| Ability | Mission Success | | Desc of ID410 Test follower ability description 7 * action flat: [ 50 * 7$ ] Combatmax / by 5: [ 50 / 5$ ] Base + max: [ 0 + 50$ ] Hours - 10: [ 0 - 10$ ] No expression: 50 - 50 My spellDesc |
| Ability | | | 7.0 - Test - Troop 200% |
| Ability | | | 7.0 - Test - Troop Reduced Duration |
| Ability | | | 50 |
| Ability | | | 5 |
| Ability | | | 25 |
| Ability | | | 2 |
| Ability | | | 100 |
| Ability | | | 10 |
| Ability | | | Increase the number of Champions you can have active at once by 1. |
| Ability | | | 1 |
| Ability | | | 25% |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | | Increases the maximum number of Shieldmaidens and Val'kyr you can recruit by 1. |
| Trait | | | Increases the experience gained from a mission for all followers by 100%. |
| Ability | | Boss | A master of shadow magic who specializes in drains and damage-over-time spells to counter some Bosses. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Trait | | | An airship spots and attacks hostile ships in the area, increasing the success chance of missions. |
| Trait | Profession | Alchemy | Offers various Alchemy benefits when assigned to the Alchemy Lab, and increases success chance on Alchemy missions. |
| Ability | | | Increases success chance by an additional 10% |
| Ability | | | Increases success chance by an additional 10% |
| Trait | Racial Preference | | Increases success chance when on a mission with a draenei. |
| Trait | | | Equip a champion with an Amber Rallying Horn which grants:
Increases success chance of missions by 10% for each accompanying troop. |
| Ability | | | Increases success chance when on a mission with a Battleship. |
| Ability | | | On successful mission chance to return with a Champion Armament or Equipment |
| Trait | Profession | Swamp | With Nat's knowledge your fishing skill in Draenor allows you to catch lunkers without bait. |
| Ability | | Magic Debuff | Protects the death knight from harmful magic effects. |
| Trait | Slayer | Aberration Arakkoa Beast Breaker Demon Fury Ogre Orc Primal | Greatly increases success chance when fighting many creature types. |
| Trait | Increased Rewards | | Increases the Apexis Crystals gained from a mission by 100%. |
| Trait | | | The kraken unleashed in this area grants Apexis Crystals upon completion of any successful mission. |
| Crew | | Battleship | Capable of launching attacks from the air. |
| Ability | | Boss | Manipulate the arcane to counter some Bosses with overwhelming power. |
| Ability | | Melee | Increases success chance of missions against Melee Troops by 30%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Increases the maximum number of Apprentices and Conjurers you can recruit by 1. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Nightborne Hunters. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers. |
| Trait | | | Reduces mission duration by 20%. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | | Increases the maximum number of Silver Hand Knights and Champions you can recruit by 1. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | Boss | A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to counter some Bosses. |
| Ability | | | Increases success chance by 1%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Ebon Knights or Ebon Ravagers. |
| Ability | | Timed Battle | Cast by a shaman to greatly increase burst damage. Seems unfair at times. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Hazard | Increases movement speed for a short duration to counter a Hazard. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Boss | A deadly master of poisons who counters some Bosses with vicious dagger strikes. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | | Increases mission success chance by 15%. |
| Trait | | Spell | Increases success chance by 40% on missions shorter than 8 hours. Increases success chance of missions with Spells by 40%. |
| Trait | | | Increases success chance of missions by 15%. |
| Ability | | | Increases success chance when on a mission with a Carrier. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Timed Battle | Cast by a paladin to greatly increase burst damage. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Shieldmaiden Warbands or Valkyra Shieldmaidens. |
| Trait | | Minions | Increases success chance by 40% on missions shorter than 8 hours. Increases success chance of missions with Minions by 40%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 40%. |
| Ability | | Boss | Can take on the form of a powerful Moonkin, balancing the power of Arcane and Nature magic to counter some Bosses. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Water Elementals or Arcane Golems. |
| Ability | | Massive Strike | The druid takes on a hardened skin, significantly reducing damage taken. |
| Type | | Destroyer | Fires armor piercing rounds that cleanly cut through armor. |
| Ability | | Boss | A master of the wild who can tame a wide variety of beasts to assist them in countering some Bosses. |
| Trait | Slayer | Beast | Increases success chance when fighting beasts. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters. |
| Ability | | Timed Battle | Significantly increases the druid's burst damage. |
| Ability | | | Reduces cost to start a mission by 30%. |
| Ability | | | Increases mission success chance by 20%. |
| Ability | | Boss Boss Boss | Increases success chance of missions with Bosses by 15%. |
| Ability | | Stormy Weather | Pumps out excess water from the ship, allowing it to remain afloat during Stormy Weather. |
| Trait | Racial Preference | | Increases success chance when on a mission with an arakkoa. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Black Harvest Acolytes or Black Harvest Invokers. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Black Harvest Acolytes or Black Harvest Invokers. |
| Trait | Profession | Blacksmithing | Can reduce your durability damage and increase work order output when assigned to the Forge, and increases success chance on Blacksmithing missions. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Swift | A massive furnace, capable of producing 11 out of 10 power. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | Mounted | Increases success chance of missions against Mounted Troops by 30%. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increases success chance of a single mission by 20%. Will be consumed on use. |
| Ability | | Danger Zones | Cast by a mage to quickly teleport out of harm's way. Hax. |
| Ability | | Hazard | Teleport forward a short distance to counter a Hazard. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | Minion Swarms | Cast by a mage to deal damage to many enemies. |
| Ability | | Minions | Ice shards pelt the target area to counter a Minion. |
| Ability | | Boss | A dark guardian who manipulates and corrupts life energy to sustain themselves in the face of an enemy onslaught, countering some Bosses. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Crew | | | Reduces mission time by 50%. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Duelists and Pirates. |
| Type | | Land Objective | Allows transports to run missions that require boots on the ground. |
| Type | | Land Objective | Allows transports to run missions that require boots on the ground. |
| Trait | Profession | | Can accompany you as a guardian in Draenor when assigned to a level 2 or 3 barracks. |
