talking about with Pestilence; you're not always just going to be blasting away with PS/IT/SS/OB/HS/BS. You're going to need to use other abilities.
  • Blood Tap
Lots of Blood DKs don't think this ability is useful for them; au contrare, mon fr ¡§re. This ability takes a Blood Rune and turns it into an active Death Rune, regardless of whether that Blood Rune is on cooldown. You can see already that this is worth it slight bit of HP that it'll cost you to use it, I hope.

  • Death and Decay
I know it makes a really cool noise, it's an AoE, and it looks really trippy, but it's terrible rune use and terrible for DPS, on top of causing a metric crapton of threat. Don't ever, ever use it when you're DPSing.

  • Raise Dead
Yes, there will be times when you should be using this. Most bosses will allow you to use ghouls. The thing to make sure of (which I'm not) is if there are player-activated things like Flame Wreath on Aran, will the ghoul activate them If so, I'd only use your ghoul briefly and Death Pact him as your first "pot" to gain 20% of your HP. Keep in mind as Blood and Frost, you cannot make your ghoul follow you; as Unholy, you can, but you lose a lot of DPS if you DP it.

  • Hysteria
Goes on your highest DPSer. End of story. I don't care if you want it for yourself, it goes on the highest DPSer in your group for that boss. We're min/maxing here, folks.

  • DRW/Garg
DRW/Garg are only used at 100 RP. Once you use DRW, you can then go back to your normal rotation. With Garg, you cannot dump RP until the effect is over. Dumping RP on DCs will not allow the Garg to stay for the full minute possible duration.

  • DW versus 2h
2h. Always. Including tanking. 90% of our attacks are directly related to weapon damage, so what would you rather use; something that hits for 1000, or 500 Glad you see it my way.

  • Icebound Fortitude/Anti-Magic Shell/Lichborne
These aren't just PvP abilities (admittedly, Lichborne is more PvP-oriented). IBF reduces all damage by 50% in the duration and has a 1 min cooldown. On bosses with an AoE, use this to soak some of the damage if you can't avoid it. AMS reduces all spell damage taken by 75%, and can possibly generate RP for you (though if you're generating RP from this ability, odds are you're doing something wrong). For Lichborne, other DKs can heal you, and for bosses that have fear mechanics, they often have a cast time. Pop Lichborne before you get feared, and voil .

  • APC - Attack Power Coefficient
This is the system the game us to turn our Attack Power into 'spell power' for the purpose of determining the damage of our spell ability, such as Death Coil or Icy Touch.

You can calculate how much damage your spells will be doing with a very simple equation:
B + (C x AP) = D
With B being the base damage of the spell, C the attack power coefficient of the spell and AP being your attack power. D is the damage you will be doing.

Ability Coefficient
Blood Boil 0.04
Blood Plague/Frost Fever 0.055
Blood Worm 0.006
Corpse Explosion 0.0475
Death & Decay 0.0475
Death Coil 0.0475
Howling Blast 0.1
Summon Gargoyle 0.4
Icy Touch 0.1
Pestilence 0.4
Strangulate 0.6
Unholy Blight 0.013
Example:
Death Coil damage with 2000 AP:
443 + (2000x0.15) = 743

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