Iron Reaver Strategy Summary

Ground Operations phase:
  • Tank the Iron Reaver in the center of the encounter area
  • Ranged DPS and healers should spread out at least 8 yards in a semi-circle behind the boss
  • Tanks with Artillery should run to a designated location away from the ranged DPS and healers
  • All DPS should move out of the Iron Reaver's path for Blitz and Barrage
  • Healers should dispel Blitz from any affected players
  • Ranged and healers should move close to Iron Reaver during Pounding, to avoid being struck by the moving Immolation patches
  • Schedule raid CDs for each of the three Pounding casts
Air Operations phase:
  • Players should spread out to ensure that all Volatile Firebombs can be killed
  • The three players marked by Artillery must run to far edges of the room to detonate
  • Stay out of the Fuel Streak/ Flash Fire patches to avoid unnecessary damage
  • Use movement-speed increasing effects if necessary to move out of the Falling Slam when Iron Reaver lands

Tank Responsibilities


Run 30+ yards away with Artillery to detonate
  • When one tank is targeted by Artillery, the other tank must taunt Iron Reaver
  • The very first set of Artillery casts in each Ground Operations phase will overlap - the second tank should not run out until the first tank returns
  • This leaves the second tank with about 5 seconds to get away from the raid - use movement-speed increasing effects
  • All subsequent Artillery swaps will have greater leeway, but never move away from the boss until the other tank has taunted!
  • Use a cooldown to mitigate Artillery's explosion when you are targeted with it
  • During the Air Operations phase, assist in killing Volatile Firebombs

Damage-Dealer Responsibilities


Kill Volatile Firebombs
  • Maximize your damage on Iron Reaver during the Ground Operations phase, since she is unattackable during the Air Operations phase
  • Watch Iron Reaver's facing for Barrage and Blitz, and overcompensate if necessary to avoid being struck by these abilities
  • Ranged DPS should spread out to avoid splashing Unstable Orb damage onto other players
  • Stay away from fire patches on the ground, and use a survivability CD if you have to pass through the fire and gain Immolation
  • During the Air Operations phase, kill Volatile Firebombs quickly
  • If you are targeted by Artillery during the Air Operations phase, run to a far corner or edge of the area, more than 40 yards away from other players

Healer Responsibilities


Use your raid CDs during Pounding
  • The tanks will frequently run out of range with Artillery; put HoT and absorption effects on them before they depart
  • Outside of Pounding, most of the damage in the encounter will be spiky Unstable Orb hits/lingering DoT damage on ranged DPS, and raid-wide but light Artillery damage
  • Assign raid CDs for each of the three Pounding casts during the Ground Operations phase
  • Dispel any players affected by the Blitz debuff
  • Watch Iron Reaver's facing for Barrage and Blitz, and overcompensate if necessary to avoid being struck by these abilities
  • Spread out to avoid splashing Unstable Orb damage onto other players
  • During the Air Operations phase, damage the Volatile Firebombs when there is little healing to do
  • Put HoTs and absorption effects on the players targeted by Artillery during the Air Operations phase
  • If you are targeted by Artillery during the Air Operations phase, run to a far corner or edge of the area, more than 40 yards away from other players

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