| Ability | | Massive Strike | Protects the death knight with a shield of bone. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Hooded Priests. |
| Ability | | | Increases success chance of missions by 15% for each accompanying Troop. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Band of Zealots or Dark Zealots. |
| Trait | | | Increases success chance on missions longer than 8 hours by 30%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Squads of Archers or Unseen Marksmen. |
| Ability | | Minions | Breathe fire in front of you to counter a Minion. |
| Trait | Racial Preference | | Increases success chance when on a mission with a pandaren. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Boss | A sturdy brawler who counters some Bosses, using liquid fortification and unpredictable movement. |
| Ability | | Melee | Increases success chance of missions against Melee Troops by 30%. |
| Ability | | | Champions on this mission will lose item level. |
| Trait | | | Increases the chance to obtain treasure from a bronze chest. |
| Trait | | | Reduces mission duration by 15%. Increases mission success chance by 5%. |
| Trait | Other | | Greatly increases success chance when on a mission alone. |
| Ability | | | Chance to return from a mission with a Strange Ball of Energy, usable to increase a Champion's success chance for 1 mission. |
| Trait | Mission Duration | | Increases success chance on missions with duration shorter than 7 hours. |
| Ability | | | Chance to return from a mission with a Healing Well, usable to heal troops for 1 Vitality. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Band of Trackers or Pathfinders. |
| Ability | | Ranged | Increases success chance of missions against Ranged Troops by 30%. |
| Ability | | | Increases the maximum number of Ghouls, Geists, Knights and Ravagers you can recruit by 1. |
| Ability | | Mounted | Increases success chance of missions against Mounted Troops by 30%. |
| Trait | Racial Preference | | Increases success chance when on a mission with a worgen. |
| Ability | | | Chance to heal vitality by 1. |
| Trait | | | Increases the experience gained from a mission for all ships by 50%. |
| Trait | | | Increases the experience gained from a mission for all ships by 50%. |
| Type | | Battleship | A fleet of bombers that can attack from the air. |
| Ability | | | Reduces mission duration by 3%. |
| Trait | | | Reduces mission duration by 10%. |
| Trait | Environment Preference | Underground | Increases success chance when fighting underground. |
| Ability | | Timed Battle | Significantly increases the druid's burst damage. |
| Ability | | Group Damage | Cast by a shaman to heal a group of allies. |
| Ability | | Minion Swarms | Cast by a shaman to damage many enemies. |
| Ability | | Minions | Hurls a lightning bolt at the enemy, dealing Nature damage to counter a Minion. |
| Ability | | Deadly Minions | Used by demon hunters to control multiple dangerous enemies at once. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | | Increases success chance of mission by 20% when accompanied by Chen Stormstout. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Ox Initiates, Ox Adepts or Ox Masters. |
| Ability | | Group Damage | Cast by a monk to heal a group of allies. |
| Trait | Racial Preference | | Increases success chance when on a mission with an orc. |
| Trait | Racial Preference | | Increases success chance when on a mission with a night elf. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Magic Debuff | Cast by a paladin to remove a harmful magic effect. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Minion Swarms | Used by a warrior to damage multiple enemies. Also used to describe every arena team. |
| Trait | | Spell | Increases mission success chance by 15%. Increases success chance of missions with Spells by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Bands of Trackers or Pathfinders. |
| Ability | | Melee | Increases success chance of missions against Melee Troops by 30%. |
| Trait | Environment Preference | Snow | Increases success chance when fighting in the snow. |
| Trait | | | Increases success chance for all bonus treasures on a mission. |
| Trait | Mission Success | | Grants a bonus to mission success chance. |
| Ability | | | Grants a bonus to mission success chance. |
| Trait | | | Increases success chance for all bonus treasures on a mission. |
| Ability | | Primary Objective | Trained to fight against all odds using any means necessary. |
| Ability | | | Increases success chance of missions by 40%, however any accompanying troops have a chance to lose extra vitality. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Illidari Adepts and Transformed Illidari Adepts. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increases the maximum number of Zealots or Dark Zealots you can recruit by 1. |
| Ability | | Timed Battle | Your body needs energy to perform to its fullest! |
| Ability | | | Chance to return from a mission with a Conjured Refreshment, usable to heal troops for 1 Vitality. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers. |
| Ability | | Minions | Consecrate the land beneath you to counter a Minion. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Spell | Interrupts the enemy to counter a Spell. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Spell | Interrupts spellcasting, countering a Spell. |
| Ability | | Powerful Spell | Used by a hunter to interrupt a spell. |
| Ability | | Powerful Spell | Cast by a mage to interrupt a spell. |
| Ability | | Spell | Interrupt the enemy's spellcast to counter a Spell. |
| Ability | | | Chance to return from a mission with a Healhtstone, usable to heal troops for 1 Vitality. |
| Trait | | | Equip a champion with a Crimson Ink Well which grants:
Chance to bring back ink from successful missions. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Trait | | | Grants 50 Order Hall Resources when completing World Quests as a Combat Ally. |
| Ability | | | No bonus loot. |
| Ability | | | No bonus loot. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Trait | Threat Counter | Danger Zones | Your lithe moves help you skip out of danger zones just a bit more quickly. |
| Ability | | Wild Aggression | Forces the target to attack the death knight. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Trait | | Hazard | Increases mission success chance by 25%. Increases success chance of missions with Hazards by 40%. |
| Ability | | Danger Zones | Used by a druid to quickly dash out of harm's way, as if they didn't already move fast enough. |
| Ability | | Hazard | Activate Cat form and quickly dash to counter a Hazard. |
| Ability | | Minions | Corrupts the ground, causing Shadow damage to counter Minions. |
| Ability | | Minion Swarms | Cast by a death knight to damage many enemies. |
| Trait | Racial Preference | | Increases success chance when on a mission with an undead. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Hazard | Increases the success chance for missions with Hazards by 10%. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Ebon Knights or Ebon Ravagers. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Mission success chance reduced. |
| Ability | | Hazard Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Trait | | | Increases mission success chance by 15%. Reduces mission duration by 5%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Packs of Imps or Swarms of Wild Imps. |
