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Ground Operations phase:
Tank the Iron Reaver in the center of the encounter area
Ranged DPS and healers should spread out at least 8 yards in a semi-circle behind the boss
Tanks with Artillery should run to a designated location away from the ranged DPS and healers
All DPS should move out of the Iron Reaver's path for Blitz and Barrage
Healers should dispel Blitz from any affected players
Ranged and healers should move close to Iron Reaver during Pounding, to avoid being struck by the moving Immolation patches
Schedule raid CDs for each of the three Pounding casts
Air Operations phase:
Players should spread out to ensure that all Volatile Firebombs can be killed
The three players marked by Artillery must run to far edges of the room to detonate
Stay out of the Fuel Streak/ Flash Fire patches to avoid unnecessary damage
Use movement-speed increasing effects if necessary to move out of the Falling Slam when Iron Reaver lands
Tank Responsibilities
Run 30+ yards away with Artillery to detonate
When one tank is targeted by Artillery, the other tank must taunt Iron Reaver
The very first set of Artillery casts in each Ground Operations phase will overlap - the second tank should not run out until the first tank returns
This leaves the second tank with about 5 seconds to get away from the raid - use movement-speed increasing effects
All subsequent Artillery swaps will have greater leeway, but never move away from the boss until the other tank has taunted!
Use a cooldown to mitigate Artillery's explosion when you are targeted with it
During the Air Operations phase, assist in killing Volatile Firebombs
Damage-Dealer Responsibilities
Kill Volatile Firebombs
Maximize your damage on Iron Reaver during the Ground Operations phase, since she is unattackable during the Air Operations phase
Watch Iron Reaver's facing for Barrage and Blitz, and overcompensate if necessary to avoid being struck by these abilities
Ranged DPS should spread out to avoid splashing Unstable Orb damage onto other players
Stay away from fire patches on the ground, and use a survivability CD if you have to pass through the fire and gain Immolation
During the Air Operations phase, kill Volatile Firebombs quickly
If you are targeted by Artillery during the Air Operations phase, run to a far corner or edge of the area, more than 40 yards away from other players
Healer Responsibilities
Use your raid CDs during Pounding
The tanks will frequently run out of range with Artillery; put HoT and absorption effects on them before they depart
Outside of Pounding, most of the damage in the encounter will be spiky Unstable Orb hits/lingering DoT damage on ranged DPS, and raid-wide but light Artillery damage
Assign raid CDs for each of the three Pounding casts during the Ground Operations phase
Dispel any players affected by the Blitz debuff
Watch Iron Reaver's facing for Barrage and Blitz, and overcompensate if necessary to avoid being struck by these abilities
Spread out to avoid splashing Unstable Orb damage onto other players
During the Air Operations phase, damage the Volatile Firebombs when there is little healing to do
Put HoTs and absorption effects on the players targeted by Artillery during the Air Operations phase
If you are targeted by Artillery during the Air Operations phase, run to a far corner or edge of the area, more than 40 yards away from other players