| Ability | | Hazard | Teleports you to your Demonic Circle and counters a Hazard. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Pack of Imps or Swarm of Wild Imps. |
| Trait | Mission Success | | Grants a large bonus to mission success chance. |
| Ability | | | Increases success chance of missions by 15% when accompanied by other Imps. |
| Ability | | | Reduces mission duration by 20%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Shivarra. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Boss | A master of demons who compels demonic powers to aid them in countering some Bosses. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Illidari Adepts or Transformed Illidari Adepts. |
| Trait | Slayer | Demon | Increases success chance when fighting demons. |
| Type | | Submarine | Drops explosive shells into the water, destroying submerged craft. |
| Ability | | Boss | A master of chaos who calls down fire to burn and counter some Bosses. |
| Ability | | Massive Strike | Used by a hunter to prevent damage. |
| Ability | | Magic Debuff | Cast by a monk to remove a harmful magic effect. |
| Ability | | Powerful Spell | Magic is a delicacy among the Illidari. Tastes like chicken. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ravenholdt Assassins. |
| Ability | | | Chance on mission success to return with an item to summon a Dinner Guest. |
| Ability | | | Increases success chance of missions by 10% for each accompanying troop. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Boss | Uses magic to shield allies from taking damage to counter some Bosses. |
| Trait | | | Equip a champion with a Disenchanting Rod which grants:
Chance to bring back enchanting dust from successful missions. |
| Ability | | Danger Zones | Used by a hunter to quickly move out of harm's way. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 10%. |
| Ability | | | Increased mission cost. |
| Ability | | | Increased mission cost. |
| Ability | | Magic Debuff | Cast by a priest to remove a harmful magic effect. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | Timed Battle | Cast by a paladin to quickly regenerate mana. |
| Ability | | Massive Strike | Cast by a paladin to prevent damage. Also used to escape in a cowardly manner (shameful). |
| Ability | | Hazard | Protects you from all damage to counter a Hazard. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | Minion Swarms | Cast by a paladin to deal damage to many enemies. |
| Ability | | Deadly Minions | Cast by a priest to neutralize a dangerous enemy. Wildly popular in AB and EotS. |
| Crew | | Dense Fog | Draenei are adept at navigating the Dense Fog surrounding Shadowmoon Valley. |
| Ability | | Hazard Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Ability | | Group Damage | Cast by a warlock to regain life. Duh. |
| Trait | | | Grants 2 Gold when completing World Quests as a Combat Ally. |
| Ability | | | Reduces mission duration by 20%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Dreamgrove Wardens. |
| Ability | | | Success chance reduced by 15%. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. Grants 25 Order Hall Resources when completing World Quests as a Combat Ally. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Ability | | | Increases success chance of missions by 15% for each accompanying Troop. |
| Trait | Racial Preference | | Increases success chance when on a mission with a dwarf. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Lesser Elementals or Greater Elementals. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Random spec [nyi] |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | Racial Preference | | Increases success chance when on a mission with a goblin. |
| Ability | | | Chance to return from a mission with a Wild Mushroom, usable to heal troops for 1 vitality. |
| Ability | | Boss | A spellcaster who harnesses the destructive forces of nature and the elements to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Water Elementals or Arcane Golems. |
| Ability | | | Increases the maximum number of Lesser and Greater Elementals, Earthcallers and Geomancers you can recruit by 1. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Success chance reduced by 100%. |
| Ability | | | Success chance reduced by 25%. |
| Ability | | | Success chance reduced by 50%. |
| Ability | | | Success chance reduced by 75%. |
| Ability | | | Success chance reduced by 100%. |
| Ability | | | Success chance decreased by 50%. |
| Ability | | | Success chance decreased by 50%. |
| Trait | | | Increases success chance by 40% on missions shorter than 4 hours. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. |
| Trait | | | Reduces mission duration by 15%. Grants 2 Gold when completing World Quests as a Combat Ally. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Dreamgrove Treants or Daughters of Cenarius. |
| Trait | Racial Preference | | Increases success chance when on a mission with a blood elf. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. Grants 2 Gold when completing World Quests as a Combat Ally. |
| Ability | | Timed Battle | Significantly increases the death knight's burst damage. |
| Trait | | | Attach ship equipment to this bay. |
| Trait | | | Attach ship equipment to this bay. |
| Trait | | | Equip items here. |
| Trait | | | Equip items here. |
| Trait | | | Equip items here. |
| Trait | | | Place champion equipment here.
Equipment can be crafted or purchased from the auction house. |
| Trait | | | Place champion equipment here.
Equipment can be crafted or purchased from the auction house. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases the chance to obtain treasure from all chests. |
| Trait | Profession | Enchanting | Offers a variety of enchanting benefits when assigned to the Enchanter's Study, and increases success chance on Enchanting missions. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | These troops start with 1 more Vitality |
| Ability | | Timed Battle | Used by a monk to significantly increase burst damage. Also tastes fantastic. |
| Trait | Profession | Engineering | Sells engineering gadgets and boosts work orders when assigned to the Engineering Works, and increases success chance on Engineering missions. |
| Ability | | Boss | A totemic warrior who strikes foes with weapons imbued with elemental power to counter some Bosses. |
| Ability | | | Increases success chance of missions by 20% when accompanied by troops with only 20 Vitality. |
| Ability | | Deadly Minions | Cast by a druid to neutralize a dangerous enemy. |
| Trait | Mission Duration | | Reduces mission time by 50%. |
| Trait | | | Reduces mission duration by 50%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Illidari Adepts or Transformed Illidari Adepts. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Kirin Tor Guardians. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Massive Strike | Used by a rogue to avoid significant damage. |
| Trait | Profession | Swamp | When assigned to the Lumber Mill, can more efficiently and humanely processes timber. |
| Trait | | | Increases success chance on missions longer than 8 hours by 50%. |
| Trait | Slayer | Demon | Grants a bonus to mission success chance, and provides a greater success chance when fighting demons. |
| Ability | | Primary Objective | Adept at making devices, destroying devices or making devices that destroy other devices. |
| Ability | | Danger Zones | An expert in both Beast Lore and Terrain Exploration, Harrison can anticipate all incoming danger.
"Fortune and glory, kid. Fortune and glory." - Harrison Jones |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Minions | Set a fire trap at the target location that explodes to counter a Minion. |
| Ability | | | Increases success chance when on a mission with a Transport. |
| Ability | | | Grants a bonus to XP upon mission completion. |
| Ability | | | Grants a bonus to XP upon mission completion. |
| Trait | Increased Rewards | | Increases the experience gained from a mission for all followers by 30%. |
| Trait | Increased Rewards | | Increases the garrison resources gained from a mission by 200%. |
| Ability | | Boss Boss Boss | Increases success chance against Bosses by 50%. |
| Ability | | Minion Swarms | Used by a rogue to damage many enemies. |
| Ability | | Minions | Sprays knives all around you to counter a Minion. |
| Ability | | | Reduces mission duration by 20%. |
| Trait | Increased Rewards | | Increases the experience this follower gains from a mission by 50%. |
| Ability | | Deadly Minions | Used to neutralize a dangerous opponent. Sometimes causes them to violate basic laws of physics. Odd. |
| Trait | | | Increases the success chance of missions. |
| Ability | | Wild Aggression | Used by a hunter to force the enemy to attack a different target. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Trait | | | Increases mission success chance by 15%. Reduces mission duration by 15%. |
| Ability | | Wild Aggression | Lunges toward an enemy. Sometimes used on critters to travel quickly. |
| Ability | | Hazard | Rush forwards to counter a Hazard. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | Spell | Increases mission success chance by 25%. Increases success chance of missions with Spells by 40%. |
| Ability | | First Strike | Creates a smoke screen around your ship, blocking sight on a First Strike. |
| Ability | | | Negates the stench created by Fel corrupted air. |
| Ability | | Boss | Takes on the form of a great cat to deal damage with bleeds and bites, to counter some Bosses. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Boss | Ignite the air around you with balls of fire and combustive flames to counter some Bosses. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of Mounted Troops by 20%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Trait | | | Adds space for additional food stores, improving success chance on long missions. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Mission success chance increased by 1% for every troop Vitality on the mission. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Druids of the Claw or Keepers of the Grove. |
| Ability | | Minions | Increases success chance of missions with Minions by 75%. |
| Ability | 114 | | Increases the rate at which adventurers heal by 25%. |
| Ability | | Deadly Minions | Used by a hunter to neutralize a dangerous enemy. Watch your step! |
| Ability | | Boss | Counter some Bosses by freezing them in their tracks and shattering them with Frost magic. |
| Ability | | Boss | An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Trait | | | Grants 25 Order Hall Resources when completing World Quests as a Combat Ally. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Circles of Earthcallers or Earthen Ring Geomancers. |
| Ability | | Boss | A furious berserker wielding a weapon in each hand, unleash a flurry of attacks to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Druids of the Claw or Keepers of the Grove. |
| Ability | | | Increases success chance of missions by 20%. |
| Trait | Slayer | Fury | Increases success chance when fighting elemental furies. |
| Ability | | Minions Spell | Increases success chance of missions with Minions or Spells by 15%. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | Hazard | Turns the Shaman into a Ghost Wolf, increasing movement speed to counter a Hazard. |
| Ability | | Danger Zones | Cast by a shaman to quickly move out of harm's way. |
| Ability | | Scout | Counters Ambush. |
| Trait | | Cursed Crew | A long spyglass that seems to display nothing when you look through it. Maybe it will come in handy. |
| Ability | | | Chance to heal a random troop vitality by 1. |
| Ability | | | Restores other squads on the mission to full combat readiness. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. Reduces mission duration by 5%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Druids of the Claw or Keepers of the Grove. |
| Trait | Racial Preference | | Increases success chance when on a mission with a gnome. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Ability | | | Chance from successful missions to return with a Golden Banana. Golden Bananas are given to Champions to improve success chance. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Trait | | | Increases the chance to obtain treasure from a gold chest. |
| Ability | | | Increases success chance of a single mission by 20$%. Will be consumed on use. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar. |
| Trait | Increased Rewards | | Increases the oil gained from a mission by 100%. |
| Ability | | | 10% Reduced Mission Cost |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Chance on mission success to return with an item to summon a Grimtotem Warrior, a powerful troop type. |
| Ability | | | Increases success chance of missions by 40%. |
| Trait | Slayer | Breaker | Increases success chance when fighting breakers and their minions. |
| Ability | | Wild Aggression | Forces the target to attack the druid. |
| Ability | | Massive Strike | Used by a monk to significantly reduce damage. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Squires or Shieldbearers. |
| Trait | Environment Preference | Jungle | Increases success chance when fighting in the jungle. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Chaotic Whirlpools | Keeps the ship upright and stable, allowing it to move effortlessly around Chaotic Whirlpools. |
| Ability | | Mounted | Increases success chance of missions against Melee enemies by 30%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 75%. |
| Trait | | Hazard | Increases mission success chance by 15%. Increases success chance of missions with Hazards by 15%. |
| Trait | | | Increases success chance by 20% on missions shorter than 4 hours. |
| Ability | | | Chance to return from a mission with a random reward from inside the magic hat! |
| Ability | | Boss | A brooding master of warglaives who uses the destructive power of Fel Magic to counter some Bosses. |
| Ability | | | Champions on this mission will lose experience. |
| Ability | | | Chance to heal a random troop vitality by 1. |
| Ability | | | Chance to return from a mission with a Healing Stream Totem, usable to heal troops for 1 Vitality. |
| Trait | Increased Rewards | | A master tactician, and a must-watch. Party members gain experience 35% more quickly. |
| Trait | | | Increases the garrison resources gained from a mission by 100%. |
| Ability | | Minions | Ignite the area around the Warlock, to counter a Minion. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Black Harvest Acolytes or Black Harvest Invokers. |
| Trait | Profession | | Grants herbalism benefits and boosts work orders when assigned to the Herb Garden. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | | Success chance reduced by 50%. |
| Ability | | Hazard | Leap through the air to counter a Hazard. |
| Ability | | Danger Zones | Used by a warrior to quickly escape harm's way. |
| Ability | | Deadly Minions | Cast by a shaman to neutralize a dangerous enemy. Also makes them feel dumb. |
| Ability | | | Increases the maximum number of Dreamgrove Treants, Daughters of Cenarius, Druids of the Claw and Keepers of the Grove you can recruit by 1. |
| Ability | | Dense Fog | Burn through the fog (and maybe some retinas) with these super illuminating lights. |
| Trait | Mission Duration | | Increases success chance on missions with duration longer than 7 hours. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Water Elementals or Arcane Golems. |
| Ability | | Boss | A versatile healer who can counter some Bosses. |
| Ability | | Boss | Invokes the power of the Light to protect and to counter some Bosses. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Group of Acolytes or Netherlight Paragons. |
| Ability | | Minions | Causes an explosion of holy light around the caster to counter a Minion. |
| Ability | | Group Damage | Cast by a paladin to heal a group of allies. |
| Ability | | | Increases success chance by an additional 10%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by a Shock Force. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Silver Hand Crusaders. |
| Ability | | | Chance from successful missions to return with a Horn of Winter. Horns of Winter are given to Champions to improve success chance. |
| Ability | | | Increases success chance of a single mission by 20$%. Will be consumed on use. |
| Crew | | | Increases success chance on missions. |
| Trait | Racial Preference | | Increases success chance when on a mission with a human. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Squad of Archers or Unseen Marksmen. |
| Ability | | Minion Swarms | Cast by the druid to damage many enemies. |
| Ability | | Massive Strike | Cast by a mage to prevent massive damage. For a while. |
| Ability | | Icy Water | Slices a path through Icy Waters. |
| Ability | | Hazard | The Death Knight freezes their blood to counter a Hazard. |
| Ability | | Minion Swarms | Some demon hunters take the mantra "fight fire with fire" a bit too seriously. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | Spell | Increases success chance of missions with Spells by 40%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Timed Battle | Cast by a druid to rapidly regenerate the target's mana. |
| Trait | Profession | Inscription | Allows the creation of special documents and boosts work orders when assigned to the Scribe's Quarters, and increases success chance on Inscription missions. |
| Ability | | | Increases the success chance of missions in this area. |
| Ability | | Ranged | Increases success chance of missions against Ranged Troops by 30%. |
| Trait | Profession | Jewelcrafting | Offers a variety of Jewelcrafting benefits when assigned to the Gem Boutique, and increases success chance on Jewelcrafting missions. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Squads of Squires or Shieldbearer Phalanx. |
| Trait | | | Equip a champion with a Kaleidoscopic Lens which grants:
Chance to bring back gems from successful missions. |
| Ability | | Powerful Spell | Used by a rogue to interrupt a spell (super frustrating). |
| Ability | | Spell | A quick kick that counters a Spell. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases mission success chance by 20%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | Hazard | You pull the spirit of the friendly target, instantly moving them directly in front of you to counter a Hazard. |
| Ability | | Danger Zones | Cast by a priest to help the target escape harm's way (or just to mess with them). |
| Trait | Profession | Leatherworking | Can craft tents and boost work orders when assigned to the Tannery, and increases success chance on Leatherworking missions. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Crews of Pirates or Uncrowned Duelists. |
| Ability | | | A random troop on the mission will recover 1 Vitality. |
| Ability | | | Troops on this mission will be killed. |
| Ability | | | Troops on this mission will be killed. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Silver Hand Knights or Silver Hand Templar. |
| Ability | | | Chance from successful missions to return with a Libram of Truth. Librams of Truth are given to Champions to improve success chance. |
| Ability | | | Increases success chance of a single mission by 20$%. Will be consumed on use. |
| Ability | | | A random troop on the mission will recover 1 Vitality. |
| Trait | | Minions | Increases success chance of missions with Minions by 50%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Group of Acolytes or Netherlight Paragons. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Group of Acolytes or Netherlight Paragons. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. Increases mission success chance by 5%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Squads of Squires or Shieldbearer Phalanx. |
| Ability | | | Increases the maximum number of Students of the Tiger you can recruit by 1. |
| Trait | Other | | Increases success chance when on a mission alone. |
| Ability | | | Increases success by 10% for every troop Vitality on the mission. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance of missions by 10%. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Increases success chance of a single mission by 20%. Will be consumed on use. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Equip a champion with a Magnetic Mining Pick which grants:
Chance to bring back ore from successful missions. |
| Trait | | | Equip a champion with a Makeshift Azerite Detector which grants:
Chance to bring back Azerite from successful missions. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Timed Battle | Cast by a monk to quickly regenerate the target's mana. |
| Trait | | | Increases the experience gained from a mission for all followers by 75%. |
| Trait | | | Increases the experience gained from a mission for all followers by 25%. |
| Trait | | | Increases the experience gained from a mission for all followers by 150%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Ashtongue Warriors or Naga Myrmidon. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Packs of Ghouls or Geist Swarms. |
| Ability | | | Increases success chance of Ranged Troops by 20%. |
| Ability | | Timed Battle | Used by a rogue to greatly increase burst damage. |
| Ability | | Boss | A master archer or sharpshooter who excels in countering some Bosses from afar. |
| Trait | Environment Preference | Swamp | Increases success chance when fighting in a swamp. |
| Trait | | | Reduces travel time by 100%. |
| Ability | | | Increases success chance of missions by 40%. |
| Trait | Mission Success | | Grants a very large bonus to mission success chance. |
| Ability | | Boss Boss Boss | Increases success chance of missions with Bosses by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Tirisgarde Apprentices or Kirin Tor Invokers. |
| Ability | | | Increases success chance of a single mission by 20%. Will be consumed on use. |
| Ability | | | Increases success chance of missions by 40%. |
| Ability | | | Increases success chance of missions by 40%. |
| Ability | | | Chance on mission success to return with an item to summon either a Pack of Imps or a Swarm of Wild Imps. |
| Ability | | Boss Boss Boss | Increases success chance against Bosses by 75%. |
| Trait | Racial Preference | | Increases success chance when on a mission with a construct or machine. |
| Ability | | Mounted | Pummels and dismounts Mounted Troops. |
| Trait | | | Increases mission success chance by 30%. |
| Trait | Increased Rewards | | Accompanying followers gain this follower's combat effectiveness. |
| Ability | | Timed Battle | Demon hunters can unleash the demon within to defeat the strongest foes. |
| Ability | | Timed Battle | Cast by a warlock pretending to be a demon hunter. Greatly increases burst damage. |
| Ability | | Hazard Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | Spell | Smash the target's mind with cold to counter a Spell. |
| Ability | | Powerful Spell | Freezes the opponent's mind, interrupting a spell. |
| Ability | | Minion Swarms | Cast by a priest to damage many enemies. |
| Trait | Profession | | Boosts work order production when assigned to the Mine. |
| Ability | | Boss | A healer who masters the mysterious arts of manipulating life energies to counter some Bosses. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters. |
| Trait | | | Equip a champion with a Monelite Fish Finder which grants:
Chance to bring back fish from successful missions. |
| Trait | | | Equip a champion with a Monelite Whetstone which grants:
Increases mission success chance by 5%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Melee | Increases mission success chance by 50% on Mountainous terrain. |
| Trait | Environment Preference | Mountains | Increases success chance when fighting in the mountains. |
| Ability | | Ranged | Closes distances quickly, trampling Ranged Troops. |
| Ability | | Minion Swarms | Used by a hunter to damage many enemies. |
| Crew | | Land Objective | Murlocs can exit their ship and swim ashore even when underwater, always functioning as a Transport. Being amphibious has its perks. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Success chance reduced by 75%. |
| Trait | | | Increases the XP gained for all followers on a mission. |
| Trait | Environment Preference | Forest | Increases success chance when fighting in a forest. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Dreamgrove Treants or Daughters of Cenarius. |
| Ability | | Magic Debuff | Cast by a druid to remove a harmful magic effect. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Deep Sea | Counters the Deep Sea mechanic. |
| Ability | | Deep Sea | Counters the Deep Sea mechanic. |
| Trait | | | Grants 5 Gold when completing World Quests as a Combat Ally. |
| Crew | | | Reduces mission time by 50%. |
| Ability | | | Increases success chance of missions by 15%. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally.
Reduces mission duration by 5%. |
| Trait | | | Allows the ship to burn nitro fuel, getting it to and from destinations quicker. Reduces mission time by 50%. |
| Trait | Racial Preference | | Increases success chance when on a mission with an ogre. |
| Trait | Slayer | Ogre | Increases success chance when fighting ogres. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. Increases mission success chance by 5%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by other Beast Mastery champions. |
| Ability | | Primary Objective | Finds targets, retrieves information and looks good doing it. |
| Crew | | Icy Water | The icy waters surrounding Frostfire have long been training grounds for navigating Icy Waters. |
| Trait | Slayer | Orc | Increases success chance when fighting orcs. |
| Ability | | Boss | Allies of the Demon Hunters made up of Naga, Broken and even demons, the Outcast employ a variety of techniques to counter some Bosses. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Ashtongue Warriors or Naga Myrmidons. |
| Ability | | Boss | A ruthless fugitive who uses ability and guile to stand toe-to-toe, countering some Bosses. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Chance for a random troop to not take 1 vitality damage |
| Crew | | | Pandaren crewman stash extra supplies on their ships, which helps on long missions. |
| Ability | | Deadly Minions | Used by a monk to neutralize a dangerous enemy. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Initiates of the Crane. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Circle of Earthcallers or Earthen Ring Geomancers. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Initiates of the Ox. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Tiger Initiates, Tiger Adepts or Tiger Masters. |
| Trait | | | Reduces mission duration by 15%. |
| Ability | | | Increases success chance of missions by 20%. Chance to return from a successful mission with an item of value. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | On successful mission chance to return with a Champion Armament or Equipment |
| Trait | | Hazard | Increases success chance of missions with Hazards by 30%. |
| Ability | | | Success chance reduced by 75%. |
| Ability | | | Decreases Mission Success chance by 25%. |
| Trait | Environment Preference | Plains | Increases success chance when fighting on plains. |
| Trait | | | Equip a champion with a Platinum Whetstone which grants:
Increases mission success chance by 10%. |
| Ability | | Deadly Minions | Cast by a mage to neutralize a dangerous enemy. |
| Ability | | | Reduces mission duration by 30%. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | | Reduces mission duration by 50%. |
| Trait | | | Increases success chance by 30% on missions shorter than 4 hours. |
| Trait | | | Equip a champion with a Potion of Herb Tracking which grants:
Chance to bring back herbs from successful missions. |
| Trait | | | Increases mission success chance by 15%. Grants 2 Gold when completing World Quests as a Combat Ally. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. |
| Ability | | Timed Battle | Cast by a priest to greatly increase burst damage. |
| Trait | | | Reduces mission duration by 25%. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Ability | | | Reduces success chance. |
| Trait | | | Increases mission success chance by 25%. Reduces mission duration by 25%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Group Damage | Cast by a priest to heal a group of allies. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Trait | Slayer | Primal | Increases success chance when fighting primals and their minions. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Lesser or Greater Elementals. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases the maximum number of Duelists and Pirates you can recruit by 1. |
| Trait | | Spell | Increases success chance of missions with Spells by 30%. |
| Ability | | Boss | Uses Holy magic to shield themselves and defend allies to counter some Bosses. |
| Ability | | Boss | A stalwart protector who uses a shield to counter Bosses. |
| Ability | | Wild Aggression | Forces the enemy to attack the monk. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Trait | | Hazard | Increases success chance on missions longer than 8 hours by 40%. Increases success chance of missions with Hazards by 40%. |
| Ability | | Powerful Spell | Used by a warrior to interrupt a spell. |
| Ability | | Spell | Pummel the target, to counter a Spell. |
| Ability | | Magic Debuff | Cast by a shaman to remove a harmful magic effect. |
| Ability | | | Increases success chance when on a mission with a Submarine. |
| Trait | | | Reduces mission duration by 25%. |
| Trait | | | Increases mission success chance by 15%. Grants 25 Order Hall Resources when completing World Quests as a Combat Ally. |
| Ability | | | Reducing mission duration also increases success chance.
"A fast attack will surprise the enemy and provide zero opportunity to counter. Get in and get out." |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | Mission success chance increased by 0% when at less than maximum Vitality. |
| Ability | | | Success chance reduced by 25%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Minion Swarms | Cast by a warlock to damage many enemies. |
| Ability | | | Increases the success chance of the first mission you send each day by 5% per troop Vitality. |
| Ability | | Melee | Decimates Melee Troops from a distance. |
| Ability | | Timed Battle | Significantly increases the hunter's burst damage. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | On successful mission chance to return with an item to summon an Abomination. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | Spell | Rebuke the enemy to counter a Spell. |
| Ability | | Powerful Spell | Cast by a paladin to interrupt a spell. |
| Ability | | Timed Battle | Used by a warrior to greatly increase burst damage. |
| Ability | | Wild Aggression | Forces the target to attack the paladin. |
| Ability | | | On successful mission chance to return with a Champion Armament or Equipment |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Felguard Demons. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ebon Knights or Ebon Ravagers. |
| Ability | | Deadly Minions | Cast by a paladin to neutralize a dangerous enemy. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Boss | Uses powerful Nature spells to keep allies alive and counter some Bosses. |
| Ability | | Boss | A healer who calls upon ancestral spirits and the cleansing power of water to counter some Bosses. |
| Ability | | | 50% chance on mission success to recover an expired Troop with 50 Vitality. |
| Ability | | Boss | A righteous crusader who judges and counters some Bosses with weapons and Holy magic. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | Hazard | Roll a short distance to counter a Hazard. |
| Ability | | Danger Zones | Used by a monk to quickly move out of harm's way. |
| Ability | | | Chance to bring back Corrupted Mementos from successful missions. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Trait | | | Equip a champion with Rough-hooked Tidespray Linen which grants:
Chance to bring back cloth from successful missions. |
| Ability | | | Increases mission success chance by 15% when accompanied by troops of different types. |
| Ability | | | Chance on mission success to return with an item to summon a Coilskar Brute, a powerful troop type. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Packs of Ghouls or Geist Swarms. |
| Trait | | Spell | Increases success chance of missions with Spells by 50%. |
| Ability | | | Reduces mission duration by 50%. |
| Trait | | | This crew has seen it all and has the hats to prove it. Grants a bonus to mission success chance. |
| Ability | | | Awards a bonus to garrison resources upon mission completion. |
| Ability | | | Awards a bonus to garrison resources upon mission completion. |
| Trait | | | Increases success chance by 50% on missions shorter than 8 hours. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Band of Zealots or Dark Zealots. |
| Ability | | Deadly Minions | Used by a rogue to neutralize a dangerous enemy (or just to annoy you). |
| Ability | | | Increase success chance by 20% when at 20 Vitality |
| Trait | | | Reduces mission duration by 25%. |
| Trait | Increased Rewards | | Increases the garrison resources gained from a mission by 100%. |
| Ability | | | Chance on mission success to return with an item to summon a squad of Valarjar Aspirants or Stormforged Valarjar. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Dreamgrove Treants or Daughters of Cenarius. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Squads of Archers or Unseen Marksmen. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance by 30% on missions shorter than 8 hours. |
| Ability | | Boss | Uses sinister Shadow magic, to counter some Bosses. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ashtongue Warriors or Naga Myrmidon. |
| Ability | | Timed Battle | Cast by a priest to greatly increase burst damage and mana regeneration. |
| Trait | | Hazard | Increases success chance of missions with Hazards by 40%. |
| Ability | | Scout | Counters Ambush. |
| Trait | | Minions | Increases success chance of missions with Minions by 40%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Trait | | | Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. |
| Ability | | | Increases mission success chance by 15%. |
| Ability | | | Chance to return from a mission with a Soul Fragment, usable to heal troops for 1 Vitality. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Massive Strike | Used by a warrior to greatly reduce damage. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ebon Knight Frostreavers. |
| Ability | | Spell | Silences the target to counter a Spell. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Silver Hand Knights or Silver Hand Templar. |
| Trait | | | Increases the chance to obtain treasure from a silver chest. |
| Ability | | Magic Debuff | Cast by an annoying imp to remove a harmful magic effect. |
| Trait | Profession | | Boosts work order production based on follower level while assigned to the Barn. |
| Ability | | Spell | You skull bash the target to counter a Spell. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Shieldmaiden Warbands or Valkyra Shieldmaidens. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Packs of Imps or Swarms of Wild Imps. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Gangs of Bandits or Defias Thieves. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Mission duration increased. |
| Ability | | | Mission duration increased. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Gangs of Bandits or Defias Thieves. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Ability | | | Increases success chance when on a mission with a Destroyer. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Masters of Serenity. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Ability | | | Increases success chance of missions by 15% when accompanied by Champions who have Shadow specialization. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of Melee Troops by 20%. |
| Ability | | | Reduces mission duration by 50%. |
| Ability | | Spell | Jab the enemy in the throat, to counter a Spell. |
| Ability | | Powerful Spell | Used by a monk to interrupt a spell. |
| Trait | Mission Duration | | The Sun-touched Feather of Rukhmar infuses a follower with epic speed. |
| Ability | | Powerful Spell | Cast by a warlock to interrupt a spell. |
| Ability | | Spell | Counters the enemy's spellcast, to counter a Spell. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Hazard | Increases your movement speed to counter a Hazard. |
| Ability | | Danger Zones | Used by a rogue to escape harm's way. Or, to move quickly between the mailbox and auction house. |
| Trait | | | Increases success chance on missions with travel time shorter than 6 hours. |
| Ability | | | Chance from successful missions to return with a Master Plan. Master Plans are given to Champions to improve success chance. |
| Ability | | Hazard | Increases success chance of missions with Hazards by 15%. |
| Ability | | Minions | Calls down a rain of starlight to counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Recon | Increases success chance on Stealth Missions by 50%. This unit does not incur a penatly on stealth missions. |
| Ability | | | Troops reduce success chance by 100%. |
| Ability | | | Increases success chance for bonus loot by 30%. |
| Ability | | | Chance to return from a successful mission with a random item. |
| Ability | | Massive Strike | Demon hunters can cover their skin in fel stone to absorb large blows. Also notoriously uncomfortable. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Earthen Ring Protectors. |
| Ability | | | These troops start with 1 more Vitality |
| Trait | | | Equip a champion with Storm Silver Spurs which grants:
Equip a champion with Storm Silver Spurs which grants:
Decreases mission duration by 20%. |
| Ability | | | Reduces mission duration by 20%. |
| Ability | | | Increases success chance of a single mission by 20$%. Will be consumed on use. |
| Ability | 113 | | Reduces the travel time on an adventure by 25%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increased success chance on missions longer than 8 hours by 15%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 20%. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | | Increases the maximum number of Archers, Marksmen, Trackers and Pathfinders you can recruit by 1. |
| Type | | Carrier | Allows the submarine to become invisible to radar and sneak up on enemy ships. |
| Ability | | Boss | A dark stalker who leaps from the shadows to ambush and counter some Bosses. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | Timed Battle | Cast by a warlock to feel powerful and deal significant damage. Makes nearby innocents very nervous. |
| Ability | | Boss | A rugged tracker who counters some Bosses using animal venom, explosives and traps as deadly weapons. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 10% when a Ghoul or Geist is on the mission. |
| Trait | | | Reduces mission duration by 5%. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | Profession | Tailoring | Offers a variety of tailoring benefits when assigned to the Tailoring Emporium, and increases success chance on Tailoring missions. |
| Trait | Slayer | Arakkoa | Increases success chance when fighting arakkoa and their minions. |
| Ability | | Wild Aggression | Forces an enemy to attack the warrior. |
| Crew | | | Increases the experience gained from a mission for all ships by 50%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Ox Initiates, Ox Adepts or Ox Masters. |
| Ability | | | Reduces travel time of missions. |
| Ability | | | Reduces travel time of missions. |
| Trait | | | Reduces travel time by 50%. |
| Trait | | | Equip a champion with a Tempest Hide Pouch which grants:
Chance to bring back skins or hides from successful missions. |
| Trait | | | Test follower ability description |
| Trait | | | Temporary follower ability description. Lasts for one mission. |
| Ability | | | Increases success chance by 25%, but has a chance to cause 1 extra vitality loss to a random Troop. |
| Ability | | | Increase success chance of the first mission of the day by 20%. |
| Ability | | | Grants a chance for Champions on successful missions to return with a Vault Ticket. |
| Ability | | Minions | Hurl a demonic glaive at your enemies, to counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | | Increases success chance of missions by 20%. |
| Ability | | Timed Battle | Cast by a mage to greatly increase burst damage. |
| Ability | | | Increases success chance by 15%. |
| Ability | | | Increases success chance when not accompanied by other Champions by 15%. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | | Increases success chance of mission by 20% when accompanied by other Paladin Champions. |
| Trait | | | Reduces mission duration by 15%. Grants 25 Order Hall Resources when completing World Quests as a Combat Ally. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Circles of Earthcallers or Earthen Ring Geomancers. |
| Trait | Racial Preference | | Increases success chance when on a mission with a tauren. |
| Ability | | | Increases success chance of missions by 15% when accompanied by a Band of Zealots or Dark Zealots. |
| Ability | | Spell | Increases success chance of missions with Spells by 75%. |
| Ability | | Minelayer | Mines are no match for a tank of trained sharks. |
| Ability | | | Increases the maximum number of Ashtongue Warriors, Naga Myrmidon, Illidari Adepts and Transformed Illidari Adepts you can recruit by 1. |
| Ability | | | Increases the maximum number of Acolytes you can recruit by 1. |
| Ability | | Scout | Counters Ambush. |
| Ability | | Scout | Counters Ambush. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | | When sent on missions, theres a chance you will bring back a random item. |
| Trait | | | Grants additional Apexis Crystals upon completion of any successful mission. |
| Crew | | | Allows naval equipment to be recovered from successful missions. |
| Ability | | | Open a portal for transportation of troops, allowing troops to be recruited instantly. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | Evasive | Reinforces the rudder to allow tighter turns at higher speeds. |
| Trait | | | A fishing net that is attached to the back of a ship, courtesy of the tuskarr. Supplies fish when returning from a successful mission. |
| Ability | | Quick Strike Recon | When in human form, increases success chance on Stealth Missions by 25%.
When in Worgen form, increases success chance on Skirmish Missions by 25%. |
| Ability | | | Decreases mission duration by 50%. |
| Crew | | | Increases success chance on missions. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Packs of Ghouls or Geist Swarms. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Massive Strike | Cast by a warlock to prevent significant damage. |
| Ability | | Boss | A master of death and decay, spreading infection and controlling undead minions to counter some Bosses. |
| Ability | | | Quests grant you bonus resources while you have a Combat Ally active. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Trait | | | On a devastating hit, saves the ship by surrounding the ship with an impenetrable shield. Unsinkable is destroyed when triggered. |
| Trait | | | Reduces travel time by 25%. |
| Trait | | | Reduces travel time by 75%. |
| Ability | | | Increases success chance of missions by 15%. |
| Ability | | | Construct a larger barracks for your army, increasing the maximum number of troops you can house by 2. |
| Ability | | | Increases success chance of missions by 30%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Valarjar Aspirants or Stormforged Valarjar. |
| Ability | | | Reduces mission duration by 50%. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Crews of Pirates or Uncrowned Duelists. |
| Ability | | Boss | Embraces the demon within to incinerate enemies and protect allies, countering some Bosses. |
| Ability | | Danger Zones | Used by demon hunters to who are... not prepared. |
| Ability | | Minions | Increases success chance of missions with Minions by 10%. |
| Ability | | Boss Boss Boss | Increases success chance against Bosses by 20% but doubles mission duration. |
| Ability | | Argus Elite | A grizzled veteran with intimate knowledge of Argus, able to counter Argus Elites. |
| Trait | | Stealth | Equip a champion with a Vial of Obfuscation which grants:
Removes the negative effect imposed by the Stealth mission type. |
| Trait | | Minions | Increases mission success chance by 15%. Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 40%. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Spell | Increases success chance of missions with Spells by 15%. |
| Trait | | Minions | Increases success chance of missions with Minions by 30%. |
| Trait | | | Increases success chance on missions longer than 8 hours by 30%. |
| Ability | | | Mission success chance increased by 5% for every troop Vitality on the mission. |
| Trait | Slayer | Aberration Undead | Increases success chance when fighting aberrations and undead. |
| Trait | | | Increases success chance by 40% on missions shorter than 8 hours. |
| Trait | | Minions | Increases success chance on missions longer than 8 hours by 40%. Increases success chance of missions with Minions by 40%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Trait | | | Increases success chance of missions by 10% when accompanied by Lesser Elementals or Greater Elementals. |
| Trait | Racial Preference | | Increases success chance when on a mission with a troll. |
| Trait | | | Increases mission success chance by 25%. |
| Ability | | Hazard Minions | Increases success chance of missions with Minions or Hazards by 15%. |
| Trait | | | Increases success chance on missions with travel time longer than 6 hours. |
| Trait | | | Increases success chance of missions by 20% when accompanied by Valarjar Aspirants or Stormforged Valarjar. |
| Trait | | | Grants 10 Gold when completing World Quests as a Combat Ally. Grants 100 Order Hall Resources when completing World Quests as a Combat Ally. |
| Trait | Environment Preference | Desert | Increases success chance when fighting in the desert. |
| Ability | | Timed Battle | Cast by a shaman to greatly increase mana regeneration. |
| Ability | | Deep Sea | Increases success chance when on a Deep Sea mission by an additional 30%. |
| Ability | | | Increases mission success chance by 15%. |
| Trait | | | Increases the garrison resources gained from a mission by 50%. |
| Trait | | | Increases success chance of missions by 5%. |
| Ability | | Minions | In a whirlwind of steel you counter a Minion. |
| Ability | | | Increases success chance of missions by 30%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | Group Damage | Cast by a druid to heal a group of allies. |
| Trait | Racial Preference | | Increases success chance when on a mission with a beastly companion. |
| Ability | | Powerful Spell | Cast by a shaman to interrupt a spell. |
| Ability | | Spell | Disrupts the target's concentration with a burst of wind, to counter a Spell. |
| Trait | | | Increases success chance of missions by 15% when accompanied by Bands of Trackers or Pathfinders. |
| Ability | | | Reduces mission duration of all missions by 20%. |
| Ability | | Boss | A martial artist without peer who counters some Bosses with hands and fists. |
| Crew | | | Increases the experience gained from a mission for all ships by 50%. |
| Trait | | | When deployed on a successful mission, filters the surrounding waters and returns a box full of useful junk. |
| Trait | | | Reduces mission duration by 30%. |
| Trait | | Hazard | Increases success chance of missions with Hazards by 50%. |
| Ability | | Minions | Increases success chance of missions with Minions by 15%. |
| Ability | | | Increases success chance of missions by 30%. |